Antikonos Posted August 22, 2013 Share Posted August 22, 2013 Hi there, I was reminded today via forma that piercing hit on rifles caps out at +60% AP damage. This is fine and dandy except when compared to Convulsion and Hellfire, which max out at +90% damage. Granted, these do happen to have higher mod costs, but why the difference at all? Furthermore, Piercing Hit is not consistent with other pure Armor Piercing mods. No Return and Flechette both max out at +90% (and No Return also features lower mod cost). For the sake of internal consistency, I would suggest that Piercing Hit be brought up to the levels that Convulsion, Hellfire, and No Return possess. Thoughts? Admittedly, this isn't a pressing issue but it would be nice. Link to comment Share on other sites More sharing options...
ultrabomb9 Posted August 22, 2013 Share Posted August 22, 2013 i agree. in this game melee<rifles<shotguns<pistols, and piercing damage for rifles need a boost like no return in the earlier update. Link to comment Share on other sites More sharing options...
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