HugintheCrow Posted January 20, 2019 Author Share Posted January 20, 2019 (edited) Just as a disclaimer, I used Manga Temple font, found here: https://www.dafont.com/manga-temple.font (Free for personal use.) And for those wondering why it looks different than my other art, it's cause I scanned pictures made with ink, then traced them in Illustrator. Edited January 20, 2019 by HugintheCrow Link to comment Share on other sites More sharing options...
HugintheCrow Posted January 28, 2019 Author Share Posted January 28, 2019 Posting on hold, while the finals are happening. Expect Regicide to continue come next week. Working on Inner Sanctum's Trial rework. Also, inspired by the Wolf of Saturn reveal, I made a small mockup (WIP, anything can change) of a Saturn-based expansion, coming after Regicide and Law of Retribution 2.0 Spoiler In short, current pipeline looks like this: 1. Finishing Regicide (2 more short comics + IS Trial rework); 2. LoR 2.0/Operation Towerfall (complete PoE overhaul/expansion + Law of Retribution Trial); 3. Orokin Dig Site Kronos (6 new different activities, score-based leaderboard endless endurance mode included); 4. Urania Depths (3-dimensional underwater open world + Grineer Zaws, Kitguns and Bashgears); + one secret expansion involving Knights. That's all I'm gonna say for now. Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 8, 2019 Author Share Posted February 8, 2019 Quick update: Work on the Trial remake is ongoing, here is a mockup for the Trial Launch Screen. When I update the Trial mechanics post, the reasoning behind cutting the squad into Teams A and B will become clear. The leader is always the host, and they are given more insight on what is happening at all times. Communicating with the leader is vital to victory. Each Team has it's own chat to make it easier to notify/warn each other, but the Squad leader can always access both of them. Link to comment Share on other sites More sharing options...
Unus Posted February 8, 2019 Share Posted February 8, 2019 1 hour ago, HugintheCrow said: Quick update: Work on the Trial remake is ongoing, here is a mockup for the Trial Launch Screen. When I update the Trial mechanics post, the reasoning behind cutting the squad into Teams A and B will become clear. The leader is always the host, and they are given more insight on what is happening at all times. Communicating with the leader is vital to victory. Each Team has it's own chat to make it easier to notify/warn each other, but the Squad leader can always access both of them. AH! Looking to revitalize a bit more of the "Teamplay" aspect of the game are ya? I can't say no to anyone hopeing to heal the raider's gnarly wounds since the loss of The Law. Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 8, 2019 Author Share Posted February 8, 2019 (edited) 28 minutes ago, Unus said: AH! Looking to revitalize a bit more of the "Teamplay" aspect of the game are ya? I can't say no to anyone hopeing to heal the raider's gnarly wounds since the loss of The Law. Yep! My previous attempt at a Trial didn't have enough team stuff in it outside of the forced split-up during the Golem fight. The one I'm working on should be able to fix that. Also, while i'm at it, I guess I could throw some snippets of that rework (should be coming sunday/monday, next comic part late saturday, although most likely sunday too). 1. Instead of the Trial being cut into several mission, you get a single, predetermined (no rng) map to explore (lots of hidden rooms and stuff!), and 4 bosses you need to defeat to clear the whole thing. 2. In short, the Trial will have 3 phases: Pre-Golem, Pre-Priestess and Post-Sanctum. Pre-Golem refers to all stuff you can do before engaging the first boss, Fomorian Golem, Pre-Priestess refers to everything after Golem but before the Kuva Priestess fight (3rd Boss), Post-Sanctum is after you defeat the Priestess(es) and is mostly the final fight against the Elder Queen. 3. Rewards are given after each Boss. Each player has a choice from 3 chests (choose after each boss meaning 4 times) : Resource Chest (gives like 7k endo and 5k kuva, numbers wip), Riven Chest which gives 3 random rivens and Enhancement Chest which gives 5 enhancements 3 guaranteed arcane (one of which is always rare) and 2 which can be arcane/virtuous/magus, drawing from both cetus and fortuna pools. In addition there are 4 Hidden Chests, laying around somewhere in the level. These give lower rewards, but with the same choices (Endo&Kuva or Rivens or Enhancements). 4. Nightmare mode has not only completely revamped mechanics, but has more hidden chests, allows to choose 2 out of 3 chests after each boss, has one more boss, and has a SECRET BOSS, which will be the hardest thing in Warframe ever, not only it's gonna be hard to find it and unlock the fight, but the fight's gonna be extreme. Oh, also, the nightmare mode is timed. Edited February 8, 2019 by HugintheCrow Link to comment Share on other sites More sharing options...
