Gree26 Posted August 1, 2018 Share Posted August 1, 2018 If the combo counter drains on heavy hits, will it be more fluid to use heavy hits and will building the combo meter be more rewarding or easy? Link to comment Share on other sites More sharing options...
Zendadaist Posted August 1, 2018 Share Posted August 1, 2018 Is the Combo counter system really going to be changed to have a max of 5, which then gets reset to 0 when "used"? How are you going to buff non-AoE Melee weapons to incentivise using them over AoE melees in a game that is 99% swarming hordes and 1% one-on-one? (If the answer is to just nerf the AoE melees, I feel something got overlooked...) Link to comment Share on other sites More sharing options...
HaveSomeRekage Posted August 1, 2018 Share Posted August 1, 2018 Should I sell my [Maiming Strike] ? Link to comment Share on other sites More sharing options...
m3stuart Posted August 1, 2018 Share Posted August 1, 2018 Titania Buffs when? She's underpowered as a caster frame with only 150 energy and such low range on her Abilties, long casting times (Let's say Natural Talent does it's job but taking up a lost). Link to comment Share on other sites More sharing options...
kingpt Posted August 1, 2018 Share Posted August 1, 2018 scythes? Link to comment Share on other sites More sharing options...
guytoune Posted August 1, 2018 Share Posted August 1, 2018 Hello DE, When warframe in Nintendo switch? Link to comment Share on other sites More sharing options...
MrSpicyWizard Posted August 1, 2018 Share Posted August 1, 2018 Will melee 3.0 allow use of single sword and gun stance or is that still a TBA thing? Link to comment Share on other sites More sharing options...
Showerwalker Posted August 1, 2018 Share Posted August 1, 2018 should we expect any melee mods rework (other than channeling mods) or will this be a mechanic and stat rework only like what you did with beam weapons? perhaps an introduction of some new mods, similar to primary's hunter munition? (also, speaking of mods, will there be a mod rework in the near future? a lot of the mods are getting very outdated) really hope that we'll have more ways to scale into higher levels with this melee rework, tired of e/crouch-e spamming. and not sure if just me, but after first few swings it feels like im being forced into committing to melee for the rest of the game and barely using any other attack, fearing of losing all of previous effort and hardwork. basically turns into a monotone hack&slash. Link to comment Share on other sites More sharing options...
(XBOX)UnluckySeven593 Posted August 1, 2018 Share Posted August 1, 2018 can you make the skijati have 2 stance types nikana and one-handed swords,in the sacrifice 2018 trailer we see umbra use it with Crimson Dervish:a ONE-HANDED SWORD STANCE on the skijati:a NIKANA.you have made a weapon with 2 stance types:the DARK SPLIT-SWORD,so plz do this,and give it its own unique stance and make the stance ONLY FOR UMBRA Thanks and stay awesome DE -AudileSeven95 p.s its a-dual-e Link to comment Share on other sites More sharing options...
(PSN)Transrune1 Posted August 1, 2018 Share Posted August 1, 2018 Ummmm so tennogen round 12, 13, and nidus skin for console? Please? Pc got round 12 almost three months ago.. Link to comment Share on other sites More sharing options...
Danivus Posted August 1, 2018 Share Posted August 1, 2018 What will the advantages of wielding a pistol and one handed weapon be, over say the current system where you can just use the quick melee anyway? Link to comment Share on other sites More sharing options...
Loza03 Posted August 1, 2018 Share Posted August 1, 2018 Is something being done to make different melee classes feel more distinct? Right now, aside from animations, each weapon class feels pretty much the same to fight with as each other, except maybe a few of the really long-range weapons, and of course Gunblades and Glaives. Something that makes each class stand out would be lovely. Also, is Operator Melee ever going to be a thing? If so, will it use new amp-like weapons or some of the lighter existing physical ones with new movesets? I'd love to give my Operator my Nikana Prime whilst my Frame wields the larger Skiajati. Or vice versa, for the lols. Link to comment Share on other sites More sharing options...
UlsarPulsar Posted August 1, 2018 Share Posted August 1, 2018 can the kama be changed to a scythe?, can the dual kamas be classified as dual scythes? How come the gunsen can get it's own stance mod but the dual kamas cant? Link to comment Share on other sites More sharing options...
KirukaChan Posted August 1, 2018 Share Posted August 1, 2018 Will Glaives ever handle as consistently smooth as they did in Melee 1.0? Link to comment Share on other sites More sharing options...
