Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Different weapons using nikana finisher-animations


Impact6
 Share

Recommended Posts

Most often with mission in the plains of Eidolon, the finisher animations of my dual kama's or any other non-nikana weapon will use the finisher animation of that of nikana weapons. This is very frustrating as I chose my melee weapons specifically for the cool animations, nikana's are imo NOT one of them.

What further increases the frustrations is that with abilities such as Ash's "Fatal Teleport", after the animation there's no damage inflicted to the targeted enemy.

This has happens regardless of whether I'm host or not.

Being downed and then revived or resurrecting seems to solve the issue, but I can't be expected to down myself every game before continuing the mission right?

 

Link to comment
Share on other sites

  • 2 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...