Jump to content
[DE]Rebecca

Coming Soon: Devstream #114!

Recommended Posts

Must say that I didn't like the fact that yesterday, before the live gaming at Twitch, the published news was that the prize for Prime viewers would be Limbo Prime. After the live gaming the news was gone and I don't know if that was true or just a mistake from the team. Anyway... Now, about the new melee system, I really wish more mod slots, and I really hope that one day Orokin Reactor doesn't reset entire frame level coz that doesn't make sense. Orokins are very difficult to get in game and most of them we buy from the store. More people using Orokins, more Orokins will be sell. That's really frustrating start from scratch after using it. Sometimes I want to improve my frames, but all the process is really annoying.

Share this post


Link to post
Share on other sites

I think a system of tracking your largest fish so that your trophy of said fish displays is size. This would make working for the biggest trophy for bragging rights a task, while keeping Plains fishing relevent and stands to increase the economy on Cetus by building new trophies for your top catches.

  • Like 1

Share this post


Link to post
Share on other sites

I would like to hear more about the new war quest and when we will get space mom back 

ps I will be at collage at the time of the dev stream but I will be sure to watch it later any answers will be much appreciated 

much love -tenno- ❤️

 

Share this post


Link to post
Share on other sites

Hi DE.

By far, my biggest problem with melee has always been the hitbox of the weapon swing. It's embarrassing to watch my super ninjistic warframe lay a merciless beatdown on the air above a chest or small enemy. Additionally, walking onto your enemies' heads while trying to murderlize them and ending up giving them a nice little haircut instead needs to stop. I didn't go through space ninja school to become a hair stylist. 

Will 3.0 be the magic number and finally fix these problems?

  • Like 1

Share this post


Link to post
Share on other sites

As a melee oriented frame, Excalibur has long since had a warframe ability that strays from the core of his theme: Radial Javelin. More ranged projectiles than anything else, I was hoping that there were plans to look into this ability and change it to compliment the new melee rework. Is there or will there ever be plans in the future to look into Radial Javelin? 

Share this post


Link to post
Share on other sites

stalker has the same traits as umbra which means umbra is stalkers son, but stalker dident want to join the lotus so stalker helped all of the grineer/corpus bosses and he got atached to them, and thats why he hunts you down to try to kill you because has atached to them and he wanted to have a family, and thats why he goes after us when we kill the bosses because HE CARES about them.

 

CONSPERACY

Edited by nctfhjtu
  • Haha 1

Share this post


Link to post
Share on other sites

The Line of Sight nerf made sense but currently my boi Zenistar has a couple of issues with doing it's designed purpose.

As it stands right now, the Zenistar Disc's AoE can blocked by slightly evelated geometry and objectives (such as a cryopod). Effectively making the weapon feels clunky and unreliable at times.

Is there a possibility that the Zenistar's Disc could be helped out by removing LoS on it or having a low value of punch through on the Disc's AoE?

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

I started playing after watching tennocon 2018 and have been loving the game  thanks to my fellow gamers/ tenno in my clan and alliance!!

1.) Will we get an expansion where the clan alliance's dojos get invaded by greneer/ corpus/ infested!!???? That would be so cool. It would ask for a more cooperative gameplay! And add a security aspect to dojos for tennis to work with

2.) Will we ever get a warfrmae that can use more than 2 melee weapons at a time?

Share this post


Link to post
Share on other sites

Do we have to literally get into hugging range with a single enemy to hit them with the range nerfs?

Share this post


Link to post
Share on other sites

What are your plans when it's comes to changing how the melee mods dependent on this current melee system work?  I'm sure the community would love to at least have an idea of how you plan to make them work for melee 3.0.

Share this post


Link to post
Share on other sites

I'm excited for the updated melee system. This is leaps and bounds above any other game on the market. Destiny, COD, and Battlefield claim to have community managers. Way to kick @$$ and take names DE. You actually have a finger on the pulse of your community. Keep up the awesome work. 

Share this post


Link to post
Share on other sites

I know it may be a little weird, but I was wondering if you could implement something along the lines of a foot melee weapon. Maybe some kind of boots, because with your animation work I think that a series of kick combos, and the pause combo being something like a grab knee, along with jump/ fling kicks and sliding too would look absolutely AMAZING. I don't know how "cool" you could make boots look, but I think the fighting style and combat would be WICKED. A lot of side kicks and back kicks, some hurricanes and spinning hook kicks. That would be really Tenno in my opinion.

A real challenge is just taking a melee weapon? Pssh, just bring your Tenno and kick ass, literally. 

Share this post


Link to post
Share on other sites

Can we get a weapon that's like the blades of chaos for god of war? I meant dual blades tied to chains and swung/thrown to give it range and speed. It could possibly create a meta of range+ speed+ single handed weapons

Share this post


Link to post
Share on other sites

This might have already been asked, but how will the melee rework affect Valkyr's Hysteria/Talons? Will they be nerfed or will it be relatively the same?

Share this post


Link to post
Share on other sites

Will there ever be adjustments made to kuva survival rewards? (i.e. kuva rewards scaling w/ time spent)

Will there be more tile sets / more dynamic tiles introduced to the existing star chart? Most tile sets generate in predictable patterns based on mission type and could use more variation. Maybe create more keyed vaults or hidden puzzles like in the void tile sets.

Will the changes to impact become viable for both melee and bullet damage if the change grants armor break procs? 

Share this post


Link to post
Share on other sites

Nearly all of my melee mod builds are channeling dependent, i heard that the new melee 3.0 update will take away the option of channeling.

My question is, How will the new 3.0 update compensate for the crucial fighting tactics or mod implementations that several players have tried so hard to build?

-HiddenJ305 (PS4)

 

P.S. Can we get the Nezha Warframe a rework too? Ik he is good but his final ability to rain fiery spears from the sky seems not all into his actual story, why not have the ring on his back split up and trap several enemies at once possibly killing them or weakening Nezha's third ability to have the fourth balance out?

Edited by (PS4)HiddenJ305
Wanted to input a few ideas, community matters, but ideas are meant to be reality.

Share this post


Link to post
Share on other sites

can we get a decent quick melee for blade and whips?

can you remove the launch from mios and lacera?

Share this post


Link to post
Share on other sites

Will the information on what properties hits have in any given combo be made available in game? IE: Things like damage multipliers and special procs?

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×
×
  • Create New...