HammerJuice Posted August 1, 2018 Share Posted August 1, 2018 Can we get a bad ass gun vault? Link to comment Share on other sites More sharing options...
(XBOX)Veytok Posted August 1, 2018 Share Posted August 1, 2018 having a charge attack for a horde game is pointless. having to build up for ONE attack for a horde game is pointless Link to comment Share on other sites More sharing options...
JK21Games Posted August 1, 2018 Share Posted August 1, 2018 First, let me say that I am looking quite forward to this rework. It has a lot of good potential. Anyways, my questions: What is going to happen to the numerous mods based on Channeling, specifically the ones involving channeled kills and the like? What is happening with all of the melee mods/warframe abilities based on Combo Counter? Are the base crit mods for melee going to be buffed in their values now that Blood Rush won't effect them? What are the numbers in general that melee is going to be buffed to? Is it similar to shotgun/sniper levels of damage, or weaker than that? What is the plan with Scythes? Are they going to be their own weapon class with buffed range, or are they going to become heavy blades? When the update comes, will you be looking at the difficulty of acquiring certain essential mods for melee? I'm specifically thinking about Condition Overload since that mod is really the only thing that makes Status Melees comparable to Crit melees. This last one is most important: when are you doing damage 3.0? Impact and Puncture are at an all time low in terms of their status proc popularity, and this negatively effects every single Puncture and Impact based weapon in the game. Right now for example, any melee weapon that is not slash or elemental based is automatically going to be weaker for being Puncture/Impact based and this really limits how creative the weapon balances can be. My concern is that to make all the melee weapons popular, we will just end up with everything being Slash based, and this will have a negative effect when/if Impact and Puncture ever become good procs. Link to comment Share on other sites More sharing options...
Phailberry Posted August 1, 2018 Share Posted August 1, 2018 1] Will Channeling remain a feature in some way, shape or form? 2] What are the chances of having an arcade machine in the Orbiter? to include Komi? 2 player or co-op orbiter arcade action? thoughts? 3] Will stances be heavily edited to become more fluid with choices and branching combos? 4] Where is the devteam standing at now for Scythes and their changes? We know they'll be larger, but not entirely sure if they'll be Heavy Blades, and the editing of the current stances if not HB.@[DE]Rebecca Link to comment Share on other sites More sharing options...
(PSN)SPETZSNAZ69 Posted August 1, 2018 Share Posted August 1, 2018 A couple of Dev-streams ago you mentioned that you would be removing sycthes stances from the game and allowing them to use have blade stances instead: 1. Was the new heavy blade zaw a test of this? 2. Will you increase the sizes of current in-game sycthes to match other heavy blades currently in game? Link to comment Share on other sites More sharing options...
coderedzero Posted August 1, 2018 Share Posted August 1, 2018 Will combos be much easy to achieve and be more rewarding and less repetitive? Also in any way will scythes be buffed? Love the work you guys put into this game and keep it up 🙂 Link to comment Share on other sites More sharing options...
(PSN)wolf-MAN010 Posted August 1, 2018 Share Posted August 1, 2018 Are you guy planning on adding more warframes like umbra and for melee i would like to see a 2h scythe weapon. The sacrifice quest was great i hope there will be a part 2 for it Link to comment Share on other sites More sharing options...
TL_Hail Posted August 1, 2018 Share Posted August 1, 2018 Can we maybe see a gore overhaul in the future? I want to be able to present blood and skulls to my lord with greater efficiency. Skulls make for good seats you know. Link to comment Share on other sites More sharing options...
Vralek Posted August 1, 2018 Share Posted August 1, 2018 How is melee 3.0 going to affect Sentinels/Companions? Will frames with built in pets (looking at you Khora) be able to combo attacks with their pet? Link to comment Share on other sites More sharing options...
Ismal Posted August 1, 2018 Share Posted August 1, 2018 In regards to stances, are you planning on revisiting some of the older, less used stances and giving them more utility such as forced procs or status effects? Or are you considering simply removing some of the older stances, perhaps merging them together? As for the weapons themselves, are you considering adding any special features to any of the old prime weapons (i.e. increased combo counter for the Venka)? Link to comment Share on other sites More sharing options...
Pull_My_Devil_Trigger Posted August 1, 2018 Share Posted August 1, 2018 I see Feng Prime in your hand, is it uhhhh finally getting some buffs?........Pretty please? Link to comment Share on other sites More sharing options...
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