Hououza Posted August 1, 2018 Share Posted August 1, 2018 Ok, so without seeing the adjustments made since it was last talked about it is hard for me to ask a pertinent question. So instead I will ask, are the melee changes scheduled to come about before or after Fortuna? Link to comment Share on other sites More sharing options...
Regalex Posted August 1, 2018 Share Posted August 1, 2018 Combos are great but feels too stationary, maybe a fix to make them more freeflowing. Also when are javlock and similar weapons will see a proper use as primary & melee with seamless use of the two roles? Link to comment Share on other sites More sharing options...
Spectra1799 Posted August 1, 2018 Share Posted August 1, 2018 I've heard that scythes are getting major chances, but one thing I worry about is the fact they might be losing their unique stance movesets, while I understand a change to the scythes I also really enjoy the movesets as its made them my favorite weapons to use (Stalking Fan is a personal favorite stance) Simply put I would love confirmation if they are indeed losing their unique movesets or not. Link to comment Share on other sites More sharing options...
InsaneLoneChimera Posted August 1, 2018 Share Posted August 1, 2018 is a sentient base melee weapon coming with fortuna or is a sentient lab coming for clan to build for the new war? the new war seem to be the perfect time to introduce sentient base weapons ! Link to comment Share on other sites More sharing options...
(PSN)aqua_d1965 Posted August 1, 2018 Share Posted August 1, 2018 Why is the drop rate sooooo bad for the Axi S3 relic? I have done dozens of runs for that relic and still have not gotten 1 yet.I have tried all the spots the codec has said it drops from and stayed a long time in the missions that are timed or wave related [20 waves +] and still nothing. Can you help or look into this please?!!!! Thank you bunches! : ) Link to comment Share on other sites More sharing options...
(XBOX)Darthstorm01 Posted August 1, 2018 Share Posted August 1, 2018 umbral forma? forma prime? (get two polaretys) please its a pain working around a umbrul pol Link to comment Share on other sites More sharing options...
Dark_RRiderr Posted August 1, 2018 Share Posted August 1, 2018 Will you be able to control what attacks with the sword you are doing? Like doing a horizontal Attack by just shortly sidewalk left or right while hitting the melee key? Can this be included with having combos maybe instead of just the typical e,e, hold E as combo for example? Like "real" controllable sword fighting a little bit? (Example: Jedi Knight 2 lightsaber fight system) Edit: Also will there be some kind of blocking or saber clash system like 2 people doing a melee attack and they parry each others attacks if they hit each others melee weapon (like one strikes from top right to left down, and the other from top left to right down and the 2 blades / melee weapons hit each other resulting in a parry?) Link to comment Share on other sites More sharing options...
AnFangs Posted August 1, 2018 Share Posted August 1, 2018 Is there going to be a fix for Exalted Melees' innate stances not bringing their mod capacity up to parity with Regular Melees of 70 instead of 60? If not, and considering the high capacity cost of mandatory melee mods, what is the reasoning behind Exalted Melee having a 10 capacity tax over Regular Melee? Link to comment Share on other sites More sharing options...
ClemPrimeR Posted August 1, 2018 Share Posted August 1, 2018 How will some mods get changed? For example, Body count? Link to comment Share on other sites More sharing options...
folsomdsf Posted August 1, 2018 Share Posted August 1, 2018 Honestly, after what I've been playing so far, are you removing range from melee weapons? Cause uhh.. I don't mean to be a debbie downer but hitboxes that don't match animations REALLY bug me and it just looks silly. Link to comment Share on other sites More sharing options...
OnyxSun Posted August 1, 2018 Share Posted August 1, 2018 Could we get some punch through added back to melee? Just a small amount so we don't miss hitting an enemy on the other side of a railing would be nice. Link to comment Share on other sites More sharing options...
(PSN)bonedaddy330 Posted August 1, 2018 Share Posted August 1, 2018 Please make this want me to love melee again Link to comment Share on other sites More sharing options...
DreNapalm Posted August 1, 2018 Share Posted August 1, 2018 So melee will be line of sight now, how will that effect larger weapons that should, physically speaking, hit more than one enemy? I mean if I swing a big claymore from left to right and there is more than one enemy in front of me and on my left and right, shouldn't I be able to cleave through every enemy in warframe, in theroy? Of course another big question, how will mods like life strike be altered by this change to melee? Link to comment Share on other sites More sharing options...
