<?xml version="1.0"?>
<rss version="2.0"><channel><title>Update 40: The Vallis Undermind Latest Topics</title><link>https://forums.warframe.com/forum/2183-update-40-the-vallis-undermind/</link><description>Update 40: The Vallis Undermind Latest Topics</description><language>en</language><item><title>DE is Killing Warframe without even knowing it. Enemies nerfed to oblivion</title><link>https://forums.warframe.com/topic/1475401-de-is-killing-warframe-without-even-knowing-it-enemies-nerfed-to-oblivion/</link><description><![CDATA[<p>
	My Girlfriend and I have been playing Warframe for many years. The recent Changes brought in during the Jade Shadows enemies armor rebalancing and Now with the removal of Damage Attenuation made it feels like we all of a sudden started playing a totally different game where our Builds and Weapons became pretty much irrelevant. 
</p>

<p>
	So we embarked on a Test for 3 days we will play the whole game without ever shooting our weapons or using our abilities in an all contents. We will just parkour during missions in matchmaking 
</p>

<p>
	The both of us jumped into EDA and ETA with 2 random players the content was completed with ease as the other 2 players literally just kill everything in no time, never really needing our participation to win, in fact they did not even noticed that we had 1 or 2 kills maybe contributed by our equipped companion.
</p>

<p>
	You repeated this experiment in Archon Hunt, Neutracell, 30min Conjunction survival, Void Cascade and even Fragmented Bosses. never shooting or using our abilities and the other 2 players in matchmaking never struggled and even needed us to shoot or do anything  most of the time they only noticed at the end. 
</p>

<p>
	We recorded all of it, would like to maybe post it in a video on YouTube. Just worried it will start some drama in the community. We were very shocked by the result and been wondering whether this is what DE intend the game to be. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1475401</guid><pubDate>Tue, 04 Nov 2025 07:35:04 +0000</pubDate></item><item><title>Caches of 1K credits are bad rewards - how about decor instead?</title><link>https://forums.warframe.com/topic/1472538-caches-of-1k-credits-are-bad-rewards-how-about-decor-instead/</link><description><![CDATA[<p>
	This is a post-Narmer bounty, so 2K-5K credits is really, really insignificant. It would be less insulting to receive nothing at all. But given that that's not really an option, how about tossing a few of the more 'spammy' decor elements from Nightcap's Nursery into the mix? Things like box hedges, grass tufts, glow plants, or the assorted flowers. They wouldn't be the biggest rewards, but they'd probably be much better to receive than the somewhat offensive caches of minimal credits, and they'd alleviate decor farming a bit.
</p>
]]></description><guid isPermaLink="false">1472538</guid><pubDate>Sun, 19 Oct 2025 08:11:40 +0000</pubDate></item><item><title>Temporal Archemedea bug (Maybe)</title><link>https://forums.warframe.com/topic/1478342-temporal-archemedea-bug-maybe/</link><description><![CDATA[<p>
	So, i started playing WF again, after a good break away. And i've been grinding since i came ashore again, early November. So far, only minor bugs. Mostly inconsequential...<br />
	But today, after the weekly reset and new Nightwave quests, i get the "Do a deep archimedea, or a temp archimedea".<br />
	So first i check to see if i can do the deep. Alas... I've only grinded up to level 4 so far...<br />
	Then i go check the Temp one. I know i was a "Pizza Party" with them. Kaya is there, as she appears (I'm figuring) after you hit level 5 with the Hex !?<br />
	<br />
	I open her "Temporal Archimedea" and try to start it. But what ever i click on, gives me "Temporal Archimedea has to be unlocked..." and messages like this. When i click the button "UNLOCK" at search pulses, i hear a sound, like something activates... But it still says "5/5 Pulses"...<br />
	It tells me to put on a frame and weapons, one of 3... I can do that, as i have most the things it's asking for... At least one in each category... Yet, it does not register i have those things on. Frame and weapons.<br />
	<br />
	The only thing that seems to work, are the modifiers below... I can activate them, but then nothing...<br />
	<br />
	What the hell am i doing wrong? The info i'm finding online, to start this game mode, does not, in any way shape or form, adress this issue?<br />
	<br />
	What am i missing?<br />
	<br />
	Thanks.<br />
	<br />
	PS : Not entirely sure, if this post is in the right sub forum? Move it, if it isn't...
</p>
]]></description><guid isPermaLink="false">1478342</guid><pubDate>Mon, 08 Dec 2025 02:36:35 +0000</pubDate></item><item><title>Nora bugged vol 10</title><link>https://forums.warframe.com/topic/1478609-nora-bugged-vol-10/</link><description><![CDATA[<p>
	I cant seem to access nora or have her quests, i have checked the radio and navigation with no prompt to open her store.
</p>

