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Zodiac- The Gravity Frame


(PSN)Yheryk
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     Zodiac is a Gravity themed Warframe. The name Zodiac refers to the collection of stars in the sky, all of which will one day collapse in on themselves as black holes, creating a cluster of black holes.

     Zodiac controls Gravity in a variety of ways. He is a Glass Cannon frame featuring the lowest armor rating of all frames, but also has low energy costs to sustain ability use for longer durations; match that with efficiency mods and he becomes a natural sorcery type frame capable of surviving solely on abilities. Due to how squishy he is he is also quite fast, matching the fastest base frame, being Loki. He also features quite low health and shields. Mobility and strategy, as well as high damage are where this Frame shines.

 

Health- 50 (150 at rank 30)

Shield- 75 (225 at rank 30)

Armor- 10

Energy- 200 (300 at rank 30)

Sprint Speed- 1.25

Polarities- "Dash", "D", and "V"

Exilus Polarity- N/A

Aura Polarity- "V"

 

     Now let's take a look at his abilities. As stated above he is intended to have the highest damage output of all frames in his abilities.

 

Passive- Naturally draws items to him up to 15m (this allows you to run with any companion without the hassle of item collection)

 

35 Energy: Ability 1- Lift, lifts a target enemy to float through the air aimlessly. While under the effects of Lift, a target enemy has their accuracy reduced to 0 and can now damage their own allies with friendly fire. This can control a single target, such as a strong enemy that you want out of the fight while you deal with the weaker ones. Disabling the strong enemy while allowing them to continue firing is the way in which this ability is balanced, though you can still be hit, the odds are much less likely and the target enemy can even hit their own allies to aid you, accidentally.

     Duration- 10/12/13/15 s (duration)

     Range- 15/20/25/30 m (cast range)

     Misc.- 1/1/2/3 (enemies affected at once)

 

       Ability Mod- Weighted, target enemy can no longer actively fire and no longer floats through the air, and is instead pinned to the ground and becomes vulnerable to increased damage (x2) from all forms of damage. Ability statistics match the default ability.

 

 

25 Energy: Ability 2- Zero Gravity, create a black hole beneath your feet that you fall into as an additional black hole is created directly above you. You are dropped out of the secondary black hole to float in mid air against no gravity for a duration. However, you can hold a desired direction and instead of being dropped from a secondary black hole above you, you will instead rise from a secondary black hole upon the ground in the direction you chose. This is a mobility technique that allows you to quickly traverse the map or dodge enemy fire.

     Range- 10/15/20/25 m (traverse range)

     Duration- 3/4/5/7 s (float duration)

 

          Ability Mod- Dispel Space, this ability can now be channeled while creating a growing area of effect. Once channeling ends, you and all enemies within the effective area are transported into the air, or your desired direction as you leap between black holes. Enemies will arrive within 10m around you, no matter how far away they were within the effective area during channeling. For example, if you channel this ability to max range while at max rank, being 30m, and an enemy caught in the effect stands at 25m from you, when they arrive after being forced through the black holes they will now be only 10m away from you. This can be used to move clusters of enemies away from objectives or allies, while also setting them up for combinations of abilities from your own arsenal, or even your allies'. Rising directly into the air will no longer have an anti gravity duration, and will instead drop you and all enemies form the sky. Enemies dropped from the sky will ragdoll downwards, unable to attack and suffer knockdown when hitting the ground. Traverse range matches the default ability traverse range.

     Range- 5-15/10-20/20-25/25-30 m (starting range increasing at 1m per second up to max range)

     Energy Drain- 25/20/15/10 s (per second)

 

 

45 Energy: Ability 3- Orbit, lift all enemies within an effective area. Effected enemies will orbit around you to act as a human shield, these enemies cannot fire and become completely vulnerable to friendly fire and are removed from combat until the ability duration ends or they are killed by their allies. Enemy corpses will remain orbiting you to continue absorbing damage until the duration ends. This effect also moves with you, but will not lift additional enemies after the initial cast. This does not absorb all incoming damage, but rather uses enemies as human shield to block incoming damage if they orbit into the path of the incoming damage; in this way it does not make you invulnerable, but the more enemies effected, the higher the chance they will absorb damage against you.

          Note- This could be a huge issue visually, and so as a additional feature for convenience the enemies orbiting within your visual range, or even the visual range of allies will turn transparent, outlined by your energy color so that everyone can still see.

     Range- 5/6/8/10 m (effective range)

     Duration- 5/7/10/12 s (duration)

 

          Ability Mod- Dead Drop, when an effected enemy is killed, their corpse will no longer remain to absorb damage and will fall out of the effect and a new enemy may be lifted to take their place instead. Ability statistics match default ability statistics.

 

 

75 Energy: Ability 4- Black Star, lowering your head, you place your palms facing each other at chest level as you conjure a surge of energy that draws all enemies into you while crushing them into non-existence. This ability is channeled, and may be sustained overtime for crowd control as well as immense damage to clear a room. Enemies caught closest to your center suffer increased damage as well. You are vulnerable to incoming fire while this is active, so enemies outside of the effective area can still be a problem for you. Also, enemies pulled into can get caught on terrain and objects, and because of them they are crushed between your gravitational pull and the object blocking them and so they suffer x1.5 damage from this ability when stuck, matching the damage modifier for enemies caught closest to your center of gravity.

