(XBOX)xCrazyxCobrax2d Posted August 1, 2018 Share Posted August 1, 2018 I just have one question, will be seeing any new gunblades? I would love to see some sort of scythe type or other variety of gunblade. Link to comment Share on other sites More sharing options...
blorg923 Posted August 1, 2018 Share Posted August 1, 2018 How has focusing the new system on heavy attacks been affecting gameplay during testing? Do you think it will improve the flow of combat? How much weaker will light attacks be in the new system? Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted August 1, 2018 Share Posted August 1, 2018 Is it possible to make finishers to be activated with Use button ('X') rather than melee button. Right now those actions can conflict with each other. Link to comment Share on other sites More sharing options...
paul5473 Posted August 1, 2018 Share Posted August 1, 2018 When will we see a rocket launcher join the game? i'm not talking about the orgis i'm talking one that goes on the shoulder RPG launcher Link to comment Share on other sites More sharing options...
(XBOX)not Combine Posted August 1, 2018 Share Posted August 1, 2018 Will we be able to use Gun and Blades at the same time in the future? Link to comment Share on other sites More sharing options...
(XBOX)WarThenDeath Posted August 1, 2018 Share Posted August 1, 2018 whrere is xbox nidus skin its not fair we have to wait all this time xbox is late on every no new tennogen why de Link to comment Share on other sites More sharing options...
(PSN)JAGUAR_unleashed Posted August 1, 2018 Share Posted August 1, 2018 Cool Link to comment Share on other sites More sharing options...
UniZeus Posted August 1, 2018 Share Posted August 1, 2018 ok first thank you guys for the love and the hard work next maiming strike sucks BUT about melee what will happen to the great the master of melee the legend king of all wukong please he is so rlated to melee yet he is so underrated by his name not his skills if he has any but defy which most of the haters say its bad and they are right make him like rhino iron skin cant be affected by shock wave or other effects ok forgot everything the modt important thing dont ruin the stances please they have families and they called FANS fgs a lot of stances are super cool in terms of animation or damage affect like crushing ruin for hammers and blind justic for nikana and many others like the one for silva and aegis i forgot the stance name but there is one great and the other suck THE POINT is dont make melee weak and dont nerf strong weapons like arca titron silva and dragon nikana just buff them unrelated thing make arca titron the new primed melee please and buff all weapons disposition but wipes and polearms because people abuse them with meme strike Link to comment Share on other sites More sharing options...
Rhundis Posted August 1, 2018 Share Posted August 1, 2018 For the love of Ordis please tell me the Fang Prime are getting a huge buff! Also will Covert Lethality work on All daggers now (single & dual)? Link to comment Share on other sites More sharing options...
snoopmutplays Posted August 1, 2018 Share Posted August 1, 2018 😕 Link to comment Share on other sites More sharing options...
Archwizard Posted August 1, 2018 Share Posted August 1, 2018 I'm basing all of these questions off the last time Melee 3.0 was discussed, so it's possible everything I'm about to ask is already internally outdated. That said: If the point of Comboing was to give a degree of scalability to melee weapons to make them competitive with firearms, doesn't the removal of a stacking Combo multiplier put melee back where it was before? And if discharging the multiplier requires a Channeled attack, what's to prevent Comboing builds from being devalued? How will the changes to Comboing and Channeling affect Wukong's ultimate? Or abilities that inherited the Combo multiplier but can't discharge Channeling, like Landslide or Dual-Wielding? Venka Prime's increased Comboing multiplier? Will Naramon's Power Spike and Zenurik's Inner Might change? Will Acolyte melee mods stay the same? Will they ever be usable on Exalted melee weapons? How will these changes affect Channeling mods like Life Strike? And for some non-melee questions: Quote The frequent, blinking Convergence orb induces headaches and migraines, making Lens’d frames annoying to play when not farming Focus. Might we see a means to distill Focus Lenses when they’re not in use, or at least to toggle Convergence procs? Presently if a Sentinel or Companion dies, the only way to bring it back is to die and spend a self-Revive. Could we perhaps see an alternate means to forcibly revive them mid-mission, such as a consumable? Is there any concern that Warframe ability kits are becoming too complex? Important facets of frames like Limbo, Oberon, Frost, Saryn, etc. are not mentioned in-game, so players who missed the patch notes don't know to roll to cancel Banish, combine Hallowed Ground with Renewal for armor, or cast Freeze to break Snow Globe. Since Steve discussed addressing “mandatory” mods like Serration and multishot, you’ve added Primed Point Blank, Primed Pressure Point and Riven mods to the game, which reinforce the current system. Have you officially gone back on plans to address these mods in Damage 3.0? Players allied with New Loka/Perrin Sequence have no means to obtain the Large Shield Restore blueprint, even though all four Large Restore blueprints are available to allies of Cephalon Suda/Arbiters of Hexis. Might we see this playing field leveled out in the future? While it is understandable why entering a Conduit in Sanctuary Onslaught resets abilities and energy, why does it not also reset things like ammo, health or fallen companions? Akvasto Prime: When? Link to comment Share on other sites More sharing options...
