Prideuxsar Posted August 1, 2018 Share Posted August 1, 2018 When is the two-handed nikana will be released? Is it along with the release of Revenant? Link to comment Share on other sites More sharing options...
Lus4812 Posted August 1, 2018 Share Posted August 1, 2018 Will heavy attacks be part of your combo or maped to a separate button? Link to comment Share on other sites More sharing options...
(PSN)cowboyweeabop Posted August 1, 2018 Share Posted August 1, 2018 Are charge attacks still being changed? If so, how will it affect mods like Rift Strike for Twin Basolk, where charge attacks would have you step through a rift? Link to comment Share on other sites More sharing options...
Raz1911 Posted August 1, 2018 Share Posted August 1, 2018 Q) maiming stirke is getting nerfed ? Spin2win is getting nerfed ? Link to comment Share on other sites More sharing options...
Saddlebutt Posted August 1, 2018 Share Posted August 1, 2018 As a new player, will there be some way to get stance mods more reliably? A vendor, mini quests, anything? I've found that because stance mods with the right polarity increase your mod count by a vast number, it often feels underpowered and weak to use a weapon if you don't have a stance for it yet. Link to comment Share on other sites More sharing options...
tobascodagama Posted August 1, 2018 Share Posted August 1, 2018 I pretty much just want to echo the other folks wondering what the heck is up with Channeling! Link to comment Share on other sites More sharing options...
Zavenosk Posted August 1, 2018 Share Posted August 1, 2018 The number of mods that truly define most melee builds, such as covert lethality, condition overload and blood rush, number less than a dozen. How do you intend to preserve the value of such mods that are deeply impacted by melee 3.0? Link to comment Share on other sites More sharing options...
PAPASuave Posted August 1, 2018 Share Posted August 1, 2018 What will happen to life strike and other channeling mods Link to comment Share on other sites More sharing options...
TheArrow359 Posted August 1, 2018 Share Posted August 1, 2018 How drastically will this change the way we use melee? Will this affect archwing melee weapons as well? I think that maybe more of a revision to combat in archwing missions may give people more incentive to play archwing missions. also will operators be getting their own melee weapons? Link to comment Share on other sites More sharing options...
(PSN)yay-hoo123 Posted August 1, 2018 Share Posted August 1, 2018 Can we get a codex expansion to show your posted drop tables or at least hidden features of weapons like the lesions toxic damage to targets under status effects? Also, how far in advance do you guys begin planning a prime? Is there a possibility that we could ever see using our kubrows and kavats as "sentinel weapons"? I love to go out with my kubrow, but she is just not useful enough for higher lever missions where I use my carrier with ammo case. Not to mention that pets get the short end of the stick by having 8 less mod slots since you mod their weapon and stats in the same place, where as the sentinels get 10 to themselves and 8 to their weapon. Link to comment Share on other sites More sharing options...
slawekkii Posted August 1, 2018 Share Posted August 1, 2018 What will happend to all maiming strike related rivens and maiming strike itself? Link to comment Share on other sites More sharing options...
FrostedMike Posted August 1, 2018 Share Posted August 1, 2018 Two questions: 1. PVP isn't popular and it's often hard if not impossible to find someone to play with. What are your plans to make this game mode more popular? The main issue I find is that PVP is so seperate from other game modes and feels like a stand alone game. 2. Speaking of PVP, any news about the Arcata being used in PVE? Link to comment Share on other sites More sharing options...
jinxeverything Posted August 1, 2018 Share Posted August 1, 2018 1. How come James (DE founder) never shows up on devstream? he is the reason (I think) we have Warframe and he seems pretty cool guy too, so please ask him to show up from time to time!!! 2. Is it possible to release K-drive before Fortuna update? since it can be used in PoE!! 3. When PoE came so did Focus system rework, will another rework will be done to Focus system when Fortuna will arrive? 4. Kubrow, Kavat and Helios are melee based companions, will their melee attacks will be accounted when Melee 3.0 launches or they will stay the same? 5. Will we get 2-man transporter? imagine a 2-man Dargyn to help move around faster while carrying another player, the same goes to the new expansion as well! 6. For Railjack, do we need to build a special room in the Dojo for it or it will be there but we have to teleport to it? 7. To Steve, is the game Dark Sector story-wise canon to Warframe at all? since it seems that how Orokin Empire began! 8. To Steve, When will we get a timeline of event of everything since the supposed fall of man and rise up of the Orokin? we sourly need it. 9. When we switch to solo most game missions can be paused but in PoE it won't happen due to day/ night cycle, will the same happen in Fortuna considering it have no day/ night cycle? Link to comment Share on other sites More sharing options...
