Hiiamwilliam Posted August 2, 2018 Share Posted August 2, 2018 The idea was that we'll be able to roll to cancel a combo. Instead, could we have something to help chaining combos? Why roll to cancel and have to restart combos from the beginning when you could dash and get closer, performing a different combo in a dynamic way? This could also help combos whose animations locks you at walking speed, since you would be able to quickly approach the enemy without the need to stop the current combo to do a brief slide just because your stance doesn't let you move fast enough. Have you ever thought of allowing different types of stances when you don't equip a weapon? Easy example is the speargun: if we didn't equip any melee weapon but used a speargun as a primary, shouldn't we be able to use it as a melee weapon to some extent? Link to comment Share on other sites More sharing options...
Ogarra_Remaellus Posted August 2, 2018 Share Posted August 2, 2018 Firstly: please don't nerf gladiator/berserk/bloodrush builds into the ground. I've spent a long time perfecting my nikana builds, and don't want to have to start over on my builds from square one because combo counters are eaten up by heavy attacks. Will we see dual zaws (melee or pistol) ever? Scythes, what is the deal with that? Dual nikana when? Is the Odachi (big katana) going to be like some weapons and be the only (or one of very few) of its kind (looking at you warfans)? Ability to switch stance mods while in mission? Ability to carry a second melee instead of a secondary? (secondary daggers/short blades) More sentient melee weapons? Link to comment Share on other sites More sharing options...
Aeon94 Posted August 2, 2018 Share Posted August 2, 2018 Yay , more teasing ! Please give us content ; - ; Link to comment Share on other sites More sharing options...
KaristonsWrath Posted August 2, 2018 Share Posted August 2, 2018 What will happen to the few stances (Exalted blade, Archwing) that dont have heavy attacks to start with? Also what will energy color affect now Link to comment Share on other sites More sharing options...
nr.9 Posted August 2, 2018 Share Posted August 2, 2018 I have a stupid idea. keep the combo counter for normal attacks (so you dont nerf) but if you want you can use this counter for the heavy attack(the attack system you are planning for). buff > nerf Link to comment Share on other sites More sharing options...
Nezarecs Posted August 2, 2018 Share Posted August 2, 2018 Question: How will the combo change affect combo based mods like blood rush, drifting contact etc. ? PS. F 's in chat for Atterax spin to win? :P Link to comment Share on other sites More sharing options...
(XBOX)JGTHUNDER1990 Posted August 2, 2018 Share Posted August 2, 2018 Is it possible to add a que system to the foundry would be really helpful Link to comment Share on other sites More sharing options...
(XBOX)FOCHOCLTstrfish Posted August 2, 2018 Share Posted August 2, 2018 Could we get a transparency bar of some kind, large warframes can take up a good chunk of your screen making hard to see anything when aiming, so could we get some transparency whenever we are aiming? Console to PC data transfer soon? Link to comment Share on other sites More sharing options...
Manuel_Beero Posted August 2, 2018 Share Posted August 2, 2018 Since you are reworking melee i expect the meta to change ... what will happen to Lenses, orokin catalists, and forma? I'm more concerned about the Lenses installed, can you demount them? Or even better, can you make them detachable like the arcanes? Link to comment Share on other sites More sharing options...
Shifted Posted August 2, 2018 Share Posted August 2, 2018 Melee: What's the plan for simplifying combo inputs, making them more reliable and useful? Are the changes taking into account proper, high level gameplay? Will melee equip speed be increased (without bandaid mods)? Blade + Gun still coming? What's happening to channeling and all of its mods? Any weapon rebalancing happening? Fortuna: Show off and talk about the base capturing system and its benefits, please? Link to comment Share on other sites More sharing options...
AlienOvermind Posted August 2, 2018 Share Posted August 2, 2018 Speaking of melee. Can we have our extra 10 mod points back for Exalted melee weapons? Link to comment Share on other sites More sharing options...
Techintuky Posted August 2, 2018 Share Posted August 2, 2018 what will happen to the affects on the prime accessories while channeling? Link to comment Share on other sites More sharing options...
xkvnrichie Posted August 2, 2018 Share Posted August 2, 2018 How are you going to incorporate Umbra frames to the game? Will we get more through Umbra Access? Or through quests? And will all frames get an Umbra version? Link to comment Share on other sites More sharing options...
