(PSN)EmpiricalGehenna Posted August 9, 2018 Share Posted August 9, 2018 (edited) When switching from one loadout to another, the "available space" is carried over to the next page until you back out of the upgrade page and go back in. https://ibb.co/dK6qt9 https://ibb.co/fL1vRU Edited August 9, 2018 by (PS4)RavishingSphynix Link to comment Share on other sites More sharing options...
(XBOX)BloodyFingers23 Posted August 9, 2018 Share Posted August 9, 2018 Same on XB1. What's more, if you try switching mod configs to make a new one, your mods will carry over from the previous config (sometimes they'll be unequiped and added to the mod pool (even if you're sorting mods by aura/exilus/etc.), but they'll still be considered equiped). You also can't equip a different aura mod in the new config as it thinks you are trying to equip two aura mods together; same goes for duplicate mods with lesser ranks. Pretty borked. Only way to get around it is by exiting/reentering upgrades screen every time you switch configs Link to comment Share on other sites More sharing options...
(XBOX)Stryke 07 Posted August 9, 2018 Share Posted August 9, 2018 All my weapon mod values are glitched bad. all weapons are showing values far far lower than they were previously ( my dual kamas p, element usually at 300-400 now sits at 70). fully ranked mods act like unranked. My mod capacity is showing wrong. found this out by trying to put all the mods in another load out to see if i got normal values. yet i would get a 0/60 capacity putting in exact same mods minus one mod tho it will still let me apply it. My mod organization tabs are showing all wrong ( stances, rivens, naramon, ect.) will show random mix matches of other mods. its a big mess. I'm hopping for a fix not involving un & reinstall. data caps & all. Link to comment Share on other sites More sharing options...
(XBOX)FrostbiteTi9er Posted August 9, 2018 Share Posted August 9, 2018 Wow ok lol, Warframe just updated a couple seconds ago for me & i already noticed a bug, Anybody else having this bug that whenever you go into upgrade a frame or weapon the remaining capacity is stuck on what config you had selected when clicking on that weapon, so to get the right capacity for another config you have to switch it back out then go back into upgrades? Link to comment Share on other sites More sharing options...
(XBOX)Morticalus Posted August 9, 2018 Share Posted August 9, 2018 This is also happening to me. I'm sure it'll get fixed soon. Just got to put up with the bug until then. Could be worse... Link to comment Share on other sites More sharing options...
(PSN)steelrsfn75 Posted August 9, 2018 Share Posted August 9, 2018 Same on PS4. Also I would advice do not use forma. I used one on Gara and it took my forma but did not let me pick my polarity. So now I have to rank her up from 0 without the benefit of having another polarity. Link to comment Share on other sites More sharing options...
(XBOX)DS Monkfish Posted August 9, 2018 Share Posted August 9, 2018 The arsenal is bugged on XB1 - when switching between config slots, the capacity does not change. Eg Config A is fully modded, capacity zero.Switch to Config B, which has no mods, capacity still reads zero and no mods can be installed. Asked a friend to check his arsenal, he has the same issue Link to comment Share on other sites More sharing options...
(XBOX)Morticalus Posted August 9, 2018 Share Posted August 9, 2018 Just now, (PS4)steelrsfn75 said: Same on PS4. Also I would advice do not use forma. I used one on Gara and it took my forma but did not let me pick my polarity. So now I have to rank her up from 0 without the benefit of having another polarity. Ouch... I'm sure DE could get your forma back at least. I'm not sure to what extent they can do to give you a polarity or re-level your Gara. Link to comment Share on other sites More sharing options...
(XBOX)DS Monkfish Posted August 9, 2018 Share Posted August 9, 2018 Just posted a thread on the same topic, didn't see your thread OP 🙂 Link to comment Share on other sites More sharing options...
(PSN)steelrsfn75 Posted August 9, 2018 Share Posted August 9, 2018 I'm not worried about it, I love this game and play it all the time, so re-leveling her gives me something to do. I just want everyone else to be careful. Link to comment Share on other sites More sharing options...
Alex19706 Posted August 9, 2018 Share Posted August 9, 2018 (edited) I just made a short video showing the bug Link: PS: I didn't kept the bugged mods, i setted everything up as it should be, without abusing the bug Edited August 9, 2018 by Alex19706 Link to comment Share on other sites More sharing options...
(PSN)Alex19706 Posted August 9, 2018 Share Posted August 9, 2018 Woops, forgot to switch accounts before making that message, rip Link to comment Share on other sites More sharing options...
[DE]Danielle Posted August 9, 2018 Share Posted August 9, 2018 Hey guys! We have this logged and are working on a fix! Temporary solution for the time being would be what (ps4)silvia95guy suggested in a different thread (swapping mods out on main config), while it is not ideal it'll at least give you the ability to swap your mods around if needed while we work on getting this fix out to you. Thank you! Link to comment Share on other sites More sharing options...
(XBOX)DeadOne6960 Posted August 9, 2018 Share Posted August 9, 2018 Even when i back out still keeps it the same amount i have it on the first config, and it reduced some of my mod space as well when i take mods off Link to comment Share on other sites More sharing options...
(PSN)YaYa2054 Posted August 9, 2018 Share Posted August 9, 2018 Same issue here on PS4. For weapons that already had additional configs loaded it's fine. Any empty or partially filled configs however only display the capacity remaining from the primary build. Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted August 9, 2018 Share Posted August 9, 2018 Dont worry, the mods added with fake capacity will "kick out" the origonal mods and you wont get the full effect. In essance it only will look like you have all those mods equipped. Link to comment Share on other sites More sharing options...
(PSN)Alex19706 Posted August 9, 2018 Share Posted August 9, 2018 hace 2 minutos, (PS4)ForNoPurpose dijo: Dont worry, the mods added with fake capacity will "kick out" the origonal mods and you wont get the full effect. In essance it only will look like you have all those mods equipped. Well, at least for me the only mod that doesn't get the full effect is umbral intensify, the others worked fine i think Link to comment Share on other sites More sharing options...
(PSN)ForNoPurpose Posted August 9, 2018 Share Posted August 9, 2018 Oh i am refering to how you can use a empty config to freely add mods to any otherwise full modloadout. For now to ensure your configs can be edited properly, select the config you want to edit then close and reopen your mod config screen. Link to comment Share on other sites More sharing options...
(PSN)YaYa2054 Posted August 9, 2018 Share Posted August 9, 2018 1 hour ago, [DE]Danielle said: Hey guys! We have this logged and are working on a fix! Temporary solution for the time being would be what (ps4)silvia95guy suggested in a different thread (swapping mods out on main config), while it is not ideal it'll at least give you the ability to swap your mods around if needed while we work on getting this fix out to you. Thank you! Thank you Danielle. Is there an ETA for the fix? Link to comment Share on other sites More sharing options...
[DE]Danielle Posted August 9, 2018 Share Posted August 9, 2018 34 minutes ago, (PS4)YaYa2054 said: Thank you Danielle. Is there an ETA for the fix? Working on getting this out ASAP! Link to comment Share on other sites More sharing options...
[DE]Danielle Posted August 9, 2018 Share Posted August 9, 2018 A hotfix just went live on XB1 and PS4 to resolve the following issues: Fixed issue of having 0 capacity in all of your Configs when the max was hit in Config A, ultimately rendering you unable to add Mods to other Configs. Fixed an issue with negative Mod capacity when swapping in and out of the modding screen. Thank you! Link to comment Share on other sites More sharing options...
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