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Prowess - Hunting mission type


Phyrak
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Prowess - hunting mission

 

Hunting missions are a cross between the missions of Simaris, Eidolons sorties and the landscape maps.

One must track a chosen beast and use their wits and weapons to take them down. Success will depend on the weapon and mission type.

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Limitations:
 

While there are no specific weapon limitations, certain weapons will yield better results depending on the creature. For instance, a smaller, more vulnerable creature will certainly be killed by an explosive weapon such as the Ogris, however it would yield a far less substantial amount of loot.

 

By comparison, a large, heavily armoured creature would need such weapons to take them down.

 

Such limitations could potentially be altered depending on the mission type. If a player was hunting for a trophy, then a weapon such as an automatic rifle would deal far more damage to the creature, potentially rendering it useless for trophy mounting.

 

However, a mission in which the player must cull a certain number of creatures (say pests) would be more beneficial for the player to use an automatic weapon or one that deals in a majority of toxin damage.


The hunting reserve:
Set within the jungles and forests of Earth, the inhabitants of these vales must be tracked in martial honour in the hunting traditions of the Tenno of old.

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Hunting:
Killing a beast with different physical elements yield different loot from the felled beast - pelt, bone and other parts.

Impact:
Dealing visceral damage to internal organs, leaving the hide to be taken undamaged.

Slash:
Ripping apart the pelt, leaving bone to be harvested without hassle.

Puncture:
Weakening the creature by piercing vital organs - yielding sinew and trophy parts that are ruined by other damage types.

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Dressing equipment:
Once a beast is felled it must be dressed to yield its resources for the creation of weapons, armour and syandanas.
Different equipment profits differents parts of the kill.

Knife:
Made for the finer points of skinning and carving.

Impact:
Internal organs are ruptured, leaving the hide to be taken undamaged.

Puncture:
Weakening the creature, smaller tendons and ligaments can be removed with ease.

Slash:
Tearing apart the pelt, organs and moderate sized muscles can be taken and utilized.

Hatchet:
Used for hewing off heavy laden parts of felled beasts.

Impact:
Collect the shattered bone and marrow to reinforce weapons.

Puncture:
For carving off large trophy parts such as antlers, horns and skulls.

Slash:
Hack away to gain access to the bones used to create weapons and armor.

Drops:
Depending on the percentage of physical damage between each of the three elements - there will be a greater or lesser favor towards certain drops with a knife or hatchet.
Eg. Killing a beast with a Rubico will yield greater impact based item drops with a lesser chance of puncture and slash to be found on harvest.

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Quarry:
The beasts that lurk and hunt within the regions of forest and plains - some are not to be trifled with, others are the bottom dwellers of the food chain or target practice for the period grineer incursions into the region.
 

These creatures range from small, to medium to large and are as follows:

 

Small (Typically between 1 foot and 3  feet, or 15 kilograms and below):

 

Serberis - These toxic reptiles will leap at you from the shadows in a moment’s notice such is that of their adaptive skin and their camouflage to the environment; be careful - for their have been reports that the toxins these cold blooded hunters wield have been known to take down even Dire Kubrows despite their thick hides. A hunter will need to be watchful and wary as their surrounds may turn out to be their undoing.

 

Porcat - In the famine of ancient times, the genetics of rodent and swine were twisted to keep the populace fed as the world fell into disarray. Thanks to such genetic stock, this beast survived the fall of earth and has thrived in the wilds where death seeks all. Cunning, slippery, watchful and wary,

 

Skiel - An Avian/Piscean hybrid, formed from centuries of alchemical and genetic waste, this winged, eel-like, serpentine creature resides on the smaller side of hunted beasts. It’s able to daze its targets through an electronic charge before swallowing it whole. However this may potentially leave it vulnerable - once fed, these creatures must rest and digest, leaving them easy prey for larger, more dangerous creatures.

 

Medium (Typically between 4 feet and 6 feet, or 20 and 120 kilograms):

 

Klydes - An ancient and massive steed of such stature that is stands a head and shoulders above a Tenno, these noble equines were once of scouting and honorary protection forces of those Orokin of the past; since the fall have roamed the wild plains and forests of earth. Hunting such easily startled prey requires skill and stealth lest they be spooked and be lost to the hunter.

 

Dire Kavat - It is not known how the Kavat got to earth – but one thing is for certain; they grew large and gre strong. Such is their strength and subtlety that they will hunt a Grineer scouting party for the pleasure of the kill. This is a foe dangerous to Tenno and Grineer alike and if the hunter is not careful, they may find themselves no longer the prey, but the predator instead...

 

Dire Kubrow - These massive canines feasted on the mutations of the grineer for so long they stand nigh the size of a Klydes. Their thick fur provides substantial protections while powerful muscles and claws allow easy tearing of limb from limb.

