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Host Migration errors and player disconnecting level breaks are at an all time high


JohnMorte
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Sabotages, Mobile defense, and more get screwed over by players either disconnecting or migrating. There should at least be bandaid fixes for these issues. For example, I have seen players disconnect with the mobile defense datamass and break the mission, forcing us to abort the mission. I will not claim that players are intentionally griefing, although it certainly can feel like it at times.

Whether by malice or simple internet issues, host migrations and player disconnects should not break the game to the level it does at the moment. There are very easy bandaids that could be implemented to stop these issues.

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I would argue that of the bandaids were easy to apply, they would have done it already and any "simple" solution you give likely has a much nor complicated backend to it.

OTOH issues caused by disconnects and host migrations, particularly mission breaking ones, are still infuriating.

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