Unus Posted February 8, 2019 Share Posted February 8, 2019 34 minutes ago, HugintheCrow said: Yep! My previous attempt at a Trial didn't have enough team stuff in it outside of the forced split-up during the Golem fight. The one I'm working on should be able to fix that. Also, while i'm at it, I guess I could throw some snippets of that rework (should be coming sunday/monday, next comic part late saturday, although most likely sunday too). 1. Instead of the Trial being cut into several mission, you get a single, predetermined (no rng) map to explore (lots of hidden rooms and stuff!), and 4 bosses you need to defeat to clear the whole thing. 2. In short, the Trial will have 3 phases: Pre-Golem, Pre-Priestess and Post-Sanctum. Pre-Golem refers to all stuff you can do before engaging the first boss, Fomorian Golem, Pre-Priestess refers to everything after Golem but before the Kuva Priestess fight (3rd Boss), Post-Sanctum is after you defeat the Priestess(es) and is mostly the final fight against the Elder Queen. 3. Rewards are given after each Boss. Each player has a choice from 3 chests (choose after each boss meaning 4 times) : Resource Chest (gives like 7k endo and 5k kuva, numbers wip), Riven Chest which gives 3 random rivens and Enhancement Chest which gives 5 enhancements 3 guaranteed arcane (one of which is always rare) and 2 which can be arcane/virtuous/magus, drawing from both cetus and fortuna pools. In addition there are 4 Hidden Chests, laying around somewhere in the level. These give lower rewards, but with the same choices (Endo&Kuva or Rivens or Enhancements). 4. Nightmare mode has not only completely revamped mechanics, but has more hidden chests, allows to choose 2 out of 3 chests after each boss, has one more boss, and has a SECRET BOSS, which will be the hardest thing in Warframe ever, not only it's gonna be hard to find it and unlock the fight, but the fight's gonna be extreme. Oh, also, the nightmare mode is timed. Hm. . . "Boss Rush, with a hidden treasure mix-in." How delightfully Destinian! Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 8, 2019 Author Share Posted February 8, 2019 4 minutes ago, Unus said: Hm. . . "Boss Rush, with a hidden treasure mix-in." How delightfully Destinian! Heh, I got found out. Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 15, 2019 Author Share Posted February 15, 2019 Work is underway! As always my time estimate are incorrect, but do not fret. The Trial rework is happening soon! For now, you can refresh all previously mentioned mechanics and lore stuff here: CLICK! I've put all Inner Sanctum stuff into that post, so it's easier to grasp all the things. Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 22, 2019 Author Share Posted February 22, 2019 Trial rework has started. For more information, look here! Changelog: Added the basic info about matchmaking, how to start playing and what everybody wants, the rewards. Full walkthrough (and continuation of the REGICIDE comic) coming this weekend. Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 22, 2019 Author Share Posted February 22, 2019 And just to clarify my goals with the whole Trial thing: The Normal Mode is something I'd like to be clearable by most players. A mode, where you can go into public matchmaking and succeed reasonably well. The Nightmare Trial is for those who want that "hardcore" itch scratched (like those who enjoyed the original real in-game Trials). Which is why it's locked to premades only. Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 23, 2019 Author Share Posted February 23, 2019 (edited) Small Update: Made the Sanctum Mod Set (used this Link and some official Warframe artwork, I only put the stats in) The mods can be found in the Trial post. Edited October 24, 2019 by HugintheCrow 1 Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 26, 2019 Author Share Posted February 26, 2019 (edited) Lore Mini-Update: Made some changes to the Hierarchy of the Grineer Empire. Namely added the Worker caste. And just for the future reference, remember this piece of information as it might be important: Quote The Workers are famously the hardest caste to get out of, and those who are able to achieve that, generally end up as generic cannon fodder anyways. Those who are able to ascend from this low, low rank to higher, commanding positions are usually the lucky few who were born with an uncanny tinkering genius (e.g. see Reth from Rathuum). These elite weapon/device makers are known as the Forgemasters and they command great respect within the entire Grineer community. Edited February 26, 2019 by HugintheCrow Link to comment Share on other sites More sharing options...
