Vladokapuh Posted August 22, 2013 Share Posted August 22, 2013 I know, such thing doesnt exist.But imagine that he exists:Instead of blinking lights while talking, appearing infront of aware player, and getting instantly bursted.Lights would blink, he would NOT talk at all. He would appear where you started, he would then rush map to get to you, and lights blinked more and more the closer he is to targeted player. When he reaches player, ALL lights go down, and its completly dark, you see just as much as your flashlight lets you. after 3-4 seconds he would start fighting. Light still down. You would see just muzzle flashes, he would finally be a nightmare he is supposed to be. Hard to kill due to being barelly visible. Now add a music that speeds up and gets more dramatic the closer he is to you. When he reaches you, music gets shut off along with lights, and all you hear is loud heartbeat. You dont know where he is, who is he targeting, you are just scared and confused.That is what stalker should be if he existed. Link to comment Share on other sites More sharing options...
Jefftiffy Posted August 22, 2013 Share Posted August 22, 2013 One problem. Devs don't acknowledge the Stalkers existence. Link to comment Share on other sites More sharing options...
SkacikPLz Posted August 22, 2013 Share Posted August 22, 2013 Hard to kill due to being barelly visible. Hard to kill because of aimbot AI and overpowered weaponry. Until they fix his ai/aiming mechanics and weapons he's using there's no point in making it any harder. Granted, that there are mechanics which make him totally harmless, like trapping him inside snowglobe or being invisible and casting skills on him, but still when he's fighting, it's not fun really. Link to comment Share on other sites More sharing options...
omagawolf Posted August 22, 2013 Share Posted August 22, 2013 If such a thing existed...I'd be terrified. Link to comment Share on other sites More sharing options...
Sekkeisha Posted August 22, 2013 Share Posted August 22, 2013 I would pay 100 bucks for this upgrade on stalker. +1 Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 Ofcourse, noone believes in scary stuff, but when it appears real its REALLY SCARY, isnt it? :] Link to comment Share on other sites More sharing options...
-Strayed- Posted August 22, 2013 Share Posted August 22, 2013 One problem. Devs don't acknowledge the Stalkers existence. What Stalker? Link to comment Share on other sites More sharing options...
jrkong Posted August 22, 2013 Share Posted August 22, 2013 What Stalker?Um there's a Stalker? What? Link to comment Share on other sites More sharing options...
Sasquatchias Posted August 22, 2013 Share Posted August 22, 2013 I'd like it so that Stalker wouldn't target you if you switch to a lower level frame. Twice has he killed me while I'm using my lvl 9 Banshee, even though I think I triggered him with my lvl 30 Rhino. (The worst part is that one of the times he killed me I had no revives left and was halfway through the mission.) (Unrelated, but revives should be refillable with credits instead of plat.) Link to comment Share on other sites More sharing options...
Hybridon Posted August 22, 2013 Share Posted August 22, 2013 The first time he shows up for new players there should still be text. But Im in favor of him having different styles per encounter... why? Stalker at first was really hard for me, and Im sure for others also, as time goes by you learn his tactics, you get better and you get better weaponry, having different tactics makes encounters with him more challenging as you may get to learn each, but you will not know until he attacks. There has to be some tactics that are similar in order to make them as challenging as possible, why some similar? So you dont memorize oh he did this, now I do this. I like the idea, just needs some polishing in order to actually become a challenge, and not another oh he is going to do this, so I will do this :) Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 Hard to kill because of aimbot AI and overpowered weaponry. Until they fix his ai/aiming mechanics and weapons he's using there's no point in making it any harder. Granted, that there are mechanics which make him totally harmless, like trapping him inside snowglobe or being invisible and casting skills on him, but still when he's fighting, it's not fun really. Unless he catches you when you are using lvl 10 stuff, hes harmless. Most the time he dies just after spawning, or right after first slash dash he does. No need for tricks or traps, just burst him right where he spawns. Just meh. Link to comment Share on other sites More sharing options...