<p>
	 
</p>

<p>
	i checked online and i saw that vol 10 came out at the end of october so it would be weird if it was over already in less than 2 months. 
</p>

<p>
	https://ibb.co/jPmDXnrk<br />
	https://ibb.co/35Dpnsnr<br />
	https://ibb.co/ht763mL
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1478609</guid><pubDate>Wed, 10 Dec 2025 11:50:35 +0000</pubDate></item><item><title>Temple Farm, Randomly Died 20 minutes in</title><link>https://forums.warframe.com/topic/1478608-temple-farm-randomly-died-20-minutes-in/</link><description><![CDATA[<p>
	Did pubs and we defended Flare for like 20 minutes. For some reason one of the guy's disconnects and then Flare RANDOMLY DIES and the mission failed?!?!? <br />
	<br />
	Can we get our rewards back or something, literally gave us the temple BP around round 18 or 21. I'm just livid right now. <br />
	<br />
	The other players were me <a contenteditable="false" data-ipshover="" data-ipshover-target="https://forums.warframe.com/profile/5491810-kinkajouprime/?do=hovercard" data-mentionid="5491810" href="https://forums.warframe.com/profile/5491810-kinkajouprime/" rel="">@KinkajouPrime</a><a contenteditable="false" data-ipshover="" data-ipshover-target="https://forums.warframe.com/profile/825503-lucidess/?do=hovercard" data-mentionid="825503" href="https://forums.warframe.com/profile/825503-lucidess/" rel="">@Lucidess</a><a contenteditable="false" data-ipshover="" data-ipshover-target="https://forums.warframe.com/profile/9414707-smog65/?do=hovercard" data-mentionid="9414707" href="https://forums.warframe.com/profile/9414707-smog65/" rel="">@Smog65</a>and some other person that disconnected, their stats didn't show up in the end screen. 
</p>

<p>
	Attached are images of the Failed screen:
</p>

<p>
	<a href="https://drive.google.com/file/d/1oU61NLsVS1uagLqNY2Bur-JhJOiy7xOD/view?usp=sharing" rel="external nofollow">https://drive.google.com/file/d/1oU61NLsVS1uagLqNY2Bur-JhJOiy7xOD/view?usp=sharing</a>
</p>

<p>
	<a href="https://drive.google.com/file/d/1QTuNZfsksvCx0UjhNwbxFRqqFnFBep6k/view?usp=sharing" rel="external nofollow">https://drive.google.com/file/d/1QTuNZfsksvCx0UjhNwbxFRqqFnFBep6k/view?usp=sharing</a>
</p>
]]></description><guid isPermaLink="false">1478608</guid><pubDate>Wed, 10 Dec 2025 11:42:58 +0000</pubDate></item><item><title>Equipping Augur mods on Mirage causes clones to not go transparent.</title><link>https://forums.warframe.com/topic/1470975-equipping-augur-mods-on-mirage-causes-clones-to-not-go-transparent/</link><description><![CDATA[<p>
	On the main build I use for Mirage, I have Augur Message equipped. I immediately noticed that the clones I got very used to seeing were suddenly different, come Vallis Undermind. I originally thought it may have been a weird interaction with Total Eclipse, and so started changing around some mods to see if anything might happen. When I was doing this, I realised that it was the Augur Message mod that was the cause of the issue. Mirage's clones began to behave properly once I took the mod off, and started misbehaving once I put the mod back on. 
</p>

<p>
	This interaction also carries over to the other Augur mods, I.E, Augur Secrets, and Augur Reach. 
</p>

<p>
	<img alt="6gZb8K9.png" class="ipsImage" data-ratio="44.08" height="506" width="1148" src="https://i.imgur.com/6gZb8K9.png" />
</p>

<p>
	This is my Mirage's build.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<img alt="KPWpqgU.png" class="ipsImage" data-ratio="56.25" height="1054" width="1920" src="https://i.imgur.com/KPWpqgU.png" />
</p>

<p>
	These are the clones (not transparent despite the weapons being so) with Augur Message on.
</p>

<p>
	 
</p>

<p>
	And these are the clones being properly transparent without an Augur mod on
</p>