Guest Posted August 1, 2018 Share Posted August 1, 2018 Will many melee weapons also receive a stat upgrade/downgrade? Fang prime for exmaple, has a poor 5% status and 5% crit chance. With their low reach, and not being able to become modded with covert lethality, (due to being 'dual' daggers - so will dual daggers maybe be able to get outfitted with the mod as well?), this weapon is pretty useless against high level enemies. Since this is even a 'prime' weapon, it kind of falls short in the category. Just to name one of many melees, that could use a small boost. Link to comment Share on other sites More sharing options...
SirSynx Posted August 1, 2018 Share Posted August 1, 2018 I just got maiming strike, can it still be fun? it's a big investment for players who couldn't do the event and I would hate for it to get nuked into the ground before getting to really play with it Link to comment Share on other sites More sharing options...
I0I_Anas_I0I Posted August 1, 2018 Share Posted August 1, 2018 Are we getting new mechanics on the operator mode ? Link to comment Share on other sites More sharing options...
snoopmutplays Posted August 1, 2018 Share Posted August 1, 2018 NUUUU the normal combo counter running ESO will be nearly imposible, like what if we kept that and it still upped our dmg but the heavy attack depleted so many point of it at a time Link to comment Share on other sites More sharing options...
(PSN)Elijah241999 Posted August 1, 2018 Share Posted August 1, 2018 In all honesty why does Forma take so long to build ? Also are we getting a Nyx rework ? Link to comment Share on other sites More sharing options...
CyberHavok Posted August 1, 2018 Share Posted August 1, 2018 35 minutes ago, [DE]Rebecca said: Please ask your MELEE related questions here! We will be spending a large part of the stream on Melee! The thread closes Friday at 10 a.m! Will the new melee system change the maiming strike meta that's been going on for a long while? Link to comment Share on other sites More sharing options...
General_Durandal Posted August 1, 2018 Share Posted August 1, 2018 ~ ~ ~ Link to comment Share on other sites More sharing options...
(XBOX)WarThenDeath Posted August 1, 2018 Share Posted August 1, 2018 nidus skin thats all i want de do whatever wit melee give me the skin thx Link to comment Share on other sites More sharing options...
MediQiller Posted August 1, 2018 Share Posted August 1, 2018 Please for the love of LOTUS fix that freaking Dark-Split Sword HOLSTER style, its sooo bugged on will u ever fix that bug? I am waiting for that so long Link to comment Share on other sites More sharing options...
DAttila Posted August 1, 2018 Share Posted August 1, 2018 Will you consider revisiting old stances? Some like Bleeding Willow and Shimmering Blight haven't really been looked at since melee 2.0 came out all the way back when and they have a distinct lack of combos that really hold back the Polearm family from more widespread use. Are new combo moves/animations something we can look forward to? Also, just a thought - has anyone thought of adding just a cosmetic flourish in with melee weapons? I would LOVE to show off my Tenno's martial skill! Link to comment Share on other sites More sharing options...
iFlu Posted August 1, 2018 Share Posted August 1, 2018 Main question about Melee 3.0 : what will happen to channeling mods? Link to comment Share on other sites More sharing options...
(PSN)Elijah241999 Posted August 1, 2018 Share Posted August 1, 2018 Where is the two handed Nikana ? Link to comment Share on other sites More sharing options...
OculusNuva Posted August 1, 2018 Share Posted August 1, 2018 How is the Tenno Ōdachi coming along? Will you be waiting for the release of Melee 3.0 before releasing it as well? On a note unrelated to melee: Whatever happened to Typhus (designed by RedSkittlez)? Back before Ivara was released, I seem to remember the team stated that they would be turning him into a Warframe, but it's been three years and there hasn't been a single word about him. Was the idea scrapped overall? Was his concept what gave us Nidus? Would there be any possibility (with the original designer's permission, of course) to see the design of Typhus turned into a skin for Nidus? Link to comment Share on other sites More sharing options...
Essephex Posted August 1, 2018 Share Posted August 1, 2018 With the proposed changes to melee, I find it troubling that damage will not stack for light attacks. If this is still the case, will we have ways of complimenting this? Punch a butcher in the face and use them as a shield against incoming fire? Will combo attacks lock on to and chase enemies? Will we be able to hang direction mid combo? Absolver did very well with chaining attacks in different directions. Yes, it’s a different game, but the directional and targeting capabilities were phenomenal and I believe if a frame could dodge and weaver through crowds of enemies, it would help. It would be great for smaller, quicker weapons, as well as useful for larger, crowd weapons. As far as ground slam vs air attack, could we see the reticle change depending on the angle? That way we can tell which will be performed. Non-melee question: will bolstering get expanded? The current state is still a little restrictive and I’d like to have gun holstering capabilities. Keep up the good work! Link to comment Share on other sites More sharing options...
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