HugintheCrow Posted February 28, 2019 Author Share Posted February 28, 2019 Gonna whip up a small Wolf of Saturn Six tie-in update. I've got some ideas how integrate it into my narrative. Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted March 1, 2019 Share Posted March 1, 2019 1 hour ago, HugintheCrow said: Gonna whip up a small Wolf of Saturn Six tie-in update. I've got some ideas how integrate it into my narrative. Looking forward to it, dood! Link to comment Share on other sites More sharing options...
HugintheCrow Posted March 3, 2019 Author Share Posted March 3, 2019 (edited) On 2019-03-01 at 12:34 AM, HugintheCrow said: Gonna whip up a small Wolf of Saturn Six tie-in update. I've got some ideas how integrate it into my narrative. Quote // INKOMING TRANSMISSION // Hello, Tenno. My name is Shaula Ruk and I speak on behalf of the Grand General Sargas Ruk and the Grineer Empire. As you might know, recently there has been a breach of security in one of the Grineer penal institutions. While we have already subdued most of the runaways, there is still one important escapee at large. This so-called "Wolf" has gathered a lot of support from illegal, underground organisations, which seek to unbalance the system. However, there is one small detail that neither the Wolf, nor his benefactors know. He has been infected with a quite nasty virus, and while it is completely harmless to the superior Grineer biology, if the Wolf was to be allowed near any large non-Grineer population center, let's just say that place would be bereft of life faster than you can say "For the Queens!"... Now, obviously, honorable defenders of the people such as you, Tenno, could never let a man as dangerous as the Wolf spread that vile plague. We, the Grineer, agree it would be horrible indeed if this "Wolf"'s irresponsible behaviour caused unneeded death and suffering... Which is why we decided to offer you help. Take the blueprint attached to this transmission, it is a beacon system, which will allow you to track the Wolf's signature. It's not perfect, but it will make finding him much easier. Now, you might ask, what would we like to get in return? Don't worry about that, helping out the Tenno is all we want. After all, we all fight together for the same reason. To liberate the system of chaos and destruction... Oh, and if you were contacted by the criminal known as "Nora Night", you should probably not listen to her. We possess a good amount of evidence that she and her allies are to be blamed for the security breach that occured in the Saturn Six penal institution. I know you will make the right choice, Tenno. Shaula Ruk, Over. // TRANSMISSION OVER // Quote Attachment: Bio-Signature Tracker-Scanner Blueprint x3 5000 | 3000 | 150 | 3 | 1 | 1 minute Use during any mission to force a timed Wolf of Saturn encounter. Failing to kill this Wolf will fail the mission. Shaula Ruk: Spoiler Shaula is Sargas' spokesperson. As general Ruk is male, he was not viable to become a High Noble Matriarch. And so, Shaula was specifically made to represent the newly ascended House Ruk as it's Matriarch. Incredibly eloquent and well-spoken, she stands in stark contrast with the brute Sargas. Shaula's Bounty: When capturing Saturn Six Fugitives, the players can choose between sending them to Nora or Shaula. While giving the captives away to Nora grants 50 Nightwave standing as normal, throwing them back where they came from grants a single Kronos Token (more about those in later updates) for each 3 captures. Back to the Main Post This is just the beginning, gonna put some more stuff out tomorrow... Prepare for infiltrating the Saturn Six Max-Pen + the Company of the Damned. Oh, and I decided to shift my schedule a little, if you remember this: Quote 1. Finishing Regicide (2 more short comics + IS Trial rework); 2. LoR 2.0/Operation Towerfall (complete PoE overhaul/expansion + Law of Retribution Trial); 3. Orokin Dig Site Kronos (6 new different activities, score-based leaderboard endless endurance mode included); 4. Urania Depths (3-dimensional underwater open world + Grineer Zaws, Kitguns and Bashgears); + one secret expansion involving Knights. That's all I'm gonna say for now. I'm going to change it to this: Quote 1. Finishing Regicide (2 more short comics + IS Trial rework); 2. Orokin Dig Site Kronos (6 new different activities, score-based leaderboard endless endurance mode included); 3. LoR 2.0/Operation Towerfall (complete PoE overhaul/expansion + Law of Retribution Trial); 4. Urania Depths (3-dimensional underwater open world + Grineer Zaws, Kitguns and Bashgears); + one secret expansion involving Knights. Edited March 25, 2019 by HugintheCrow Link to comment Share on other sites More sharing options...
