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The Sacrifice: Update 23.3.0 + 23.3.0.1


[DE]Megan

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DE I think it is fairly unuseful and unfair to change Vauban's passive to that one, that passive is simply non-sensical, since he is a engineer he should keep his past passive in addition to this new one, but I think that the old passive should be much better if the bonus were spread to other Tennos as well.

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1 hour ago, [DE]Megan said:
  • Vauban's Passive has changed! Vauban's new passive: "Deal 25% extra damage to incapacitated enemies". 
    • Whether by Vauban's own CC'ing abilities, or the abilities of others, Vauban can amplify his damage against the incapacitated! 

Yeah, no. What's this?


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1 hour ago, [DE]Megan said:
  • Fixed Drop Ships in the Plains sometimes carrying the Sabotage Beacon.

Thank you very much that was as hilarious as it was frustrating but I'm definitely glad it's gone :) 

1 hour ago, [DE]Megan said:
  • Fixed Itzal Fighter Escort drones pausing if you get too far away from them.

Is that a fix for when they just spawn in a ring around you on certain levels instead of moving? Or was that already fixed/still a separate thing?

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Did some testing. It seems that what Repelling Bastille currently does is expel everyone beyond your Maximum Bastille Resident cap every four seconds, **not** expel literally everyone every four seconds. It will let people walk in (like it did most of the time anyway thanks to the bug), but then push them out shortly thereafter. The ingame mod description says "Enemies within the Bastille have a 100% chance to be repelled every 4s." which made me test if it was everyone or just everyone over max population. The mod card description may be slightly unclear for players, but I'm an idiot so maybe it's just me.

https://www.youtube.com/watch?v=6BnjAoWFhYQ

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Hey Hey can we get a fix for the endless fissure rewards, players are still being rewarded 100% boosters per endless bonus even after its been maxed out at 100%

can you fix it and revert this bug to back where it rewards players for opening 20 relics by granting the radiant relic per relic opened

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Just now, ExplosiveNova22 said:

Hey Hey can we get a fix for the endless fissure rewards, players are still being rewarded 100% boosters per endless bonus even after its been maxed out at 100%

can you fix it and revert this bug to back where it rewards players for opening 20 relics by granting the radiant relic per relic opened

Radiant relic at 50 waves/50 min (in survival). Has been this way for ages.

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I might be going crazy, but I think that the new Deluxe Skin for Heavy Blades is bugging with the Zenistar. I was not able to throw out the disc. At first I thought it might only be invisible, but it doesn't even come out. Anyone else having this issue?

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Yeah Thank you for the Vauban Citadel skin Its is amazing as i play Vauban Quite Frequently However Would it be possible for the Heavy blade skin to get a minor Visual Change Since your Character seems to choke up on the weapon or grip it way too high and it looks kinda goofy and less badass Thanks!

 

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