<p>
	<img alt="xuoSpGc.png" class="ipsImage" data-ratio="56.25" height="1071" width="1920" src="https://i.imgur.com/xuoSpGc.png" />
</p>
]]></description><guid isPermaLink="false">1470975</guid><pubDate>Wed, 15 Oct 2025 16:25:07 +0000</pubDate></item><item><title>Love the Arbucep</title><link>https://forums.warframe.com/topic/1474366-love-the-arbucep/</link><description><![CDATA[<p>
	Now that the projectile speed is fixed in space, this thing's so much fun. Point somewhere approximating the general direction of enemies and fireworks happen. I kind of want a normal gun version of this thing now to spray homing missiles all over the place when the Arbucep's on cooldown.
</p>

<p>
	Modding it's kind of awkward since as soon as you start adding elemental damage it rapidly outweighs the normal "all elements" spread of explosions? Not much to be done about that with the limited selection of archgun mods I guess, but it's about the only thing I dislike (and honestly, in a practical sense, it's probably better that way anyways, in terms of tailoring against what you're fighting, but).
</p>
]]></description><guid isPermaLink="false">1474366</guid><pubDate>Sun, 26 Oct 2025 23:48:03 +0000</pubDate></item><item><title>Old Peace Challenge doesnt work</title><link>https://forums.warframe.com/topic/1478520-old-peace-challenge-doesnt-work/</link><description><![CDATA[<p>
	<span><span>According</span> <span>to</span> <span>the</span> <span>challenge</span>, <span>I'm</span> <span>supposed</span> <span>to</span> <span>do</span> <span>a</span> <span>spy</span> <span>mission</span>. <span>But</span> <span>no</span> <span>matter</span> <span>how</span> <span>many</span> <span>I</span> <span>do</span>, <span>I</span> <span>can't</span> <span>progress</span>; <span>it</span> <span>still</span> <span>says</span> <span>0</span>/<span>1</span>.</span>
</p>
]]></description><guid isPermaLink="false">1478520</guid><pubDate>Tue, 09 Dec 2025 18:31:32 +0000</pubDate></item><item><title>Vibration only partially works</title><link>https://forums.warframe.com/topic/1478575-vibration-only-partially-works/</link><description><![CDATA[<p>
	Hi, I'm running Linux on my computer, specifically using Bazzite. I know this may complicate things, but I do see the game is Steam Deck verified, so I thought I would still pass this info along. On my computer I play Warframe using a controller, because of wrist pain. I am using an Xbox Gamesir Pro 7 Wireless controller, but my issue occurs when wired or wireless. When I played Warframe on Windows I had to disable Steam Inpute in order to use my controller. I cannot use a contrller on Windows or LInux if Steam Input is enabled. The buttons don't really work and my joysticks go in all sorts of directions. My controller worked fine with Steam Input turned off on Windows. On Linux if I turn Steam Input off for Warframe, my controller <em>does </em>work, but rumble doesn't function properly. My Epitaph Prime doesn't rumble/vibrate when shot, when shooting a rapid fire gun it only rumbles for a second and then stops vibration/rumbling after a second, even if I am still firing the gun. I have researched this issue and it sounds like if I can turn on Steam Input, it will fix this issue, but I can't use my controller if I turn it on. Does anyone have any ideas on how I can fix this issue?
</p>

<p>
	 
</p>

<p>
	<br />
	<span style="white-space:pre-wrap;">Edit: I figured out a solution, I changed the Steam Input Profile to the Offical Steam Deck layout made by DE, the rumble on that one works, and it Mimics an Xbox layout.</span>
</p>
]]></description><guid isPermaLink="false">1478575</guid><pubDate>Wed, 10 Dec 2025 03:23:12 +0000</pubDate></item><item><title>Monarcierro Day of the Dead Syandana and Nokko cosmetic issue</title><link>https://forums.warframe.com/topic/1478574-monarcierro-day-of-the-dead-syandana-and-nokko-cosmetic-issue/</link><description><![CDATA[<p>
	This syandana does not connect to Nokko's back.
</p>