HugintheCrow Posted March 3, 2019 Author Share Posted March 3, 2019 (edited) On 2019-03-03 at 1:13 AM, HugintheCrow said: Prepare for infiltrating the Saturn Six Max-Pen + the Company of the Damned. I have a full plan to integrate the Wolf as a recurrent character in my divergent headcanon lore (Reminder that whatever happens in this thread IS meant to contradict official canon). However, I do want to see what DE has planned for the further weeks. If we don't see anymore substantial lore, I'm going to continue with my concept, if we do, I might modify it. For now, have this Company of the Damned I promised. Company of the Damned: The Infestation Virus is pretty much incurable, especially if you are a lowly Lancer, but as long as you still cling to your senses, you can be of use. That is the idea of this accursed division. Soldiers who were infected, or simply deserters/criminals who aren't worthy of the Rathuum are used for the most suicidal, impossible missions, where it's not about succeeding, it's about dealing as much damage and causing as much chaos as possible. These soldiers aren't even given a way to return to barracks, on the off chance they actually win. They are just left where they are, so they can potentially cause an Infestation outbreak behind enemy lines. As you may imagine, the fugitives of the Saturn Six escaped specifically to try and avoid being put into this division, as it pretty much guarantees a terrible fate. The Company of the Damned has a chance of spawning during any Infested Invasions, appearing as enemies when it's Corpus being Invaded, or as allies (hopefully) when it's the Grineer being attacked. They are also capable of spawning whenever a group of Saturn Six Fugitives (or the Wolf himself) appears in the mission. The Units: Half-Turned: Spoiler Description: The Half-Turned are fairly self-explanatory: the Infestation has taken over most of their body, but thankfully, their Grineer loyalty is still intact. This doesn't mean they can't suddenly burst into a fully-transformed monstrosities, but that's why they have a self-destruct system tied to them. In the event that they are completely taken over by the virus, the system will detect the transformation and detonate a kill-charge. At least that's what's supposed to happen, as the system itself might become corrupted by the Infestation. In any case, these units have a chance to either explode or transform into a Grakata-wielding Infested Charger without any prior warnings. Mechanics and Abilities: Innate: Sudden Explosion: This unit can spontaneously explode, dealing Physical damage in a radius. Innate: Charger Transformation: This unit can spontaneously transform into an Infested Semi-Charger. Design Notes: Tbh, I've seen loads of fanarts of something like this one, so I can't say it's super-original. Then again, the Chargers really are just Infested Lancers, so they gotta come from somewhere. Stats: Faction: Grineer Tileset: Any Tileset Weapons: Grakata/Sheev Abilities: Sudden Explosion(random)/Charger Transformation(random) Base Damage: PAWN Damage Scaling: PAWN Health: Infested: 200 Armor: Ferrite Armor: 50 Body Multipliers: Head: 2.0x, Limbs: 0.75x Base Affinity: 60 Base Level: 1 Codex Scans: 5 Mod Drops: Grineer Lancer and Infested Charger droptables Other Drops: N/A Purifier: Spoiler Description: Purifiers have a slightly higher authority over the rest of the Company. They are still suicide troops, just maybe more respected ones. Their armor is somewhat proofed against Infestation (whether that's actually true, nobody