Kerthis Posted August 9, 2018 Share Posted August 9, 2018 (edited) How long will we be condemned and forced to play in lag in every other game session because the host is happen to be equipped with a wooden pc and poor's man connection service? To all these guys because of whom I got "host migration" screen so many times that I've lost count. The 90's called, they want their internet back. And to DE. When this will be resolved in any modern way? I know it was implemented to cut the expenses but now with all that revenue you guys can afford a few servers, come on... EDIT: To clarify, I used specific example but my beef is with the whole system. I know I can mittigate that but this is not a real solution because I find this system archaic and being unable to grow anywhere from this point. Edited August 9, 2018 by Kerthis Link to comment Share on other sites More sharing options...
WhiteMarker Posted August 9, 2018 Share Posted August 9, 2018 7 minutes ago, Kerthis said: And to DE. When this will be resolved in any modern way? I know it was implemented to cut the expenses but now with all that revenue you guys can afford a few servers, come on... Oh, so you know exactly how much money DE makes, and what they can afford. Could you provide a source? I would love to see there numbers. Thank you, have a nice day. Link to comment Share on other sites More sharing options...
Inspector Posted August 9, 2018 Share Posted August 9, 2018 This is a personal problem because you opt into world which means you are entitled to nothing. If you have such a bad time with this I'd suggest solo or make a group of dedicated players for your internet standards. You should also know you can limit the ms number to what games you joined. The fact you make no notion to this shows what little you know and you would go right to DE to solve your problem and blame their servers. Link to comment Share on other sites More sharing options...
erinarbleizez Posted August 9, 2018 Share Posted August 9, 2018 (edited) how dedicated servers is the modern way? P2P is more modern than dedicated server (and all P2P Open Source project like ZeroNet, Peertube, Mastodon can't be more agree with me…). In fact full P2P game make it last longer even after the company decide to stop supporting it while with dedicated servers if the company decide to shutdown the servers, even if you decide to play a game, you won't be able to 😕 So yes thanks to better connection internet coming or already here (fiber channels and 4G+/5G) we should fully embrace P2P so in the futur our children can retro games that require full connection. I would also add that if DE decided to go full P2P with blockchain for authentification, they would be able to reduce their cost while making possible high number of concurrent login (and we saw for the tennocon, that right now, it's not the case ><) Edited August 9, 2018 by erinarbleizez fix a grammar error and and the login part of my explain Link to comment Share on other sites More sharing options...
------Solo------ Posted August 9, 2018 Share Posted August 9, 2018 If you don't want to get into sessions with high ping, limit the matchmaking search function to lower ping, below 250-300. Link to comment Share on other sites More sharing options...
Firetempest Posted August 9, 2018 Share Posted August 9, 2018 You can adjust your ping limit in settings to limit who you might connect to in missions. Won't protect from host migrations when the leader just decides to bail on a mission though. I run into a choppy host about once a night. Theres even the case when they do it on purpose to try and troll everyone out of rewards if they can reach evac before anyone else. If DE thought it was worth it, it would have likely been done by now. Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 Oh please dont even try to defend this situation. First guy is basically saying its my fault coz I didnt make my own premade group and I dare to go to random group finder. This is DE problem coz this settings are by deafult. What your're saying is Im suppose to mittigate that problem by myself which is ridiculous. Is it really that hard to grasp the idea that you can log onto the developer's architecture that handles all of the game sessions and it is possible by maintaining one mega server for all clinets? Jeez most modern multiplayer games do just that. And yet here we have real archaic solution. Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 Limiting my ms requirements isnt a solution open your eyes, its a band aid nothing more. How this set up is able to grow anywhere from here? What if we want an event with 20 players huh? If the game is going into full open wrold idea (eventually) this hosting system is BS. Hell if you actually have seen interviews with DE emplyees, even a game director admits that it was not optimal solution but it was necessary due to small budget. And yet here are guys saying its a cool idea to have game siessions hosted by players. No its not, even DE admitted that a while ago. Link to comment Share on other sites More sharing options...