     Range- 10/15/20/25 m (effective range)

     Strength- 250/260/280/300 d (per second)

          - Enemies within 5m of you will suffer x1.5 damage from this ability

     Energy Drain- 30/25/20/15 s (per second)

     Misc.- 1 m- 1 s (enemies are pulled into you at a rate of 1m per second)

 

          Ability Mod- Dead Star, cancelling the channeling and pull effect, instead release a massive outward blast that ragdolls enemies within the effective area while causing them to suffer x25 damage. The blast has an innate gravitational radiation that lingers for 5 seconds after casting and repels incoming enemy fire.

 

     As you can tell this Frame in intended to hit very hard and sustain his abilities for long durations. It would be the first Frame of its kind in the way that he is intended to survive even end game content by use of abilities alone. You may have also noticed that with his Ability Modifiers he can combo Dispel Space with Black Star, Dead Star, or even Orbit and Dead Drop; while also capable of combining Dispel Space with ally abilities. He has mobility, crowd control, and high damage all wrapped into one Frame, balanced by his low health, shields, and just plain pathetic armor.

 

     So let's talk visuals.

          I was imagining a modern combat type appearance with a ballistics vest, , knee and elbow pads, combat boots, and hood, as well as a thigh holster. Obviously Frames don't wear clothing and are themselves a complete suit, but as with Frames such as Limbo that appear to wear a hat and a jacket, I feel this concept could be easily worked out. Also, the right side of his face would be completely blank, while the left side would have a set of three lights, color based on energy color, forming a triangle with a single, slightly larger light on top with the two slightly smaller lights below.

     As I said, Frames don't wear clothing so this concept could prove a bit challenging, but just as Hydroid looks like a pirate and Limbo looks as he does I feel this could be accomplished.

 

         Background- Zodiac was expelled out into the depths of space where he was absorbed/pulled into a black hole. He has since traversed space, seeking the collapse of other stars to find his way back home. The story mission to acquire his blueprint could be that Ordis or the Lotus pick up on a very faint signal out in the middle of space and you must use your arch wing to track the signal to its source. Once there you encounter a small star flickering and when you go to touch it, it explodes, sending you across space and into the Void. The second mission has you fight your way through the Void as Ordis or the Lotus tell you the signal has gotten very strong and you must escape the found to track it down. The third mission is an arch wing again and this time you track the signal back to the star that exploded only to find a massive black hole in its place with enemy forces closing in to examine it or draw form its power, etc... At the end of the third mission, you are informed that the signal has vanished  and watch as the black hole closes. The fourth mission has you follow the signal back to the Void for a sabotage mission, but when you pass through the portal where you would normally fight the Grustrag three, you instead come out into space surrounded by nothingness, its all pure black as far as the eye can see and you are floating there alone. You hear a distant voice and you move toward it to find a flickering star again. Once again, it explodes, but this stop the black hole it creates pulls you in. For the final mission you meet Zodiac with the prison of space he has been trapped in, fighting off phantasms of the infected and other enemies as Ordis and or the Lotus go in and out of communication trying to lead you back home. It becomes an escort mission through a sabotage mission and when you destroy the objective it creates a black hole that allows you and Zodiac to make it back to your orbiter. When you arrive you are rewarded with his blueprint.

   I hope I didn't miss anything. Let me know your thoughts on the concept. I love feedback.

Edited by (PS4)Burake
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This may just be one of the best Warframe concepts. I like that you can create portals and have massive cc. The only problem for Zodiac is that other Warframes will be shadowed by him as he can deal large amounts of cc. From what i am reading, Zodiac can control gravity. So lets spice things up eh? Let his 4th ability change the actual gravity ingame. That way enemies take fall dmg and is confused by the change of gravity (Warframes don't take fall dmg anyway so they are cool). Zodiac should also be able to change gravity for himself only. For example the enemies could be standing on the roof with Zodiac and he decides to change his gravity to stick to the wall. Things like that can change the battlefield and can be really effective at saving players from certain death.

 

Honestly that is just my opinion but the Warframe itself is amazing just by itself

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This may just be one of the best Warframe concepts! I like that you can create portals and have massive cc. The only problem for Zodiac is that other Warframes will be shadowed by him as he can deal large amounts of cc. From what i am reading, Zodiac can control gravity. So lets spice things up eh? Let his 4th ability change the actual gravity ingame. That way enemies take fall dmg and is confused by the change of gravity (Warframes don't take fall dmg anyway so they are cool). Zodiac should also be able to change gravity for himself only. For example the enemies could be standing on the roof with Zodiac and he decides to change his gravity to stick to the wall. Things like that can change the battlefield and can be really effective at saving players from certain death.

 

Honestly that is just my opinion but the Warframe itself is amazing just by itself

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