knows), and they are equipped with oversized Flemak Sludgethrowers, which admittedly are pretty good against the Infested. These guys don't explode into Infestation forms, instead they explode into a Viral cloud on death. This unit is an Officer. Mechanics and Abilities: Innate: Death Explosion: On death, this unit explodes dealing Viral damage to all units inside the radius. Design Notes: Fun fact: These guys were originally planned to be actually high-ranked, well-respected officers, but ended up as much damned as the rest of this detachment. Stats: Faction: Grineer Tileset: Any Tileset Weapons: Grun Flemak Abilities: Death Explosion Base Damage: KNIGHT Damage Scaling: KNIGHT Health: Cloned Flesh: 200 Armor: Alloy Armor: 200 Body Multipliers: Head: 2.0x, Limbs: 0.75x Base Affinity: 250 Base Level: 1 Codex Scans: 5 Mod Drops: Grineer Scorch droptable Other Drops: N/A Punishment Trooper: Spoiler Description: The Punishment Troopers, also known as "Penals" are not Infested or anything, they are simply serving their punishment time, the only problem being, they were sentenced to death... Equipped just with a simple Sheev and Suicide-Bomb-Backpacks, these are probably the most miserable of the Grineer. Their Backpacks carry powerful Thermonuclear Charges, which can deliver devastating damage in a solid radius, but are obviously one use. Mechanics and Abilities: Ability: Kamkazz Bomb: This unit can self-detonate a powerful Thermo-Nuclear device, which deals a catastrophic amount of Radiation damage to all units inside the radius. Design Notes: Remember Nora talking about S6 Prisoners "fabbing bombs"? Well, these guys wear those bombs as backpacks. While Grineer are somewhat apprehensive when it comes to Atomic weapons (They are well aware of their own armor's weakness to Radiation), sometimes they just can't justify not using them. Stats: Faction: Grineer Tileset: Any Grineer Tileset Weapons: Sheev Abilities: Kamkazz Bomb Base Damage: PAWN Damage Scaling: PAWN Health: Cloned Flesh: 100 Body Multipliers: Head: 2.0x, Limbs: 0.75x Base Affinity: 40 Base Level: 1 Codex Scans: 10 Mod Drops: Grineer Butcher droptable Other Drops: N/A Back to the Main Post Edited January 24, 2020 by HugintheCrow units statted Link to comment Share on other sites More sharing options...
(XBOX)Fluffywolf36 Posted March 3, 2019 Share Posted March 3, 2019 (edited) It's like a Grineer version of the Wulfen from 40k... and probably a number of other similar things from there. 2 hours ago, HugintheCrow said: As you may imagine, the fugitives of the Saturn Six escaped specifically to try and avoid being put into this division, as it pretty much guarantees a terrible fate. ...was watching an @DKDiamantes video awhile ago that asked why the Wolf went off the rails - this is an interesting explanation. 2 hours ago, HugintheCrow said: I have a full plan to integrate the Wolf as a recurrent character in my divergent headcanon lore (Reminder that whatever happens in this thread IS meant to contradict official canon). S'what fanfic is for. There's nothing saying I can do anything with Ganymede, but then, there's nothing saying I can't. This looks like it channels both horror at Grineer cruelty, AND the uncertainty of whether I might end up fighting Infested. Was Tengus involved in this? Also, a quote comes to mind: "Don't like Tenno... but hate Tengus. Fear Tengus. Tengus troops come for me, take gun or blade, destroy my brain. Death before Tengus!" Edited March 4, 2019 by (XB1)Fluffywolf36 Link to comment Share on other sites More sharing options...
