PeacefulWarmonger Posted August 1, 2018 Share Posted August 1, 2018 Wow i might not miss a devstream this time! Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted August 1, 2018 Share Posted August 1, 2018 What we can expect between today and the release of Fortuna? Please let Liger Inuzuka design the Equinox deluxe skin When will you release Atlas, Limbo, Octavia, Nidus, Khora and the other noggles that are still missing? Link to comment Share on other sites More sharing options...
Teletric Posted August 1, 2018 Share Posted August 1, 2018 Will these changes affect Exalted Blade? Link to comment Share on other sites More sharing options...
pouletrageur Posted August 1, 2018 Share Posted August 1, 2018 Will the galatine rule again ?? Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted August 1, 2018 Share Posted August 1, 2018 Yay Link to comment Share on other sites More sharing options...
RobRalneR Posted August 1, 2018 Share Posted August 1, 2018 I have 3 questions. 1. Since you are reworking Melee, can Excalibur's Radial Javelin be integrated to the combo counter system, making some sort of scalability in terms of damage? 2. How is channeling gonna work in the new Melee rework? Is it going to be activated in some way or removed entirely? 3. If channeling gets removed or reworked, how are Prime Access armor sets tied to channeling gonna work? Link to comment Share on other sites More sharing options...
PookieNumnums Posted August 1, 2018 Share Posted August 1, 2018 Cool beans Link to comment Share on other sites More sharing options...
d_a_k_o_t_a Posted August 1, 2018 Share Posted August 1, 2018 Will you give Daggers like Fang and Fang Prime more use than only for Ash and his ability, 9/10 melees are pole-arm Zaws and pole-arms. I think making you unable to hit through walls was a step in the right direction. Link to comment Share on other sites More sharing options...
ii_Anima Posted August 1, 2018 Share Posted August 1, 2018 will we get an update on the new nikana? Link to comment Share on other sites More sharing options...
mindlord0013 Posted August 1, 2018 Share Posted August 1, 2018 Life Strike and Winds of Purity are some of my favourite mods, as I'm generally a pretty big fan of lifesteal in general. Were you going to keep weapon mod-based lifesteal more or less exclusive to melee weapons, or will you expand it to other weapon types? If not, is there a balance reason for doing so? Link to comment Share on other sites More sharing options...
(PSN)AotoSatou14 Posted August 1, 2018 Share Posted August 1, 2018 Can Range become visible on the stat sheet? Link to comment Share on other sites More sharing options...
OneTenAnarchy Posted August 1, 2018 Share Posted August 1, 2018 My question will be this, Are we or can you add weapons that can be both a gun and a sword that both occupy the secondary and melee slots in-game? Link to comment Share on other sites More sharing options...
TheDandyLion Posted August 1, 2018 Share Posted August 1, 2018 Will the new melee system address aerial melee combat? Currently movement is almost entirely aerial based. On the other hand, air melee is slow, clunky, and locks you out of using melee for far too long after. Can we get air combos? Link to comment Share on other sites More sharing options...
(PSN)Gorbihn Posted August 1, 2018 Share Posted August 1, 2018 In what way will the current channelling mods be changed? Link to comment Share on other sites More sharing options...
Birdframe_Prime Posted August 1, 2018 Share Posted August 1, 2018 1. With upcoming changes to Melee, will frames with abilities that are affected by the melee combo multiplier be more powerful, or less? With the previous discussions the proposal was to make the combo counter climb faster than it does now, by putting the combo values at more regular intervals. Are you going to re-balance the abilities like Atlas' Avalanch, Khora's Whipclaw, Ash's Blade Storm and so on based on the faster melee charging? 2. Can Ability Melee please be granted additional mod points for their stances? Currently the limitation on not having the stances add to the mod points is forcing players to put more forma on than they should, meaning that builds are more limited. Link to comment Share on other sites More sharing options...
SquareVisual Posted August 1, 2018 Share Posted August 1, 2018 will I be able to keep making boom boom with my jat kittag? v: Link to comment Share on other sites More sharing options...
Fox7000 Posted August 1, 2018 Share Posted August 1, 2018 1. Skins on Zaw's? 2. Infested Greatsword? 3. Dual wielding for other 1-handed melee? 4. When Operator Apperance slots? 5. Any new Fanart's to be added for Ikeaframe? 6. When will Inaros's Sandstorm get Undertow / Tornado treatment? (Damaging sandstorm damages enemy in it) Link to comment Share on other sites More sharing options...
(PSN)sinner_bh Posted August 1, 2018 Share Posted August 1, 2018 I want to know how this affects mods like blood rush and weeping wounds. I use blood rush with my nikana prime and use mostly quick attacks to rack up the counter to get my crit up especially when swarmed by enemies. If the melee changes that affect the combo counter will remove the added crit/status from those mods it would ruin more than 1 build from my weapons. And if we can get a setting that allows us to see the added bonus from blood rush, weeping wounds and similar mods in the weapon's customization screen, it would make easier to plan the builds if we can see the results of each multiplier. EDIT: I also would like to know if we could use skins on zaws and maybe use the normal weapon appearance on prime weapons. Link to comment Share on other sites More sharing options...
DrinkingRock Posted August 1, 2018 Share Posted August 1, 2018 Can we see more love for nearly unused melee types? As just one example, we currently have NO good dual daggers in comparison to the hordes of good dual swords, heavy weapons, and polearms, yet we have THREE dual dagger stances that see almost no use. Also, any word on if Scythes will become heavy melees or not? Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted August 1, 2018 Share Posted August 1, 2018 When can we expect the melee weapons that were teased a few devstreams before Tennocon? Link to comment Share on other sites More sharing options...
Slayer116 Posted August 1, 2018 Share Posted August 1, 2018 maiming strike nerf soon tm rip tenno that like the cheese a bit 2 much Link to comment Share on other sites More sharing options...
baldy117 Posted August 1, 2018 Share Posted August 1, 2018 dont know who is in charge of Noggle's so ill just ask Steve? maybe space mom knows Hmm Will Solaris have Noggle's of the important people and speaking of noggle's where is Ohhnko Noggle? (there are only 3 Ostron Noggle's i kinda wanted to make a side by side of the Solaris and the Ostron near the Ramp in the orbitor Will Old Man Suumbaat grow a heart and start Selling the Alloy's to? (could help with people who dont have time to Keep mining for materials needed) also i need a bigger fish tank before Fortuna comes around so where can i find a Shipyard to upgrade my fish tanks? Link to comment Share on other sites More sharing options...
Sigynie Posted August 1, 2018 Share Posted August 1, 2018 Question about the gun blade combo multiplier. Will this melee 3.0 change the way how gun blade works in the future ? Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted August 1, 2018 Share Posted August 1, 2018 6 minutes ago, Bailfire said: Will we ever see the China-frame exclusive Cadus staff come to the global build? Worth of mention is that Trinity specter uses it, so there's not much to do...it's really the turn of a knob. A new weapon during this huge period in which nothing is released is a nice thing Link to comment Share on other sites More sharing options...
DrinkingRock Posted August 1, 2018 Share Posted August 1, 2018 1 minute ago, TheDandyLion said: Will the new melee system address aerial melee combat? Currently movement is almost entirely aerial based. On the other hand, air melee is slow, clunky, and locks you out of using melee for far too long after. Can we get air combos? Like some Kingom Hearts style. I like. Link to comment Share on other sites More sharing options...
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