Caliboom Posted August 17, 2018 Share Posted August 17, 2018 (edited) Seriously, why is this a thing? I hate it when I'm doing a capture mission for some quick loot, to scan something, or to get a relic, and the mission turns into Exterminate, making me waste more time. If this happens, I honestly just abort the mission. This should seriously be removed, it's just annoying. If I wanted to do Exterminate, I would do Exterminate. I don't want to waste time when all I want is a quick mission. Edited August 17, 2018 by Caliboom Link to comment Share on other sites More sharing options...
Gabbynaru Posted August 17, 2018 Share Posted August 17, 2018 I agree! Link to comment Share on other sites More sharing options...
Hawk_of_the_Reborn Posted August 17, 2018 Share Posted August 17, 2018 No Link to comment Share on other sites More sharing options...
DynHamid Posted August 17, 2018 Share Posted August 17, 2018 (edited) vor 4 Minuten schrieb Hawk_of_the_Reborn: No No like no, theres no need to remove it? Or like no, this needs to be removed? Because I actually like the fact that, as plans do not always prove to be successful, Lotus considers to change the plans. Edited August 17, 2018 by DynHamid Link to comment Share on other sites More sharing options...
d3me Posted August 17, 2018 Share Posted August 17, 2018 (edited) But if the mission is Mobile Defence, it's actually very good. Back in the old days, there were many of such events, like fire, extreme cold, another faction assault, another mission objective entirely. It makes mission less routine. Edited August 17, 2018 by d3me Link to comment Share on other sites More sharing options...
Ryme Posted August 17, 2018 Share Posted August 17, 2018 I still remember when sabotage missions had extraction timers and then changed into a rescue mission, lul. Good times. Link to comment Share on other sites More sharing options...
Nightrunner1991 Posted August 17, 2018 Share Posted August 17, 2018 I see nothing wrong about this. It brings some variability at least. Link to comment Share on other sites More sharing options...
Shockness Posted August 17, 2018 Share Posted August 17, 2018 It brings immersions, I like this. Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted August 17, 2018 Share Posted August 17, 2018 19 minutes ago, Caliboom said: Seriously, why is this a thing? I hate it when I'm doing a capture mission for some quick loot, to scan something, or to get a relic, and the mission turns into Exterminate, making me waste more time. If this happens, I honestly just abort the mission. This should seriously be removed, it's just annoying. If I wanted to do Exterminate, I would do Exterminate. I don't want to waste time when all I want is a quick mission. I dont really consider it annoying, its so rare to happen that i usually forget its a thing. When it does i just finish the mission, they are usually trivial anyways. I just wish there was more alternatives to it instead of always exterminate. 1 Link to comment Share on other sites More sharing options...
jango_fetch Posted August 17, 2018 Share Posted August 17, 2018 It's a game mechanic to keep things from getting to bland. I don't think it should be removed by any means. It adds flavor to missions, and I'll take that for two extra minutes of gameplay any day. Link to comment Share on other sites More sharing options...
Leo.doodling Posted August 17, 2018 Share Posted August 17, 2018 yeah I like that it can mix things up, but really it happens so rarely Link to comment Share on other sites More sharing options...
Erytroxylin Posted August 17, 2018 Share Posted August 17, 2018 Why would you abort and lose your earned rewards? Extermination takes almost no time at all. Link to comment Share on other sites More sharing options...
lxMattAranxl Posted August 17, 2018 Share Posted August 17, 2018 If it happens then something must've happened within the game to force the Lotus to change plans. As of what is a mystery, but it gives good depth of the task at hand. In capture missions, for example, if she tells us to exterminate after the capture she must not want any witnesses alive to report to command...... actually, come to think of it, that is dark, but adds more time to the mission. I mean, after all, she IS watching us. And with Railjack soon, we'll see HOW she and Ordis watch over us. Pretty cool detail, actually. Link to comment Share on other sites More sharing options...