HugintheCrow Posted March 3, 2019 Author Share Posted March 3, 2019 3 minutes ago, (XB1)Fluffywolf36 said: Was Tengus involved in this? You betcha. Tengus is always involved in stuff like this. With all of his grubby augmented hands*. *Don't know if you've seen my redesign of him, but he's got some hands. Link to comment Share on other sites More sharing options...
Unus Posted March 3, 2019 Share Posted March 3, 2019 23 hours ago, HugintheCrow said: // INKOMING TRANSMISSION // Hello, Tenno. My name is Shaula Ruk and I speak on behalf of the Grand General Sargas Ruk and the Grineer Empire. As you might know, recently there has been a breach of security in one of the Grineer penal institutions. While we have already subdued most of the runaways, there is still one important escapee at large. This so-called "Wolf" has gathered a lot of support from illegal, underground organisations, which seek to unbalance the system. However, there is one small detail that neither the Wolf, nor his benefactors know. He has been infected with a quite nasty virus, and while it is completely harmless to the superior Grineer biology, if the Wolf was to be allowed near any large non-Grineer population center, let's just say that place would be bereft of life faster than you can say "For the Queens!"... Now, obviously, honorable defenders of the people such as you, Tenno, could never let a man as dangerous as the Wolf spread that vile plague. We, the Grineer, agree it would be horrible indeed if this "Wolf"'s irresponsible behaviour caused unneeded death and suffering... Which is why we decided to offer you help. Take the blueprint attached to this transmission, it is a beacon system, which will allow you to track the Wolf's signature. It's not perfect, but it will make finding him much easier. Now, you might ask, what would we like to get in return? Don't worry about that, helping out the Tenno is all we want. After all, we all fight together for the same reason. To liberate the system of chaos and destruction... Oh, and if you were contacted by the criminal known as "Nora Night", you should probably not listen to her. We possess a good amount of evidence that she and her allies are to be blamed for the security breach that occured in the Saturn Six penal institution. I know you will make the right choice, Tenno. Shaula Ruk, Over. // TRANSMISSION OVER // Attachment: Bio-Signature Tracker-Scanner Blueprint x3 5000 | 3000 | 150 | 3 | 1 | 1 minute Use during any mission to force a timed Wolf of Saturn encounter. Failing to kill this Wolf will fail the mission. Shaula Ruk: Reveal hidden contents Shaula is Sargas' spokesperson. As general Ruk is male, he was not viable to become a High Noble Matriarch. And so, Shaula was specifically made to represent the newly ascended House Ruk as it's Matriarch. Incredibly eloquent and well-spoken, she stands in stark contrast with the brute Sargas. Back to the Main Post This is just the beginning, gonna put some more stuff out tomorrow... Prepare for infiltrating the Saturn Six Max-Pen + the Company of the Damned. Oh, and I decided to shift my schedule a little, if you remember this: I'm going to change it to this: Ah, it's almost like it was all set up to be a victory for the Kweens no matter how it all turns out. Either a new colony clearance tool as the wayward wolf wanders, or the Tenno are honorbound to bring down the loon. Daw, publicity midget. 1 hour ago, HugintheCrow said: I have a full plan to integrate the Wolf as a recurrent character in my divergent headcanon lore (Reminder that whatever happens in this thread IS meant to contradict official canon). However, I do want to see what DE has planned for the further weeks. If we don't see anymore substantial lore, I'm going to continue with my concept, if we do, I might modify it. For now, have this Company of the Damned I promised. Company of the Damned: The Infestation Virus is pretty much incurable, especially if you are a lowly Lancer, but as long as you still cling to your senses, you can be of use. That is the idea of this accursed division. Soldiers who were infected, or simply deserters/criminals who aren't worthy of the Rathuum are used for the most suicidal, impossible missions, where it's not about succeeding, it's about dealing as much damage and causing as much chaos as possible. These