 

Vycor - Scavengers of both sky and land – these beasts are never alone. If you see one stalking you, take flight and flee the area for you are the pack’s next meal.

 

Shatterwing - Though smaller than the Ancient thunderbirds of old, these creatures are still far more sizeable than the Condrocs found on the Plains of Eidolon. These avians use their weight and regenerating, razor sharp plumage to bury their wings in their prey before sundering the flesh and bleeding their prey dry. Beware, for their hardened feathers can puncture even Tenno armour with ease, and quickly render the Hunter helpless should they attack.

 

Large (Typically between 7 feet and 12 feet, or 200  kilograms and above):

 

Ocshen - Great lumbering beasts that are seen regularly. They can yield much hide and meat if there was enough fire power to bring one down; but be aware, they roam in herds and the alphas do not take aggression lightly.

 

Shael - Reminiscent of the ancient, great horned beasts of Old Earth, these creatures use an electromagnetic charge to pull metals within the earth up around them, armouring themselves with an almost impenetrable hide, not to mention the gargantuan stone horn that they construct to arm themselves. These creatures are not to be trifled with.

 

Saurodile - A grand reptilian beast that feeds on the mutated genetic flesh of the Grineer, the Saurodile has been twisted by eidolon radiation. These creatures have been known to wipe out entire transports and reach the skies to savage skyborn Dargyn with ease.

 

Lupusrex - What can only be described as a titanic kubrow, these primal beasts are accompanied by packs of Dire Kubrows that feed on the remains of their prey. Each step shakes the earth, leaving crater-like footprints in the ground that echo across the land.

 

Karydees - A supersized worm-like creature which will lunge and spit armour-melting acid from its rooted position. They have gaping maws arrayed with gargantuan teeth that will latch and hook onto anything in range. Their bodies are capable of extending large distances without moving from their rooted place, and tearing even steel asunder.


 

Subspecies:

Through surviving on the plans these creatures have adapted with physical traits or perhaps mutations from the Eidolons radiation, creating creatures that can survive greater trauma or inflict most grievous wounds.

 

Ridgeback Kubrow - this species of Kubrow is tall and slender the common kubrow; its is far faster and hit harder and greater speed than that which would exceed a kavat. These hounds hunt in small packs yet are able to outpace the quarry with their great endurance and speed.



 

Pigmy Kavat - Adults gowing no bigger than a kavat kitten; these felines have been exposed to sentient energies, this radiation has caused unique adaptations. Molecular sharp talons, teeth and ridges coming from their knees their shoulders the elbows; search grove cause savage gases in wounds that can bleed a target try many times their size.


 

Primal Arcanes:

Modifiers to best deal hunting weapons magnifying or amplifying how are you weapon planes or the way that hunting occurs within this game mode. These are canes I dropped from primal creatures these beasts have a prefix assigned to them which changes their behaviour - in order to unlock an arcane slot on these weapons when must kill the creature of which the weapon is made from as a way to hone it.

 

Stalwart: prefix - these beasts guard their herds/prides/packs backs with an unstoppable power, empowering their allies with additional defence, strength and healing them over time.

↦ Drops Primal Defence

 

Primal Defence - granting base armour that increases with each level. Minor health regeneration and additional melee damage based on maximum percent of head of health.’

 

Tracker: prefix - a roaming creature preferring to lead it's back to a kill: tiring out it's prey from consistent harassment with periodic attacks further weakening the targeted quarry.

↦  Drops Primal Hunter

 

Primal Hunter - increasing damage and map tracking distance per track found; the distance and damage increases per rank. This arcane is specialised for this game mode.

 

Harrier: prefix - this hunter has perfected hit and run techniques leaving flurry of gashes and gaping wounds on their prey.

↦  Drops Primal blood

 

Primal blood - attacks to weak points haemorrhage a greater damage and longer duration, this damage and duration increases with a rank.










 

Weapons:

Created from the horns, bones, hide and the occasional viscera, these weapons fulfil a primal practice of tradition and ferocity.

 

Shaelshot: a sniper rifle crafted from the bone and rock of the sentient infused monolith of a beast. This rifle is infused with the marrow of the creature, giving it a way of regenerating munitions of the rocks and dust at one’s feet - using the innate magnetic anomaly of the Shael.

 

Lycis: a spear hewn together from the bones of Lupusrex. With a wicked speartip and teeth of the giant canine lining the side of the shaft allowing the weapon to leave gaping and terrible words to those who are struck by it.

 

Sunderstrike: a great bow crafted in the wings of a Shatterwing. Dispose quiver is a quasi life form allowing the regeneration of the arrows in order to let more fly out loose.


 

Thank you for taking your time and reading this concept and a special thank you to my friends who helped me with editing and discussing this concept with me to make it what is it. Thats you Miro, Io and Sajo

 

Phyrak

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