CatInTuxedo Posted August 2, 2018 Share Posted August 2, 2018 Melee is screwed anyway since we can no longer slide attack through walls. I am worried whats it gona be now... Link to comment Share on other sites More sharing options...
Miloso_Online Posted August 2, 2018 Share Posted August 2, 2018 With the release of yet another prime unvaulting, the average relics per tier are now around 5 rows so 30 relics per tier. For easier navigation purpouses, can we please get a market for vaulted relics? as someone who has all relics ever released in game, this would help out a ton. Thank you for taking the time to review and answer my question in advance. Link to comment Share on other sites More sharing options...
Lightbuck Posted August 2, 2018 Share Posted August 2, 2018 Will important channeling mods (such as life strike) be applied to the heavy attacks? (Maybe in the case of life strike heavy attacks will cost a small amount of energy) Are we ever gonna be able to use a single handed sword with a pistol? While we don't have a melee weapon equipped will we be able to do melee finishers with our bare hands? Maybe they would change with the animation sets that we have equipped Will there be new heavy attacks based mods? (such as:" heavy attacks have +X status chance", etc.) What about Operator Melee? Is that be a thing you have considered yet? Thank you for your answers Link to comment Share on other sites More sharing options...
nightquake Posted August 2, 2018 Share Posted August 2, 2018 So the style mods added an interesting variety of feel even to the same weapon but one of the problems with the current melee weapons is that dual daggers are dual daggers no matter which one you have equipped with only a handful of exceptions. One of the things I really love about this game is how EVERY gun I wield feels distinct. There are a ton of shotguns but I have yet to find any that feel the same as another. Same for most of the other ranged weaponry. Does this update help make melee weapons feel as diverse? Link to comment Share on other sites More sharing options...
HKFrosty Posted August 2, 2018 Share Posted August 2, 2018 It has been 2.5 years since first Zephyr Deluxe tease and we have yet to receive it despite the fact that we are getting other Warframe Deluxe skins right after they are teased e.g. Nidus. Can we still get an ETA or we can forget Zephyr Deluxe which is sad? Link to comment Share on other sites More sharing options...
Gnirop Posted August 2, 2018 Share Posted August 2, 2018 Will we see more of multi wielding? We've only had thrown melee + single pistol so far, would be interesting to see more combinations. Link to comment Share on other sites More sharing options...
BPTheFirst Posted August 2, 2018 Share Posted August 2, 2018 What melee weapons stick out as lackluster to every member of the stream, and what buffs would each do to said weapons? Which melee weapons stick out as overpowered/overloaded to each member as well and what nerfs might be expected to hit to help balance them? Outside of those two, what is everyones favorite melee weapon, and whether it is design wise or gameplay? Link to comment Share on other sites More sharing options...
Lon3lySamurai Posted August 2, 2018 Share Posted August 2, 2018 Can DE please increase the critical chance and status chance for sarpa? The current chance makes the weapon really weak, IMO. Link to comment Share on other sites More sharing options...
IudexJimmy Posted August 2, 2018 Share Posted August 2, 2018 Will we ever get the cannon gauntlets Steve wanted so much? Link to comment Share on other sites More sharing options...
TheRelaxingStart Posted August 2, 2018 Share Posted August 2, 2018 I hope this changes dont mess up with melee there was no reason to change melee they were good and fun. The melee being able to kill behind the walls needed to be removed and maybe melee range needs to be altered too but the combo... Melees are really good but dont say theyre OP melees are just much more efficient than Primary and Secondarys basicly saying that melees are OP is saying that they do more damage than Tigris Prime or Lanka. Thanks DE for updating the game with events and changes while we wait for the next big Updates. Link to comment Share on other sites More sharing options...
Karixolu Posted August 2, 2018 Share Posted August 2, 2018 Is that Fang Prime? Can we get Fang Prime news? Can dual daggers have a niche? Link to comment Share on other sites More sharing options...
(PSN)team_tbjn Posted August 2, 2018 Share Posted August 2, 2018 Are we ever gonna get cross over melee weapons like a star wars lightsabre or the sword from zelda as DLCs or something relative to that idea Link to comment Share on other sites More sharing options...
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