soldiers aren't even given a way to return to barracks, on the off chance they actually win. They are just left where they are, so they can potentially cause an Infestation outbreak behind enemy lines. As you may imagine, the fugitives of the Saturn Six escaped specifically to try and avoid being put into this division, as it pretty much guarantees a terrible fate. The Company of the Damned has a chance of spawning during any Infested Invasions, appearing as enemies when it's Corpus being Invaded, or as allies (hopefully) when it's the Grineer being attacked. They are also capable of spawning whenever a group of Saturn Six Fugitives (or the Wolf himself) appears in the mission. The Units (full stats whenever I feel like it) : Half-Turned: Hide contents Description: The Half-Turned are fairly self-explanatory: the Infestation has taken over most of their body, but thankfully, their Grineer loyalty is still intact. This doesn't mean they can't suddenly burst into a fully-transformed monstrosities, but that's why they have a self-destruct system tied to them. In the event that they are completely taken over by the virus, the system will detect the transformation and detonate a kill-charge. At least that's what's supposed to happen, as the system itself might become corrupted by the Infestation. In any case, these units have a chance to either explode or transform into a Grakata-wielding Infested Charger without any prior warnings. Stats: Faction: Grineer Tileset: Any Tileset Type: Weapons: Abilities: Base Damage: Damage Scaling: Cloned Flesh: Composite Armor: Nano-Fiber Mesh: Body Multipliers: Head: 2.0x Base Affinity: Base Level: Codex Scans: Mod Drops: Grineer droptable Other Drops: N/A Purifier: Hide contents Description: Purifiers have a slightly higher authority over the rest of the Company. They are still sucide troops, just maybe more respected ones. Their armor is somewhat proofed against Infestation (whether that's actually true, nobody knows), and they are equipped with oversized Flemak Sludgethrowers, which admittedly are pretty good against the Infested. These guys don't explode into Infestation forms, instead they explode into a Viral cloud on death. Stats: Faction: Grineer Tileset: Any Tileset Type: Weapons: Abilities: Base Damage: Damage Scaling: Cloned Flesh: Composite Armor: Nano-Fiber Mesh: Body Multipliers: Head: 2.0x Base Affinity: Base Level: Codex Scans: Mod Drops: Grineer droptable Other Drops: N/A Punishment Trooper: Hide contents Description: The Punishment Troopers, also known as "Penals" are not Infested or anything, they are simply serving their punishment time, the only problem being, they were sentenced to death... Equipped just with a simple Sheev and Suicide-Bomb-Backpacks, these are probably the most miserable of the Grineer. Their Backpacks carry powerful Thermonuclear Charges, which can deliver devastating damage in a solid radius, but are obviously one use. Stats: Faction: Grineer Tileset: Any Grineer Tileset Type: Weapons: Abilities: Base Damage: Damage Scaling: Cloned Flesh: Composite Armor: Nano-Fiber Mesh: Body Multipliers: Head: 2.0x Base Affinity: Base Level: Codex Scans: Mod Drops: Grineer droptable Other Drops: N/A Back to the Main Post Haha! Reminds me of a combination of my Grem and my Tengus Numens in one itchy-tasty package. What IS your Tengus like? Mine may possibly be. . . a bit. . . racist. Link to comment Share on other sites More sharing options...
Teoarrk Posted March 4, 2019 Share Posted March 4, 2019 Well Hug, came back to the forums after a long hiatus and color me impressed. The amount of content you've added to thread is spectacular as the first time. Hope life is treating you well and keep the good ideas coming. They're awesome. What do you think could be done with obsolete pieces of content like the tethra ciphers that we have in our inventories, or the informants that assumedly still lurk around the system. What if we could hack into the informant network to find out info on Grineer VIPs and resource caches? What if we used the scanner to learn about Grineer Blockades and operations? What if the Tethra cipher could be used to access a Grineer Shipyard specific Raid mission, like the one on the Kuva Fortress? Food for your thoughts. Link to comment Share on other sites More sharing options...