<p>
	<img alt="IlGlOWm.jpeg" class="ipsImage" data-ratio="56.25" height="1080" width="1920" src="https://i.imgur.com/IlGlOWm.jpeg" />
</p>
]]></description><guid isPermaLink="false">1478574</guid><pubDate>Wed, 10 Dec 2025 03:22:01 +0000</pubDate></item><item><title>When using Excalibur Umbra in a Steel Path cascade, occasionally abilities 1 and 2 become unusable for some reason. This cannot be removed by intentionally being knocked down, killing an Acolyte, or running into a Nullifier Bubble.</title><link>https://forums.warframe.com/topic/1478569-when-using-excalibur-umbra-in-a-steel-path-cascade-occasionally-abilities-1-and-2-become-unusable-for-some-reason-this-cannot-be-removed-by-intentionally-being-knocked-down-killing-an-acolyte-or-running-into-a-nullifier-bubble/</link><description><![CDATA[<p>
	When using Excalibur Umbra in a Steel Path cascade, occasionally abilities 1 and 2 become unusable for some reason.<br />
	This cannot be removed by intentionally being getting downed, killing an Acolyte, or running into a Nullifier Bubble.
</p>

<p>
	This issue is most evident when Corpus occupies Zariman.
</p>
]]></description><guid isPermaLink="false">1478569</guid><pubDate>Wed, 10 Dec 2025 02:20:51 +0000</pubDate></item><item><title>EOS bug</title><link>https://forums.warframe.com/topic/1478565-eos-bug/</link><description><![CDATA[<p>
	Playing as sevagoth, was downed and the portal closed as i died, respawned, ghost form was over the portal and game froze while respawning, stuck ingame in ghost form unable to move, just white screened.
</p>
]]></description><guid isPermaLink="false">1478565</guid><pubDate>Wed, 10 Dec 2025 01:51:02 +0000</pubDate></item><item><title>Old Peace Challenge Final message not recieved</title><link>https://forums.warframe.com/topic/1478526-old-peace-challenge-final-message-not-recieved/</link><description><![CDATA[<p>
	After the Focus School aptitude test, when I open
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			the final page of the glitches, the Text says 'I sent you something to your inbox'
		</p>
	</div>
</div>

<p>
	but I only recieved the normal aptitude rewards. Is that supposed to happen?
</p>
]]></description><guid isPermaLink="false">1478526</guid><pubDate>Tue, 09 Dec 2025 19:11:35 +0000</pubDate></item><item><title>Lich won&#x2019;t disappear</title><link>https://forums.warframe.com/topic/1478558-lich-won%E2%80%99t-disappear/</link><description><![CDATA[<p>
	I killed my lich but there was no option to vanquish them and they are no longer occupying a planet but he is still stealing from me and stoping me from getting a new adversary and in the codex it says he’s still active but he’s no where to be found what do I do?
</p>
]]></description><guid isPermaLink="false">1478558</guid><pubDate>Tue, 09 Dec 2025 23:49:03 +0000</pubDate></item><item><title>Cannot progress in The Old Peace challenge on WF page</title><link>https://forums.warframe.com/topic/1478519-cannot-progress-in-the-old-peace-challenge-on-wf-page/</link><description><![CDATA[<p>
	I've already done a challenge playthrough getting a lense, now im trying to do another run getting more lenses but it doesnt work. The challenge is "complete a disruption mission". I've done several different disruption missions, i've refreshed the page via the refresh button below the challenge, i've refreshed via browser refresh, i've logged out and back which sends me back to the challenge so i did it again and still not progressing. Nothing helps. Mommy!
</p>
]]></description><guid isPermaLink="false">1478519</guid><pubDate>Tue, 09 Dec 2025 18:30:30 +0000</pubDate></item><item><title>Railljack feedback about the missing tutorial</title><link>https://forums.warframe.com/topic/1478540-railljack-feedback-about-the-missing-tutorial/</link><description><![CDATA[<p>
	add to the free roam an option where you can trigger tutorial sub missions that guide and show how the railjack works for those that just crafted it and added to the node free roam tutorials.
</p>

<p>
	that would be the perfect node where a better explaination and showing the internal systems could be done.
</p>