Haphdamned Posted August 1, 2018 Share Posted August 1, 2018 Why are ripkas claws but hirudos not? I mean, nidus bundle comes with hirudo, the new nidus skin pack has a claw skin, but the weapon that comes with nidus can't be skinned? plz... Link to comment Share on other sites More sharing options...
ThatMixedOtaku Posted August 1, 2018 Share Posted August 1, 2018 Please, for the love of all that is holy, dont implement the "light attacks dont add to multiplier" idea. It will kill such a large part of what people like me have been building their melee builds around and generally just be such a nuisance. I love you guys game and wanna say thanks for being such awesome developers Link to comment Share on other sites More sharing options...
Starkillerscat Posted August 1, 2018 Share Posted August 1, 2018 Will we see fix in attack speed stacking? I don't see/feel the difference between Fury/Gladiator Vice and Fury + Gladiator Vice. I tested it on multiple weapons and I don't feel the difference between 30% and 60% faster attack speed. I don't know is it broken or not but something feels off. Link to comment Share on other sites More sharing options...
THEDARKPH03NIX Posted August 1, 2018 Share Posted August 1, 2018 Will these melee changes have a serious effect on exalted melee and the frames that use them? Also as a player who uses melee (and valkyr) almost exclusively I'm very worried about changes to come, I hope melee is still as fun and powerful as it is now, if melee is ruined I will probably have to take a long break from warframe. Link to comment Share on other sites More sharing options...
(XBOX)b2 Posted August 1, 2018 Share Posted August 1, 2018 Now That Youve Upgraded The Dojo lighting. Will We See Orbiters Get Near Same Treatment? Lighting Upgrade Please Steve ! Link to comment Share on other sites More sharing options...
iDemonSlayer Posted August 1, 2018 Share Posted August 1, 2018 MORE Melee Arcanes please i love the Exodia Contagion and Exodia Epidemic Link to comment Share on other sites More sharing options...
Alazcat Posted August 1, 2018 Share Posted August 1, 2018 I understand a goal of this update is to add more fluidity to melee, as the current melee system (charge attacks and slam attacks specifically) are clunky when compared to the fast pace of movement 2.0. Directional slam attacks and charged attack changes we know are coming, but are there any plans for the notorious slide attack? Will you guys be aiming to balance it a bit more to be a dedicated attack rather than a spamable kill-everything-instantly slash? The spin2win meta is fine, but I feel like it should be addressed properly. (Whether that’s via nerfing it to the ground or balancing it a bit more) Link to comment Share on other sites More sharing options...
beeeeeeeh.......... Posted August 1, 2018 Share Posted August 1, 2018 I Am interested in the new melee 3.0 system but i do have reservations. Specifically on the long wind up time of heavy attacks that could possibly slow down game play if not accelerated. There is also the fact that in order to build up a high melee counter it takes quite a while and some time investment so it would kind of be a shame to lose it all at once when using a heavy hit and it not affecting light attacks. There is also the fact that large jumping attacks don't seem to work too well with regular star map tile sets so how will that work. I do realize there will be further exploration of the open world with possibly even an infested world at some point, but this new charge jump system seems to not focus on some of the core game play regarding small spaces. A kind of cool idea to speed up a heavy attack or make it more satisfactory for players would be for there to be an intermediary attack that does slight damage and staggers the enemy and the true heavy hit comes in really fast after that stagger. Will heavy attacks also transfer more smoothly to light attacks Sorry for the long question. Link to comment Share on other sites More sharing options...
Dishonored Posted August 1, 2018 Share Posted August 1, 2018 how does warframe breathe ? Link to comment Share on other sites More sharing options...
vylexes Posted August 1, 2018 Share Posted August 1, 2018 are you going to change how maiming strike works or keep it as is with 3.0 changes? Link to comment Share on other sites More sharing options...
ENGINEEEEER Posted August 1, 2018 Share Posted August 1, 2018 Will all melees have easily accessible mobility combos? Some of the best weapons are so good because they can close gaps while dealing damage. Link to comment Share on other sites More sharing options...
(PSN)CommanderDubkip Posted August 1, 2018 Share Posted August 1, 2018 What are the plans in regards to Channelling? Is it going to be replaced, overhauled, or removed? On the same note, what's going to happen to Channelling mods? Link to comment Share on other sites More sharing options...
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