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Ceres Defense Host Migration Breaks the Next Round.


Taratekt
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I'm sure this has been reported at some point but its been around a while and is map specific so I'll put it up anyway.

Pretty self explanatory, when you do the regular defense mission on Ceres if the host leaves at one of the 5 wave breaks the players that remain are forced to do laps around the map entering and clearing every spawn room in sequence, several times, per wave. Because the NPCs somehow forgot how to open doors, like the pause for the loading screen never ended for some reason. After the next 5 waves of this the game resumes as normal as if nothing happened. It's more annoying than difficult, and is clearly unintended.

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