<p>
	as well as like a simulacrum but for railjack.
</p>

<p>
	 hope this could be added. to make railjack begining a bit smoother and returning tenno that been a way a longer time that have railjack unlocked able to refresh how railjack works.
</p>
]]></description><guid isPermaLink="false">1478540</guid><pubDate>Tue, 09 Dec 2025 20:48:19 +0000</pubDate></item><item><title>Crafting feedback</title><link>https://forums.warframe.com/topic/1478355-crafting-feedback/</link><description><![CDATA[<p>
	Why is there a crafting limit on nonsensical things like Forma. AKA why can I only make one at a time. <br />
	<br />
	I understand DE wants us to buy them for Plat. That is fine. <br />
	<br />
	But can we possibly have the ability to make the crafting table make as many as we need. Either give them all their own timers or increase the craft time( and rush to complete cost) by 50% per additional craft up to say 5.<br />
	1 - 24hrs<br />
	2 - 36hrs<br />
	3 - 48hra<br />
	4 - 60hrs<br />
	5 - 72hrs<br />
	Maybe cap it at the time it takes to craft a Warframe. So any additional ones after 5 don't incur an increase in time or make 5 the limit. Players can still choose to pay to rush them<br />
	<br />
	I'm sure this has been asked and suggested in the past.
</p>
]]></description><guid isPermaLink="false">1478355</guid><pubDate>Mon, 08 Dec 2025 07:14:39 +0000</pubDate></item><item><title>Daikyu Prime Ormolu Skin Broken</title><link>https://forums.warframe.com/topic/1478536-daikyu-prime-ormolu-skin-broken/</link><description><![CDATA[<p>
	The Ormolu (PAID) skin on Daikyu Prime appears to have numerous, sloppy issues. It appears fine on the regular daikyu but not the prime version. Please address the following issues:
</p>

<p>
	 
</p>

<p>
	-The draw string appears non-functional; does not track hand movement.
</p>

<p>
	-The drawn arrow does not use the design from the skin. It looks like the prime version but without textures.
</p>

<p>
	-The quiver placement is off. It does not lay flat on the warframe's back.
</p>

<p>
	 
</p>

<p>
	Ps. The bugs I've taken the time to mention on here over the years are seldomly (if ever) addressed. Hopefully you can prove me wrong this time, DE.
</p>
]]></description><guid isPermaLink="false">1478536</guid><pubDate>Tue, 09 Dec 2025 20:06:53 +0000</pubDate></item><item><title>The Old Peace Pre-Update Site History of Tau Graph Bug</title><link>https://forums.warframe.com/topic/1478533-the-old-peace-pre-update-site-history-of-tau-graph-bug/</link><description><![CDATA[<p>
	Seems the graph under the « Forging a Path » that's showing answers based on schools is wrong, it's showing answers that definitely don't match the schools they're supposed to be from and the answers that are on the same X axis don't even seem to be answers to the same question, assuming an accidental [x][y] instead of [y][x] when reading from the answers list.
</p>

<p>
	 
</p>

<p>
	<img alt="2DQZBUz.png" class="ipsImage" data-ratio="57.96" height="488" width="842" src="https://i.imgur.com/2DQZBUz.png" />
</p>
]]></description><guid isPermaLink="false">1478533</guid><pubDate>Tue, 09 Dec 2025 19:55:22 +0000</pubDate></item><item><title>Physical size of Nikana, Dragon Nikana and Nikana Prime compared to newer weapons of the same category</title><link>https://forums.warframe.com/topic/1478494-physical-size-of-nikana-dragon-nikana-and-nikana-prime-compared-to-newer-weapons-of-the-same-category/</link><description><![CDATA[<p>
	While these 3 weapons are pretty old, and I understand that, they are pretty dinky and small compared to Skiajati, Syam and Zaw Nikanas. Please make them bigger to match the rest of the weapon category.
</p>
]]></description><guid isPermaLink="false">1478494</guid><pubDate>Tue, 09 Dec 2025 12:50:15 +0000</pubDate></item><item><title>FPS dropping</title><link>https://forums.warframe.com/topic/1478287-fps-dropping/</link><description><![CDATA[<p>
	Just today I started the game as usual but my game is doing something weird. The game starts as normal but my fps slowly drop from 60 to 50, to 40 and so on until they stopped at 12fps.
</p>

<p>
	I looked at my settings and they are unchanged so nothing turn on/off there, I made sure Warframe is using my graphics card and not my integrated gpu, Ikd what else to do.
</p>

<p>
	Yesterday the game was running fine and like I said at the beggining when I first open the game it runs at the usual (for me) 60 fps before dropping, what could be the problem.
</p>
]]></description><guid isPermaLink="false">1478287</guid><pubDate>Sun, 07 Dec 2025 14:22:28 +0000</pubDate></item><item><title>A Gravimag and a Orokin Catalyst missing</title><link>https://forums.warframe.com/topic/1478499-a-gravimag-and-a-orokin-catalyst-missing/</link><description><![CDATA[<p>
	Was about to Gravimag my Larkspur Prime but then it took my Gravimag and my only catalyst away without giving anything to me, nor increased capacity nor access to heavy gun usage, it happened while I was slow with internet and when I entered back those items were still missing
</p>
]]></description><guid isPermaLink="false">1478499</guid><pubDate>Tue, 09 Dec 2025 14:04:50 +0000</pubDate></item><item><title>Recoil is an unplayable FAIL in many cases.</title><link>https://forums.warframe.com/topic/1474574-recoil-is-an-unplayable-fail-in-many-cases/</link><description><![CDATA[<p>
	So what is really going on with recoil, post hotfix 40.0.4:
</p>