Sean Posted August 17, 2018 Share Posted August 17, 2018 The main issue with it is that the version of Exterminate they use still is the old one with the problem of very few enemies making you have to track down each and every one that is tucked away in some corner. Isn't helped by the HUD Marker though either as that barely works properly (really needs to always show the extraction during an extermination as well as where the enemies are). Link to comment Share on other sites More sharing options...
Pizzarugi Posted August 17, 2018 Share Posted August 17, 2018 (edited) 1 hour ago, d3me said: But if the mission is Mobile Defence, it's actually very good. Back in the old days, there were many of such events, like fire, extreme cold, another faction assault, another mission objective entirely. It makes mission less routine. Gosh, I miss those days! We really should be trying to reintroduce them, make the randomized objectives its own mission so the "change of plans" doesn't get in the way of what we already have. I want to do a mission that starts as a capture, turns into a mobile defense, then ends with an exterminate. Next time I run it, I might start with exterminate, follow up with a capture, then end with another capture. Hell, repeated objectives in the same mission would be great! Edited August 17, 2018 by Pizzarugi Link to comment Share on other sites More sharing options...
ShinTechG Posted August 17, 2018 Share Posted August 17, 2018 I believe this happens if you capture the target too fast from starting the mission. DE really doesn't like players burning through content fast. Link to comment Share on other sites More sharing options...
(XBOX)The Dracoknight Posted August 17, 2018 Share Posted August 17, 2018 (edited) It’s not a bad idea, however in it’s current state it is very annoying. This system would be perfect for alerts examples Mobile Defense: 3 consoles to defend, when you defend 2 of them, lotus changes plan because a VIP was found and you need to rescue him. Spy: Once you crack enough vaults for mission completion, another faction attacks the facility/ship/etc. and intercept lotus transmissions get and she orders you to capture/eliminate the individual that did it. Defense: When you reach the final wave of the alert,Lotus warns that high value VIP is near and capture isn’t an option, and a lieutenant/elite squad/mini boss appears with it’s own mechanics for each faction IMO If this system is implemented/refined it could make alerts different and more exciting, without affecting the nature of Grindy missions such as spies, defense, survival. Because for farming purposes this system does more harm then good, by introducing random elements to the mission design. Edited August 17, 2018 by (XB1)The Dracoknight Link to comment Share on other sites More sharing options...
Zimzala Posted August 17, 2018 Share Posted August 17, 2018 I love the mechanic, keeps things interesting. I would love it if the mechanic fired more often, changing the mission to another type with some sort of trigger, perhaps if you botch a spy, you have to kill all witnesses or whatever. More variety and less predictability is always welcome to me. Link to comment Share on other sites More sharing options...
LupoDWolf Posted August 17, 2018 Share Posted August 17, 2018 1 hour ago, Pizzarugi said: Gosh, I miss those days! We really should be trying to reintroduce them, make the randomized objectives its own mission so the "change of plans" doesn't get in the way of what we already have. I want to do a mission that starts as a capture, turns into a mobile defense, then ends with an exterminate. Next time I run it, I might start with exterminate, follow up with a capture, then end with another capture. Hell, repeated objectives in the same mission would be great! maybe like a modifier for the mission like the nightmare ones Link to comment Share on other sites More sharing options...
LupoDWolf Posted August 17, 2018 Share Posted August 17, 2018 41 minutes ago, (XB1)The Dracoknight said: It’s not a bad idea, however in it’s current state it is very annoying. This system would be perfect for alerts examples Mobile Defense: 3 consoles to defend, when you defend 2 of them, lotus changes plan because a VIP was found and you need to rescue him. Spy: Once you crack enough vaults for mission completion, another faction attacks the facility/ship/etc. and intercept lotus transmissions get and she orders you to capture/eliminate the individual that did it. Defense: When you reach the final wave of the alert,Lotus warns that high value VIP is near and capture isn’t an option, and a lieutenant/elite squad/mini boss appears with it’s own mechanics for each faction IMO If this system is implemented/refined it could make alerts different and more exciting, without affecting the nature of Grindy missions such as spies, defense, survival. Because for farming purposes this system does more harm then good, by introducing random elements to the mission design. some missions map don't allow other very well, so this can be a problem. Also, we could have a mission with more than one objective, like spy to get a data mass, then a mobile or a sabotage, and a capture, rescue or assassination like the PoE ones. Something like that Link to comment Share on other sites More sharing options...