(XBOX)II NeRo II Posted August 1, 2018 Share Posted August 1, 2018 cant wait !!! Any news on the next round of tennogen ? I need nekros graxx and that duel sword syandana in my life ! thank you 🙂 Link to comment Share on other sites More sharing options...
Vinotte Posted August 1, 2018 Share Posted August 1, 2018 Alright some questions i have in mind: 1. What will happen to unique function like "Channeled kills will create specter" on synoid heliocor? 2. What will happen with riven that has channeling efficiency or channeling damage stats? 3. Will there be any change in riven disposition for melee weapons specifically if not all weapons? 4. Is there any plan to increase riven slot max capacity with this melee rework incoming? Thank you. Link to comment Share on other sites More sharing options...
(PSN)Kelvin-Celcius Posted August 1, 2018 Share Posted August 1, 2018 Will you cover MELEE MODS like Life Strike, that will be effected by the changes coming Melee 3.0? Link to comment Share on other sites More sharing options...
FailedXperiment Posted August 1, 2018 Share Posted August 1, 2018 I chose melee as my primary weapon type in the game, so I'm glad that the melee style is getting some attention 🙂 Is channeling going to get revamped in such a way that would actually be useful? As it is now, it just drains our precious energy for little to no good. Also, something slightly but not completely unrelated: why is our energy so very limited? I can't even use my abilities half the time because energy orbs are very rare and we have no way to regen energy passively. You guys rely quite heavily on bullet-sponge bosses and energy drain, so it's baffling that we can't regain energy at a reasonable rate 🤔 Link to comment Share on other sites More sharing options...
GaiusCaster Posted August 1, 2018 Share Posted August 1, 2018 I am super curious to hear about how the removal of channeling and a focus on Heavy Attacks will work out, especially in relation to the mods specifically designed around channeling. I'm also looking forward to seeing if the transition between shooting to melee-stance will feel less clunky! Link to comment Share on other sites More sharing options...
(PSN)phill150389 Posted August 1, 2018 Share Posted August 1, 2018 For melee and just stats over all is there ever gonna be changes to wall attack ,a stat that shows numbers yes but in my opinion is overall useless and instead showed us range wich would be very useful. Either way thank you for everything yove done you guys are the best Link to comment Share on other sites More sharing options...
--UMBRA--Klokw3rk Posted August 1, 2018 Share Posted August 1, 2018 how will bloodrush work in melee 3.0 or any of acolyte mods like weeping wounds that use the combo counter? If the combo counter is replaced will the Namaron focus passive be changed aswell and tie to the new system? Link to comment Share on other sites More sharing options...
Dekarchos Posted August 1, 2018 Share Posted August 1, 2018 Are you guys thinking of adding a new type of weapons for the operator with fortuna? Or maybe in the future? Also an operator ultimate ability would be cool to have! Anyway, looking forward to all the new content and devstream😉 Link to comment Share on other sites More sharing options...
Rockman4MI Posted August 1, 2018 Share Posted August 1, 2018 What will happen to Wukong's Passive? Do I smell a Wukong Rework? Link to comment Share on other sites More sharing options...
(PSN)LordScottishW00F Posted August 1, 2018 Share Posted August 1, 2018 Two questions 1, how will melee strances be affected by melee 3.0? 2 will we ever get a stealth 2.0 as it falls apart in open spaces unless you are invisible Link to comment Share on other sites More sharing options...
LordPantaloonsthe3rd Posted August 1, 2018 Share Posted August 1, 2018 more glaive stances when?, id like a hold for constant glaivenado attack please. Also how does the idea of making the Vulcan Blitz mod an ability of Jat Kittag normally instead of a mod sound? Link to comment Share on other sites More sharing options...
DomiXD76 Posted August 1, 2018 Share Posted August 1, 2018 Pretty please make stances drop more often! Not even the veteran players in my clan have a (normal little) blade stance! Is that sooo rare? Link to comment Share on other sites More sharing options...
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