<p>
	I explored recoil, here in the open, and recorded it on the forum.  I learned all the many reasons why recoil needs to be fixed, and offer a map to work around it for now.
</p>

<p>
	In the end, my findings at these:
</p>

<p>
	* Players need to be allowed to hit what they are aiming at, just to play the game.<br />
	* Rate Of Fire increase has exponential negative effects on all recoil and a massive reduction of DPS.  You are just not hitting.<br />
	* Burning precious mod or arcane slots or an incarnon evolution just to play with a weapon is a negative game experience cutting DPS.  Tossing game mechanic errors into more mods to fix mistakes is bad game design.  Removing any recoil that a weapon has should be a player's option, not a requirement.<br />
	<br />
	My solution is this:<br />
	* ACCURACY needs to be completely removed from the players experience system wide.  A player's aiming skill level and practice are the ACCURACY.  I think the game code ACCURACY stat and system started out as the SKILL representation for an NPC that might have bled into the players through code reuse or a lack of personal, first-hand real-life experience.  Remove the accuracy mods from the game.  The RNG ACCURACY stat and system must be removed from all player weapons, full stop.<br />
	* Display the recoil stat for a weapon.<br />
	* Recoil needs to be separated from Rate of Fire.  Remove the silly climbing recoil effect from the rate of fire.  Fully automatic weapons float.  They do not climb to the sky.  The climbing idea is just not playable and absolutely nonsensical.<br />
	* Recoil Animations timing must complete with alignment to the rate of fire, even if it is a meme visual experience, to maintain the visual "feel" of the gun.<br />
	* Recoil Animation needs to demonstrate more "BACKWARDS" imagery to maintain the "feel" of the gun for the weapon's entertainment value in the same way that the sound or appearance provides entertainment value without preventing gameplay.  This effect should be connected to haptic feedback hardware options.<br />
	* Recoil reticle "rise" needs to be scaled and capped at a MAX of 1 meter, with the trigger held down, returning to zero within 1000ms.  This is to mean 1 meter from the zero aim point, the recoil rise effect will not increase above 1 meter distance from the aim point of the weapon type calibration scale range.  The calibration of recoil MAX needs to be calibrated to fit under a standard range for each weapon type as follows:<br />
	-&gt; Primary Rifles &amp; Machine Guns max recoil calibration scale of 1 meter at 50 meters.<br />
	-&gt; Primary Precision Rifles should have recoil removed completely.  Recoil is completely compensated with such weapons.<br />
	-&gt; Primary Shotguns &amp; Launchers &amp; Miscellaneous max recoil calibration scale of 1 meter at 25 meters.<br />
	-&gt; Primary Beams &amp; Bows/Crossbows need to have recoil removed.  Such weapons have zero recoil or maybe even negative recoil in my experience.<br />
	-&gt; Secondary Pistols &amp; Submachine Guns &amp; Shotguns &amp; Miscellaneous max recoil calibration scale of 1 meter at 25 meters.<br />
	-&gt; Secondary Beams &amp; Throwable should have recoil removed completely.<br />
	-&gt; Archguns max recoil calibration scale of 1 meter at 1000 meters.<br />
	* Scope/Zoom aiming sight pictures need clear designation of the recoil diamond in the reticle.<br />
	* Shotguns should have a spread stat for mods to increase the AOE pattern hit box size.  This replaces the idea of tag along use of negative ACCURACY.
</p>

<p>
	<br />
	Below is my list of tests that indicate if a weapon's recoil is generally not playable, and by how much the recoiled reticle is off target.  I have added the required amount of recoil reduction needed to mod out the recoil so that players can hit what they are shooting at.
</p>