Zeclem Posted August 9, 2018 Share Posted August 9, 2018 Limiting your ping matchmaking never works properly, i always keep getting laggy as hell hosts even my ping limit is 200. I do agree with op. Wf makes more than enough money to have dedicated servers. Link to comment Share on other sites More sharing options...
Noioiy Posted August 9, 2018 Share Posted August 9, 2018 If I recall correctly, there's a setting in game that let's players decide if they would rather host a game or join as a client (when clicking on a node). Maybe you could try changing it and see if things get better? Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 1 minute ago, Noioiy said: If I recall correctly, there's a setting in game that let's players decide if they would rather host a game or join as a client (when clicking on a node). Maybe you could try changing it and see if things get better? Yes I can do that but does it really solve this problem? Maybe my wroding was not clear enough but Im ranting about system as a whole. Link to comment Share on other sites More sharing options...
------Solo------ Posted August 9, 2018 Share Posted August 9, 2018 3 minutes ago, Zeclem said: Limiting your ping matchmaking never works properly, i always keep getting laggy as hell hosts even my ping limit is 200. I do agree with op. Wf makes more than enough money to have dedicated servers. 11 minutes ago, Kerthis said: Limiting my ms requirements isnt a solution open your eyes It sure isn't i am all in favor of dedicated servers, i mean lol i would like to have stable 30-40 ping rather than 70-100 and rarely 130ish (cus hosts are from different region than mine). Link to comment Share on other sites More sharing options...
Noioiy Posted August 9, 2018 Share Posted August 9, 2018 (edited) 7 minutes ago, Kerthis said: Yes I can do that but does it really solve this problem? Maybe my wroding was not clear enough but Im ranting about system as a whole. Well, if it works, it works right? I personally think it's easier to make some adjustments on my side than ranting about it. I do understand the frustration though. Had so many host migrations after getting the things I've been farming for. Maybe DE will do something about it some day, but for now I think they're busy with fortuna and railjack and stuff. Edited August 9, 2018 by Noioiy Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 1 minute ago, Noioiy said: Well, if it works, it works right? I personally think it's easier to make some adjustments on my side than ranting about it. I do understand the frustration though. Maybe DE will do something about it some day, but for now I think they're busy with fortuna and railjack and stuff. Thats the thing you get nothing by agreeing with everything just to have a peace of mind. If (as a customer) you want changes, want to change things to be better you must be vocal about it (im not saying not polite ofcourse) but it is in your best intrest to point out things that need to be better. In best intrest of the company is to have things as they were while getting their cost lower and profits higher. Ask Corpus, they can lay this down for you very professionally 😜 Link to comment Share on other sites More sharing options...
Syasob Posted August 9, 2018 Share Posted August 9, 2018 Hope Warframe will stay P2P. Dedicated servers has its own flaws compared to P2P so following your own logic, OP, it's not a solution, just a band aid. Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 (edited) 18 minutes ago, Syasob said: Hope Warframe will stay P2P. Dedicated servers has its own flaws compared to P2P so following your own logic, OP, it's not a solution, just a band aid. Ok name some. And tell me how this p2p platform can grow anywhere beyond 4 players? Maybe I can make this simple for you: if one guy (that happens to be a host) has a poor connection everyone in his group suffers. If the same guy is connecting to a server as a client same as other players in his group and the game session is hosted on the DE side then only he suffers due to his bad connection. And as a bonus if developer create big enough infrastructure this little group can go beyond 4 ppl, and even better there will be no lagging in hubs etc. How does that sound to you? Like a regression? Edited August 9, 2018 by Kerthis Link to comment Share on other sites More sharing options...
Althaline Posted August 9, 2018 Share Posted August 9, 2018 3 minutes ago, Kerthis said: Ok name some. And tell me how this p2p platform can grow anywhere beyond 4 players? The old Trial missions allowed 8 players. It's not unreasonable to think that number could get higher (though DE seems reluctant to do so). Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 Just now, Iamabearlulz said: The old Trial missions allowed 8 players. It's not unreasonable to think that number could get higher (though DE seems reluctant to do so). Yeah, cool our machines can handle 8 players p2p. Great what an accomplishement. Now try 20, or 50. How about you ask console players how do they feel about that concept. Link to comment Share on other sites More sharing options...
