Sign in to follow this  
(PS4)RavishingSphynix

Mod Capacity bug when switching Configs (FIXED)

Recommended Posts

Same on XB1.
What's more, if you try switching mod configs to make a new one, your mods will carry over from the previous config (sometimes they'll be unequiped and added to the mod pool (even if you're sorting mods by aura/exilus/etc.), but they'll still be considered equiped). You also can't equip a different aura mod in the new config as it thinks you are trying to equip two aura mods together; same goes for duplicate mods with lesser ranks.
Pretty borked. Only way to get around it is by exiting/reentering upgrades screen every time you switch configs

  • Upvote 1

Share this post


Link to post
Share on other sites

All my weapon mod values are glitched bad. all weapons are showing values far far lower than they were previously ( my dual kamas p, element usually at 300-400 now sits at 70). fully ranked mods act like unranked. My mod capacity is showing wrong. found this out by trying to put all the mods in another load out to see if i got normal values. yet i would get a 0/60 capacity putting in exact same mods minus one mod tho it will still let me apply it. My mod organization tabs are showing all wrong ( stances, rivens, naramon, ect.) will show random mix matches of other mods. its a big mess. I'm hopping for a fix not involving un & reinstall. data caps & all.

Share this post


Link to post
Share on other sites

Wow ok lol, Warframe just updated a couple seconds ago for me & i already noticed a bug, Anybody else having this bug that whenever you go into upgrade a frame or weapon the remaining capacity is stuck on what config you had selected when clicking on that weapon, so to get the right capacity for another config you have to switch it back out then go back into upgrades?

  • Like 2

Share this post


Link to post
Share on other sites

Same on PS4. Also I would advice do not use forma. I used one on Gara and it took my forma but did not let me pick my polarity. So now I have to rank her up from 0 without the benefit of having another polarity.

Share this post


Link to post
Share on other sites

The arsenal is bugged on XB1 - when switching between config slots, the capacity does not change. Eg Config A is fully modded, capacity zero.Switch to Config B, which has no mods, capacity still reads zero and no mods can be installed. Asked a friend to check his arsenal, he has the same issue

Share this post


Link to post
Share on other sites
Just now, (PS4)steelrsfn75 said:

Same on PS4. Also I would advice do not use forma. I used one on Gara and it took my forma but did not let me pick my polarity. So now I have to rank her up from 0 without the benefit of having another polarity.

Ouch... I'm sure DE could get your forma back at least. I'm not sure to what extent they can do to give you a polarity or re-level your Gara.

Share this post


Link to post
Share on other sites

I'm not worried about it, I love this game and play it all the time, so re-leveling her gives me something to do. I just want everyone else to be careful.

Share this post


Link to post
Share on other sites
Posted (edited)

I just made a short video showing the bug
Link:

PS: I didn't kept the bugged mods, i setted everything up as it should be, without abusing the bug

Edited by Alex19706
  • Like 1
  • Applause 1

Share this post


Link to post
Share on other sites

Hey guys! We have this logged and are working on a fix! Temporary solution for the time being would be what (ps4)silvia95guy suggested in a different thread (swapping mods out on main config), while it is not ideal it'll at least give you the ability to swap your mods around if needed while we work on getting this fix out to you. 

Thank you! 

  • Applause 1

Share this post


Link to post
Share on other sites

Even when i back out still keeps it the same amount i have it on the first config, and it reduced some of my mod space as well when i take mods off

Share this post


Link to post
Share on other sites

Same issue here on PS4. For weapons that already had additional configs loaded it's fine. Any empty or partially filled configs however only display the capacity remaining from the primary build.

Share this post


Link to post
Share on other sites

Dont worry, the mods added with fake capacity will "kick out" the origonal mods and you wont get the full effect. In essance it only will look like you have all those mods equipped.

Share this post


Link to post
Share on other sites
hace 2 minutos, (PS4)ForNoPurpose dijo:

Dont worry, the mods added with fake capacity will "kick out" the origonal mods and you wont get the full effect. In essance it only will look like you have all those mods equipped.

Well, at least for me the only mod that doesn't get the full effect is umbral intensify, the others worked fine i think

Share this post


Link to post
Share on other sites

Oh i am refering to how you can use a empty config to freely add mods to any otherwise full modloadout.

For now to ensure your configs can be edited properly, select the config you want to edit then close and reopen your mod config screen.

Share this post


Link to post
Share on other sites
1 hour ago, [DE]Danielle said:

Hey guys! We have this logged and are working on a fix! Temporary solution for the time being would be what (ps4)silvia95guy suggested in a different thread (swapping mods out on main config), while it is not ideal it'll at least give you the ability to swap your mods around if needed while we work on getting this fix out to you. 

Thank you! 

Thank you Danielle. Is there an ETA for the fix?

Share this post


Link to post
Share on other sites
34 minutes ago, (PS4)YaYa2054 said:

Thank you Danielle. Is there an ETA for the fix?

Working on getting this out ASAP! 

Share this post


Link to post
Share on other sites

A hotfix just went live on XB1 and PS4 to resolve the following issues: 

  • Fixed issue of having 0 capacity in all of your Configs when the max was hit in Config A, ultimately rendering you unable to add Mods to other Configs. 
  • Fixed an issue with negative Mod capacity when swapping in and out of the modding screen. 

Thank you! 

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this