<p>
	These are the conditions for my tests:
</p>

<p>
	1. I fired all of these weapons and measured the recoil of each weapon.<br />
	2. This is an empirical observation of the recoil changes currently in the game, as of hot fix 40.0.4 on a PC.  The opinion of a measurement is mine, observing the reticle movement.<br />
	3. The recoil value of 1 is the size of the reticle for measurements.<br />
	4. All weapons were tested using Nokko as the frame, without mods, in the Höllvania Courtyard.<br />
	5. The HUD scale was the default of 100, as this setting affects the observable reticle size.<br />
	6. The new recoil option setting used was "reticle"; this setting allowed measurement of recoil effect in relation to the reticle, target, and aim point.<br />
	7. The target was a brick-textured wall for contrast and line marks.<br />
	8. The measurements are given in reticle sizes moved away from the aim point with no configuration, meaning no mods on the weapon at all.<br />
	9. Recoil measurements over 1 reticle distance are a FAIL for game play.<br />
	10. Range to target is 30 meters.<br />
	11 A Grineer Lancer height is approximately 2 meters. This gives us 1/2 a Grineer Lancer of approximately 1 meter.  So center of body mass on a Grineer Lancer should land hits at the weapon type calibration range.<br />
	12 No Rate of Fire mods, arcane, or abilities used in testing.  All of these make recoil exponentially worse.<br />
	<br />
	To use the recoil mods effectively, aim at the ground in front of the enemy or at the enemy's feet, and hope and pray for RNG to land a head-shot. This is how you will need to play Warframe to hit your targets more often than not.  You will find many weapons actually do damage and are not as trashy as they first appear.  The reticle is just a suggestion, you can not trust it.<br />
	<br />
	Primary Rifles:<br />
	Name, Recoil, Playable, Required Recoil Reduction 15m, Required Recoil Reduction 30m, Opinion<br />
	ACCELTRA PRIME, 1.0, PASS, -50%, -50%,<br />
	ACCELTRA, 1.0, PASS, -50%, -50%,<br />
	AEOLAK, 2.5, FAIL, -50%, -60%,<br />
	ALTERNOX, 0.5, PASS, 0%, 0%,<br />
	AMBASSADOR, 1.0, PASS, 0%, 0%,<br />
	AX-52, 3.0, FAIL, -60%, -85%,<br />
	BASMU, 1.0, PASS, 0%, -50%,<br />
	BATTACOR, 0.25, PASS, 0%, 0%,<br />
	BAZA PRIME, 0.5, PASS, 0%, 0%,<br />
	BAZA, 0.5, PASS, 0%, 0%,<br />
	BOLTOR PRIME INCARNON, 1.0, PASS, 0%, 0%,<br />
	BOLTOR PRIME, 1.0, PASS, 0%, 0%,<br />
	BOLTOR, 1.0, PASS, 0%, 0%,<br />
	BRATON PRIME INCARNON, 4.0, FAIL, -85%, -85%,<br />
	BRATON PRIME, 0.5, PASS, 0%, 0%,<br />
	BRATON VANDAL, 0.5, PASS, 0%, 0%,<br />
	BRATON, 0.5, PASS, 0%, 0%,<br />
	BURSTON PRIME INCARNON, 0.5, PASS, 0%, 0%,<br />
	BURSTON PRIME, 2.0, FAIL, -50%, -60%,<br />
	BURSTON, 3.0, FAIL, -60%, -85%,<br />
	CODA HEMA, 2.5, FAIL, -50%, -60%,<br />
	DERA INCARNON, 1.0, PASS, 0%, -50%,<br />
	DERA VANDAL INCARNON, 1.0, PASS, 0%, -50%,<br />
	DERA VANDAL, 0.25, PASS, 0%, 0%,<br />
	DERA, 0.25, PASS, 0%, 0%,<br />
	EFV-5 JUPITER, 2.5, FAIL, -60%, -85%,<br />
	FULMIN PRIME, 2.0, FAIL, -50%, -60%,<br />
	FULMIN, 2.0, FAIL, -50%, -60%,<br />
	GOTVA PRIME, 1.5, FAIL, -50%, -50%,<br />
	GRAKATA, 3.0, FAIL, -85%, -85%,<br />
	HARPAK, 2.0, FAIL, 0%, -50%,<br />
	HEMA, 2.0, FAIL, 0%, -50%,<br />
	HIGASA, 1.0, PASS, 0%, -50%,<br />
	HIND, 1.5, FAIL, 0%, -50%,<br />
	KARAK WRAITH, 0.5, PASS, 0%, 0%,<br />
	KARAK, 0.5, PASS, 0%, 0%,<br />
	KUVA HIND, 1.5, FAIL, 0%, -50%,<br />
	KUVA KARAK, 1.0, PASS, 0%, 0%,<br />
	MK1-BRATON, 0.5, PASS, 0%, 0%,<br />
	MUTALIST QUANTA, 0.0, PASS, 0%, 0%,<br />
	PARACYST, 1.0, PASS, 0%, -50%,<br />
	PRISMA GRAKATA, 3.0, FAIL, -85%, -85%,<br />
	PRISMA TETRA, 1.0, PASS, 0%, -50%,<br />
	QUARTAKK, 4.0, FAIL, -85%, -85%,<br />
	QUELLOR, 2.5, FAIL, -50%, -60%,<br />
	SOMA PRIME INCARNON, 4.0, FAIL, -85%, -85%,<br />
	SOMA PRIME, 0.75, PASS, 0%, 0%,<br />
	SOMA, 0.75, PASS, 0%, 0%,<br />
	STAHLTA, 1.5, FAIL, 0%, -50%,<br />
	STRADAVAR PRIME, 1.0, PASS, 0%, -50%,<br />
	STRADAVAR, 1.0, PASS, 0%, -50%,<br />
	TELOS BOLTOR, 1.0, PASS, 0%, -50%,<br />
	TENET TETRA, 1.0, PASS, 0%, -50%,<br />
	TETRA, 1.0, PASS, 0%, -50%,<br />
	TIBERON PRIME, 1.0, PASS, 0%, 0%,<br />
	TIBERON, 1.0, PASS, 0%, 0%,<br />
	ZENITH, 1.0, PASS, 0%, -50%,
</p>

