Lyian Posted August 16, 2018 Share Posted August 16, 2018 (edited) Not sure if this is intended or a possible bug due to what looks like reused assets. Would like confirmation of which. Also the fact that I hit my poor Volt once it bounces off. EDIT: It appears that I only target my frame in simulacrum, doesn't happen in regular missions. Edited August 16, 2018 by Lyian Link to comment Share on other sites More sharing options...
GetToThe_Choppa Posted August 16, 2018 Share Posted August 16, 2018 (edited) Yep same here, basically u can't use Phahd Scaffold in AMP because of this, useless in Eidolon hunt etc. Edited August 16, 2018 by SpeedfanMr Link to comment Share on other sites More sharing options...
I.V.A.R.A Posted August 16, 2018 Share Posted August 16, 2018 can confirm this happening, can't even test it out for the first night cycle, please fix DE! Link to comment Share on other sites More sharing options...
Voltage Posted August 16, 2018 Share Posted August 16, 2018 (edited) INB4 it is a feature to prevent you from using it in Eidolons. In all seriousness, I do hope this is fixed as Amps are only useful in Eidolons, and Volt is a staple in the hunt. (You could count the Stalker as Amp content too, but he has always been irrelevant). Edited August 16, 2018 by Voltage Link to comment Share on other sites More sharing options...
Germoney_Hipster Posted August 16, 2018 Share Posted August 16, 2018 ive had this too!! tried it in eidolon hunt and saw it did a like 3k per shot, eager to try it with volt but it bounced off the shield like it was a wall 😞 Link to comment Share on other sites More sharing options...
Firetrucksrule Posted August 17, 2018 Share Posted August 17, 2018 I've watched this clip about 20 times straight, can someone please make a meme out of the initial knockback? Legit laughing like a 2 year old. It's a nasty glitch and I really hope they fix it, especially since that scaffold looks promising for volm killing but that clip is pure gold. Link to comment Share on other sites More sharing options...
t3nka_XL Posted August 17, 2018 Share Posted August 17, 2018 same bug with zenistar wave since the melee punchthrough nerf... volt shields block the wave. pls fix this DE Link to comment Share on other sites More sharing options...
Budu Posted August 17, 2018 Share Posted August 17, 2018 Won't work with Mutalist Quanta either. Link to comment Share on other sites More sharing options...
Blade_Wolf_16 Posted August 17, 2018 Share Posted August 17, 2018 Volt's Shield actualy blocking stuff? Must be a bug. Link to comment Share on other sites More sharing options...
Aethei Posted August 17, 2018 Share Posted August 17, 2018 Same issue here. I doubt it's intended, as normal throwing weapons do pass through Volt's shields as expected. On a side note; while leveling the amp, the homing aim seemed overly agressive. If enemies are close enough together, there's a good chance the disk flies off to the enemy you weren't even aiming at. Trying to get headshots on enemies is a pain because the disk tries to aim for center mass, even at point blank range. Leading your shots to account for travel time and the enemies' movement often leads to the disk flying to somewhere behind them, rather than where you were aiming and the disk misses moving enemies often because of this. I'd much prefer it if the shot went perfectly straight and didn't home in at all, until it hits an object/enemy. Playing with it right now in regular missions feels like playing with a sniper rifle with heavy caliber and a negative accuracy riven on. Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted August 17, 2018 Share Posted August 17, 2018 (edited) The Arca Plasmor can't shoot through Volt shields either so it's definitely a bug that will get fixed Edited August 17, 2018 by arm4geddon-117 Link to comment Share on other sites More sharing options...
Qamelion Posted August 17, 2018 Share Posted August 17, 2018 (edited) It's a big disappointment for me. I really hope they fix it. Edited August 17, 2018 by Qamelion Link to comment Share on other sites More sharing options...
DemonikWarframe Posted August 17, 2018 Share Posted August 17, 2018 Same for me. Also weird bug, seems like scaffolds made after 23.4.1 hotfix are doing triple damage compared to amp made before hotfix. Link to comment Share on other sites More sharing options...
Dragon89071 Posted August 17, 2018 Share Posted August 17, 2018 Would be fun to build another just to have a triple but it may not do the triple damage, and it will most definately get fixed either way. Link to comment Share on other sites More sharing options...
DemonikWarframe Posted August 17, 2018 Share Posted August 17, 2018 (edited) Now it goes through shield, but ignores damage buff. And it now sucks btw. Spoiler Here is comparison between Phahd (T4) and Sharksun (T2): Spoiler Sharksun: Phahd: Also it STILL shows 6100 base damage on stat screen, even though it should be 3000. I'm curious how much it shows for people who had bugged amps with triple damage (18300) and how much it deals. Edited August 17, 2018 by DemonikWarframe Link to comment Share on other sites More sharing options...
Visoraph Posted August 17, 2018 Share Posted August 17, 2018 (edited) I would have rathered them keep the damage close to how it was before but just nerf the fire rate. at least makes it usable in some situations Or add the explosion to every hit it makes. either of those or its the worst scaffold in the game by far now. Edited August 17, 2018 by Visoraph Link to comment Share on other sites More sharing options...
Dragon89071 Posted August 17, 2018 Share Posted August 17, 2018 My idea was for it to just bounce of walls and explode on last impact or explode on first enemy hit, that and remove the horrible homing. A way to compare it is throwing weapons after the last bounce they come back, this would just explode instead Link to comment Share on other sites More sharing options...
Visoraph Posted August 17, 2018 Share Posted August 17, 2018 It just makes so little sense that a single hit of the scaffold deals less damage than a single shot of the T1 prism they just buffed. at 4x the energy cost Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted August 18, 2018 Share Posted August 18, 2018 just ran a tridolon capture and there's definitely something off with the T4 scaffold, doesn't seem to get any buff from Volt's shields, altho now it can go through it, so maybe one baby step at a time lmfao. *facepalm* Link to comment Share on other sites More sharing options...
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