TARINunit9 Posted August 17, 2018 Share Posted August 17, 2018 2 hours ago, Caliboom said: Seriously, why is this a thing? It's a relic of a much older system: 1 hour ago, (XB1)The Dracoknight said: Mobile Defense: 3 consoles to defend, when you defend 2 of them, lotus changes plan because a VIP was found and you need to rescue him. Spy: Once you crack enough vaults for mission completion, another faction attacks the facility/ship/etc. and intercept lotus transmissions get and she orders you to capture/eliminate the individual that did it. Defense: When you reach the final wave of the alert,Lotus warns that high value VIP is near and capture isn’t an option, and a lieutenant/elite squad/mini boss appears with it’s own mechanics for each faction Specifically this one. This used to actually be a thing. They pared it down to just Exterminate because getting 90% of the way through a Rescue mission only to be told to do something else while the hostage remained mission-critical wasn't exactly popular Link to comment Share on other sites More sharing options...
OniDax Posted August 17, 2018 Share Posted August 17, 2018 2 hours ago, Caliboom said: Seriously, why is this a thing? I hate it when I'm doing a capture mission for some quick loot, to scan something, or to get a relic, and the mission turns into Exterminate, making me waste more time. If this happens, I honestly just abort the mission. This should seriously be removed, it's just annoying. If I wanted to do Exterminate, I would do Exterminate. I don't want to waste time when all I want is a quick mission. Funny thing is, it used to be a very random thing where it would change into an exterminate, but people liked it so they made it more common. Link to comment Share on other sites More sharing options...
(XBOX)The Dracoknight Posted August 17, 2018 Share Posted August 17, 2018 1 hour ago, LupoDWolf said: some missions map don't allow other very well, so this can be a problem. Also, we could have a mission with more than one objective, like spy to get a data mass, then a mobile or a sabotage, and a capture, rescue or assassination like the PoE ones. Something like that I know that’s why I said it should apply only on alerts. Because it would allow the developers to tweak/customize this a bit more. This would also have the addional benefit that alerts would become their own thing. They could configure 10-30 mission scenarios and then assign certain properties for certain maps. It wouldn’t be fully random because the extra objectives would be assigned at the very begining, so the map has the proper cells. But you the player doesn’t know it until he trigger the secondary objective. And since alerts aren’t replayable it would allow for this type of design. Link to comment Share on other sites More sharing options...
d3me Posted August 17, 2018 Share Posted August 17, 2018 2 часа назад, (XB1)The Dracoknight сказал: It’s not a bad idea, however in it’s current state it is very annoying. This system would be perfect for alerts examples Actually, it was something like this long time before. You can enter Rescue mission, but after hostage was rescued, Lotus asks you to save ANOTHER hostage and even after that she may ask you to steal artifact. This mechanic was made make quick "get it — get out" missions harder. Link to comment Share on other sites More sharing options...
(XBOX)The Dracoknight Posted August 17, 2018 Share Posted August 17, 2018 1 hour ago, d3me said: Actually, it was something like this long time before. You can enter Rescue mission, but after hostage was rescued, Lotus asks you to save ANOTHER hostage and even after that she may ask you to steal artifact. This mechanic was made make quick "get it — get out" missions harder. More than one additional objective is overkill, so I agree why people disliked it. But like I said in previous posts, that’s why I am advocating for alerts. So as not to ruin the flow of quick missions that are played with the purpose of farming. Link to comment Share on other sites More sharing options...
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