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Some questions to DE about Rail Jack


Mechsage
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So after watching today's Dev Stream about Rail Jack a number of questions come to my mind that I need to ask, I do understand that Rail jack is still far off and there is a good chance that not everything will be released for it in one go but i feel that I need to ask these questions now because of that very reason.

1) First and Foremost can we Name the ships that we build like with Zaws and Amps?
Cause lets be honest here the name of a ship is Very important and who wouldn't want to have a ship named like The Black Pear, Millennium Falcon, Enterprise, Cowboy Bebop, Saitama, or Outlaw Star for example.

2) Can clans build more then one ship so as to customize them as we see fit?
After hearing about different customizable weapons, engines, and other parts going into a single Rail Jack ship it would be a shame if a clan could only build one or two, further more please don't force clans to build more then one dry dock if we want to build more then one ship.

3) Are Rail Jack ships going to be Clan locked ie you need to be member of a clan to get one or will solo players also have an ability to add a dry dock to their Orbiter and build one from there? and if clan locked can anyone build one like a zaw/amp just need the BPs and then combine them in the dry dock or will the ability to build the ship be locked with a permission like the architect or in this case Shipwright?

4) who will own a built Rail Jack ship the clan or the person who builds it?
this may sound simple but it can have long reaching impact into the ships themselves as if I put in a lot of time into single handedly leveling a ship and then I leave that clan, maybe because the clan is very inactive or I am the sole member of said clan, will the ship stay with the that clan or will it be the property of the player who built it

5) Can non-clan members be a part of the crew or is it clan members only?
I am pretty sure I know the answer to this one that being invite only as I can't see how this would work for public matchmaking

6) Will there be any missions where more then one Rail Jack ship can participate in?
this question I am pretty sure is not planned to be in the release for the Rail Jack update or maybe not even in the near future of Rail Jack content post release either but it deserves to be asked if for no other reason as to the possibility of seeing a squad of Rail Jack ships participating in the same mission (raid maybe?) each being visible on the space battlefield and interacting with the same enemies and being able to aid the other ships with things such as covering fire, hacking ships, ect. I see this most of all in an invasion sort of mission where multiple Rail Jack ships team up (still PvE) and lending support to a single side in an effort to either aid or hinder the invaders this could even be made more dynamic with mission objectives being assigned on the fly by either that faction or by some other NPC an example of a few such missions could look like give covering fire for a ship while it does "something" or another could be broad target ship and prevent it from escaping. Another reason I bring up having multiple RJ ships in one mission is it could also give a reason for both clans and Alliances to do something other then to simply exist in name only like how they are atm.

7) Will there be a way to show off your Rail Jack ships to other people?
and I mean this not just to those who are riding in the ship but to the general public in game, cause Fashion Frame is very important and who wouldn't want to show off their new customized ship to everyone bonus points if it can also be painted!

Lastly will there be Rail Jack missions that has level 100+ enemies?
to be clear I am not talking about adding this to the existing sortie mission rotation but as a stand alone concept. I ask this as I am a Veteran player who wishes for a challenge not only for myself but for sharing that challenge with my friends and sees the Rail Jack update as having the potential to deliver just that as by what I have heard and seen so far you and your team will eventually be able to explore the furthest reaches of space and even the in-between (void?) if not finding your way to the Tau system itself at which point the opportunity (or excuse) for high level combat could easily be found and I hope that it is the case. This could also be a good way to implement mini-raid like missions as RJ already has at least by what I have seen so far the framework to make multiple objective/phase based missions work, a simple example of which could be assaulting a Corpus Space Station where phase 1 could be locate and destroy Corpus escort/guard ships (exterminate), phase 2 board incoming Corpus Freighter and get station access codes (spy or mobile defense) while hacking ship to ensure that none outside of engagement zone are the wiser to you being there, phase 3 use codes to slip into Station and sabotage its operations maybe use an orbital gun to deface one of Nef Anyo's statues even.

Thankyou for listening to me speak my mind and I hope to hear a reply "soon" and regardless of the answers to these questions I am and will still be super hyped about the new content that's coming out and can't wait to see what its all going to be like and I just want to say DE keep up doing what you are doing as I am just in utter awe with everything you have release over the last few years

 

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1-6 its a work in progress. And never seen them straight up reply to random posts in general unless it was a dire bug or upset. You would likely have better luck in a "dev stream soon" post for more succinct questions.

7. Railjack is likely the reason we can visit each others orbiters now.

8 if they make it part of a sortie, or a endless mission, sure... ground combat is the same. Archwing is due a 3.0 ballance change. Its already ballanced differently than ground combat. The whole ship and subsystems may or may not be ballanced around a lvl 1 to 100 system. But like before. All a work in progress.

But all these questions are several months premature I think. I'm sure there will be something like a Dev Workshop when they are closer with it 

Edited by Firetempest
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One thing I can confirm is that DESteve has mentioned ships will be player owned, and not tied to being in a clan or such. This may or may not change in the future though. Beyond that DE hasn't mentioned much detail of how this will all work, so it's all up in the air.

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1: DE hasnt said anything on it yet

2: They said these were your personal ships, so everyone in the clan would build one. If you mean find the parts for them they talked as if the clan would unlock the parts as BPs that you could then use, like unlocking kit weapon parts, and the clan would work together to unlock those. It didn't come off as the clan deciding on a design that everyone else in the clan is locked to.

3: As they are built from the clan, they are clan locked. To make one, you will need to join a clan. Leaving the clan probably wont take it away since these are personal things that you can decorate and mod and customize after building them. The dock would just be where they are built, not where they have to be stored.

4: They are owned by the player that builds them, they mentioned that in the stream.

5: Considering it lands on the open world maps and you go from there to space, you likely can match up for the mission from the hub town. They also said there would be more missions than just the ones from the planets, so id wager there will be new mission nodes to launch to, where they will use the existing host system to pick which ship to load onto.

6: Since the ships are a 4-man crew based ship, I doubt it. Yes you can run them with less crew, but missions would be based around one ship running them. Anything more would be a raid with more than 4 players, which DE is not re-adding anytime soon yet.

7: Probably from the open world maps or possibly the dojo, unless if DE allows transfer to the railjack ship from the orbiter once players visit yours.

8: They haven't said anything about that yet. Honestly, Id say no since Archwing is pretty much not balanced for that level of content.

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