HeartPurity Posted August 9, 2018 Share Posted August 9, 2018 I set my ping limit to 100 but some players, who know's from which remote deserted village, lagggggggggggggggggggggggggggggggg like cowdung, we can't even run properly and wish to throw bricks at the host, if you yourself know well your internet is like from the stone age, then pls be considerate and don't host, you got a timer there counting from 10 to 1 when you host. Then at the end, host migration happened and we finally can run the mission without the stone age man. If DE can't provide better servers, can we have at least an option to toggle "always host/ never host"? I don't mind solo if no one joins, at least I know I can provide stable connection to others. Another solution is to set the ping limit to 50, 100 is not enough apparently as some villagers they got ping spike, thus the moment when you connect to him, it is below 100 then shoot up suddenly to 800 ping. Just let us have the choice to "always host". Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 1 minute ago, HeartPurity said: I set my ping limit to 100 but some players, who know's from which remote deserted village, lagggggggggggggggggggggggggggggggg like cowdung, we can't even run properly and wish to throw bricks at the host, if you yourself know well your internet is like from the stone age, then pls be considerate and don't host, you got a timer there counting from 10 to 1 when you host. Then at the end, host migration happened and we finally can run the mission without the stone age man. If DE can't provide better servers, can we have at least an option to toggle "always host/ never host"? I don't mind solo if no one joins, at least I know I can provide stable connection to others. Another solution is to set the ping limit to 50, 100 is not enough apparently as some villagers they got ping spike, thus the moment when you connect to him, it is below 100 then shoot up suddenly to 800 ping. Just let us have the choice to "always host". This guy gets it. Link to comment Share on other sites More sharing options...
Syasob Posted August 9, 2018 Share Posted August 9, 2018 3 minutes ago, Kerthis said: Ok name some. Every player need to have good connection to the server. So in case you have like 300 ping to the nearest server you can't do anything with it. If something happens with the server and failsafe mearures fail too, nobody can play at all until the server is fixed. Etc. 13 minutes ago, Kerthis said: And tell me how this p2p platform can grow anywhere beyond 4 players? Raids. Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 And HeartPurity actually brought to my attention that even limiting ms requirements solves nothing in the long run because in our universe unstable connections exist so guy who has <100ms might be 999999ms in a few mins. Link to comment Share on other sites More sharing options...
------Solo------ Posted August 9, 2018 Share Posted August 9, 2018 Just now, Kerthis said: <100ms might be 999999ms in a few mins Ye, trolls that open their damn torrents cus why not. Link to comment Share on other sites More sharing options...
Kerthis Posted August 9, 2018 Author Share Posted August 9, 2018 (edited) 7 minutes ago, Syasob said: Every player need to have good connection to the server. So in case you have like 300 ping to the nearest server you can't do anything with it. Myabe we dont understand eachother but if all things are created and hosted on the DE side if some1 has a ping of 300 or 900 or whatever everyhing lags for him, the world in that game session is not affected for other players. 7 minutes ago, Syasob said: Raids. Yea wow, 8 players. You serious? You really think I was all about having not 4 but 8 players all the time? Edited August 9, 2018 by Kerthis Link to comment Share on other sites More sharing options...
Syasob Posted August 9, 2018 Share Posted August 9, 2018 18 minutes ago, Kerthis said: Maybe I can make this simple for you: if one guy (that happens to be a host) has a poor connection everyone in his group suffers. If the same guy is connecting to a server as a client same as other players in his group and the game session is hosted on the DE side then only he suffers due to his bad connection. And as a bonus if developer create big enough infrastructure this little group can go beyond 4 ppl, and even better there will be no lagging in hubs etc. How does that sound to you? Like a regression? Oh, look, 3 poor players had bad luck joining host with poor device, let's start a sh*tstorm about it. I got it already, you're out of luck, don't bother typing more examples, please. Warframe is fine with 4-player squads. The only 8-player mission type failed to survive not because of P2P. And why the Hek should we have more? Link to comment Share on other sites More sharing options...
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