HugintheCrow Posted March 4, 2019 Author Share Posted March 4, 2019 5 minutes ago, Unus said: What IS your Tengus like? He's one of the most brilliant (and cruel) minds of the Empire. His specialty is (obviously) psychology, although instead of mending broken minds, he uses his knowledge to hurt people harder. There is a reason why I named him "Frud Tengus". Hint: Frud==Freud - e. 4 minutes ago, Teoarrk said: Hope life is treating you well and keep the good ideas coming. They're awesome. Thanks. 5 minutes ago, Teoarrk said: Food for your thoughts. Would have to read up on those things a little. I believe I was not yet playing when those events were going on. The idea to bring back some of the lore from them is a pretty interesting one, however. Link to comment Share on other sites More sharing options...
Koshiro-Ryu Posted March 4, 2019 Share Posted March 4, 2019 I want😰😰 Link to comment Share on other sites More sharing options...
Teoarrk Posted March 4, 2019 Share Posted March 4, 2019 Since theres a Geneforge under Venus, I can see there being a very large interest from research heads, such as Tyl and Tengus. I would like to think that the Corpus would be hard pressed to maintain airspace dominance against the Grineer with how sparsely defended the zone is. Maybe the Corpus have a forcefield or gate system of some kind in space, but without further evidence I think that Grineer interest will be hitting OV hard and fast once they learn of the Geneforge. Link to comment Share on other sites More sharing options...
Unus Posted March 4, 2019 Share Posted March 4, 2019 18 hours ago, HugintheCrow said: He's one of the most brilliant (and cruel) minds of the Empire. His specialty is (obviously) psychology, although instead of mending broken minds, he uses his knowledge to hurt people harder. There is a reason why I named him "Frud Tengus". Hint: Frud==Freud - e. Thanks. Would have to read up on those things a little. I believe I was not yet playing when those events were going on. The idea to bring back some of the lore from them is a pretty interesting one, however. AH, mines a bit. . . oddball. Loo Tengus He's large, but he's also hunch-backed, short, walks on all fours, and has a large pustule as a hump. He's got this mustache/ chinstrap combo of wires he's constantly strokeing and tugging at that allows him to interface with human brains if properly shoved into the skull, a "gift" of the Technocyte he cultivated himself. His skin is warped and gnarled with technocyte, yet, not a single spore nodule, neurode, or nano-nest mars him, as he's taken great care to self-surgically remove every single reproductive aspect of the plague, effectively making him an "isolated carrier". He speaks with a "mad Asian" accent outside of e-mails, he's plucked out his own eyes and replaced them with magnifying lenses, and has a cold general disregard for anyone who isn't in a seat of leadership. For example, instead of talking to Tenno on missions, he speaks directly at the Lotus. He believes that soldiers are tools to their leaders, and thus regards independent action as being unethical and treasonous, something that ruins the important plans and ideas of their betters. He's the kinda villain that has several gigabytes of plans within plans within plans within plans buried in his computers and has contingencies installed in everything he does, regarding the failures of said contingencies to be the fault of those who try to implement them rather then himself. I had a boss fight written out for him at one point, but, I could never quite get it to be unique enough in my eyes. (Phew, sorry about that, I've had that idea buried away for much to long.) Link to comment Share on other sites More sharing options...
HugintheCrow Posted March 4, 2019 Author Share Posted March 4, 2019 5 minutes ago, Unus said: He believes that soldiers are tools to their leaders, and thus regards independent action as being unethical and treasonous, something that ruins the important plans and ideas of their betters. Now I understand why you mentioned Trecha reminded you of someone. 9 hours ago, Teoarrk said: Since theres a Geneforge under Venus, I can see there being a very large interest from research heads, such as Tyl and Tengus. I would like to think that the Corpus would be hard pressed to maintain airspace dominance against the Grineer with how sparsely defended the zone is. Maybe the Corpus have a forcefield or gate system of some kind in space, but without further evidence I think that Grineer interest will be hitting OV hard and fast once they learn of the Geneforge. Operation Payback I plan on returning to it when Railjack is released (to make space battles a thing). Link to comment Share on other sites More sharing options...
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