DeckChairVonBananaCamel Posted July 19, 2018 Share Posted July 19, 2018 (edited) So the last 2 weapons that had passives were the Skiajati (invis on finisher) and the Pyrana Prime (dual wield after some kills) Although relatively uncommon, they go all the way back to the likes of the Acrid with its guaranteed toxin procs. What i would like to see is more weapons given the bonus effect treatment. Such as the Gorgon and Supra having an ability like "suppression" where at full spool enemies caught within its cone of fire suffer accuracy penalties or something. I would also love to see the Tetra gain Kinetic Ricochet by default, and the augment get changed to something like "Seeking Ricochet" where the number of bounces get reduced to 1 but the projectiles will have 25/50/75/100% chance to auto-target the nearest enemy when bouncing My idea is to add some extra effects to certain weapons so that they aren't just the same gun as others, but with different numbers (the dera and tetra are a good example) Edit: sorry, was supposed to add: Did you lot have any ideas for this of your own? Edited July 19, 2018 by DeckChairVonBananaCamel Link to comment Share on other sites More sharing options...
K4RN4 Posted July 19, 2018 Share Posted July 19, 2018 Special Passives are only special when they are unique. Coming up with unique abilities is hard -> giving every weapon a passive is damn hard to do and takes lots of time. Link to comment Share on other sites More sharing options...
(PSN)LoisGordils Posted July 19, 2018 Share Posted July 19, 2018 1 hour ago, Oru5732 said: Special Passives are only special when they are unique. Coming up with unique abilities is hard -> giving every weapon a passive is damn hard to do and takes lots of time. But you hate passives lol In regards to the OP, yes! More passives! Link to comment Share on other sites More sharing options...
K4RN4 Posted July 19, 2018 Share Posted July 19, 2018 1 minute ago, (PS4)LoisGordils said: But you hate passives lol I don't hate passives. I just don't want them on primes, if the regular weapons don't have them, if that is what you were referring to. Link to comment Share on other sites More sharing options...
Insizer Posted July 20, 2018 Share Posted July 20, 2018 I mean coming up with passives for guns are easy, but making them useful without making them broken is hard. Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted July 20, 2018 Author Share Posted July 20, 2018 22 hours ago, Oru5732 said: Special Passives are only special when they are unique. Coming up with unique abilities is hard -> giving every weapon a passive is damn hard to do and takes lots of time. lol, not all of them, just more than there currently are! Just thought of another one! The embolist, when firing at an enemy's face at close range, momentarily stuns them! Lets get our pepper spray OOOON! Link to comment Share on other sites More sharing options...
maxximuxx Posted July 20, 2018 Share Posted July 20, 2018 You have tons with its own passive Arca scisco Arca triton Ack e brunt Balistica P Briken scepter Cautcyst Dual tpxocyst Halikar Hema Hiruko heliocor Knell Kogake P Lenz Lesion Magistar Mire Orvius Pyrana P Rakta dagger And many more Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now