Sophista Posted August 22, 2013 Share Posted August 22, 2013 I know, such thing doesnt exist. But imagine that he exists: Instead of blinking lights while talking, appearing infront of aware player, and getting instantly bursted. Lights would blink, he would NOT talk at all. He would appear where you started, he would then rush map to get to you, and lights blinked more and more the closer he is to targeted player. When he reaches player, ALL lights go down, and its completly dark, you see just as much as your flashlight lets you. after 3-4 seconds he would start fighting. Light still down. You would see just muzzle flashes, he would finally be a nightmare he is supposed to be. Hard to kill due to being barelly visible. Now add a music that speeds up and gets more dramatic the closer he is to you. When he reaches you, music gets shut off along with lights, and all you hear is loud heartbeat. You dont know where he is, who is he targeting, you are just scared and confused. That is what stalker should be if he existed. That thing exist, and trust me, its really scary. Its my girl, when she realized i didn't do a thing from chores i supposed to when she was working... All because i was in game... And now.... lights out. Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 The first time he shows up for new players there should still be text. But Im in favor of him having different styles per encounter... why? Stalker at first was really hard for me, and Im sure for others also, as time goes by you learn his tactics, you get better and you get better weaponry, having different tactics makes encounters with him more challenging as you may get to learn each, but you will not know until he attacks. There has to be some tactics that are similar in order to make them as challenging as possible, why some similar? So you dont memorize oh he did this, now I do this. I like the idea, just needs some polishing in order to actually become a challenge, and not another oh he is going to do this, so I will do this :) I can agree with that. Mix multiple tactics with you being mostly blind during encounter, and we have a horror ready. You could NOT just kill him, there would be no way to guess what he does next, and you would not see anything. You would get horrified. No matter what. Link to comment Share on other sites More sharing options...
Smoose3 Posted August 22, 2013 Share Posted August 22, 2013 Well regardless of anything else he definitely needs to get buffed because once you hit 25ish he is easy as hell to take down. Link to comment Share on other sites More sharing options...
Yanga Posted August 22, 2013 Share Posted August 22, 2013 Music speeds up when he approaches? Anyone else thinking the sound track "Jaws"? :P Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 Music speeds up when he approaches? Anyone else thinking the sound track "Jaws"? :P Good build up makes evrything better, doesnt it? :) Link to comment Share on other sites More sharing options...
ngrazer Posted August 22, 2013 Share Posted August 22, 2013 (edited) One problem: due to dumb AI, Stalker can stuck in boxes or in corners... at the very beginning of the level. Edited August 22, 2013 by ngrazer Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 They could simply make him move through walls until he reaches a room with player inside of it. Or, if hes in a room without a player for more than 5 seconds, he gets moved to next room, and continues to pursue you ;] Link to comment Share on other sites More sharing options...
SalsaCookie Posted August 22, 2013 Share Posted August 22, 2013 I think this sounds great. But, Stalker? What is this being? Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 I think this sounds great. But, Stalker? What is this being? People's paranoia reaching our forums, thats what stalker is. ;P Link to comment Share on other sites More sharing options...
Archistopheles Posted August 22, 2013 Share Posted August 22, 2013 Any assassin worth his salt always taunts his victims/informs them of their judgement before killing them. Duuuhhhhhh Link to comment Share on other sites More sharing options...
Vladokapuh Posted August 22, 2013 Author Share Posted August 22, 2013 that would make players know who is the target exactly, im not sure about this, seems much more scary with him being quiet Link to comment Share on other sites More sharing options...
-Kittens- Posted August 22, 2013 Share Posted August 22, 2013 great idea Link to comment Share on other sites More sharing options...
Vladokapuh Posted September 17, 2013 Author Share Posted September 17, 2013 bump Link to comment Share on other sites More sharing options...
SienRenegade Posted September 17, 2013 Share Posted September 17, 2013 The stalker does not only need an overhaul when it comes to him "beeing scary" but also needs a huge boost in dmg or something to make him stronger, he is a bad joke when he spawns in a MP match. And even solo he just gets obliterated in 10 sec with most of the weapons.Here is something I just thought of: How about a mechanic for him? He can only be damaged while he is visible and he has a certain window where he goes visible to fire with his weapons. For the rest of the time he is invisible (and either can't be damaged at all or has like 80% resistances at max lvl to everything and immunity to cc) furthermore while he is invisible he only uses his meele attack, he gets visible for a short period of time, maybe 1-2 sec once he tries to hit the player he is targeting and this pattern could repeat a few times.Alternatively the invisibility could break close to the time when the meele actually hits. It would make the Stalker more challenging and get rid of the feel "Meh third taunt, come here and die so I can continue the mission".Those mechanics could be used after he reaces a certain lvl or just make the dmg reduction or time before his strike hits scale with his lvl so low lvl players won't get crushed by him. Another option would be, to only make him this strong during certain missions (void, derelic, or nightmare).Obviously they are just something that came to my mind when thinking about the stalker, I am sure a lot of ppl could think of more ways to make him stronger and intimidating. I'd like to hear what u guys think, if this is a bit over the top or w/e u would do to make him more fun. Link to comment Share on other sites More sharing options...
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