<p>
	Primary Machine Guns:<br />
	Name, Recoil, Playable, Required Recoil Reduction 15m, Required Recoil Reduction 30m, Opinion<br />
	GORGON WRAITH, 2.5, FAIL, -60%, -85%,<br />
	GORGON, 2.5, FAIL, -60%, -85%,<br />
	PRISMA GORGON INCARNON, 2.5, FAIL, -100%, -100%,<br />
	PRISMA GORGON, 2.5, FAIL, -60%, -85%,<br />
	RECONIFEX, 1.5, FAIL, 0%, -50%, Should have recoil removed - it is a sniper machine gun.<br />
	SUPRA VANDAL, 2.0, FAIL, -50%, -50%, Should have recoil removed - it is a laser gun.<br />
	SUPRA, 2.0, FAIL, -60%, -85%, Should have recoil removed - it is a laser gun.<br />
	TENORA PRIME, 0.5, PASS, 0%, 0%,<br />
	TENORA, 0.5, PASS, 0%, 0%,<br />
	TRUMNA PRIME, 3.0, FAIL, -85%, -85%,<br />
	TRUMNA, 3.0, FAIL, -85%, -85%,
</p>

<p>
	Primary Precision Rifle:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	ARGONAK, 1.5, FAIL, -50%,<br />
	BUZLOK, 3.0, FAIL, -85%,<br />
	CODA SPOROTHRIX, 0.75, PASS, -60%, AOE<br />
	DEX SYBARIS, 0.5, PASS, 0%,<br />
	GRINLOK, 0.25, PASS, 0%,<br />
	KOMOREX, 2.5, FAIL, -85%, AOE<br />
	KUVA CHAKKHURR, 3.0, FAIL, -100%, AOE<br />
	LANKA, 0.0, PASS, 0%,<br />
	LATRON PRIME INCARNON EXTENDED VOLLEY, 0.0, PASS, 0%, AOE<br />
	LATRON PRIME,  2.5, FAIL, -85%,<br />
	LATRON WRAITH INCARNON EXTENDED VOLLEY, 3.0, FAIL, -85%, AOE<br />
	LATRON WRAITH, 3.0, FAIL, -85%,<br />
	LATRON, 3.0, FAIL, -85%,<br />
	PERIGALE, 0.5, PASS, 0%,<br />
	PHENMORE INCARNON, 3.0, FAIL, -85%,<br />
	PHENMORE, 5.0, FAIL, -85%,<br />
	PRISMA GRINLOK, 0.1, PASS, 0%,<br />
	RUBICO PRIME, 1.0, PASS, -50%,<br />
	RUBICO, 1.0, PASS, -50%,<br />
	SNIPETRON VANDAL, 4.0, FAIL, -85%,<br />
	SNIPETRON, 3.0, FAIL, -60%,<br />
	SPOROTHRIX, 0.5, PASS, 0%, AOE<br />
	SYBARIS PRIME INCARNON, 3.0, FAIL, -85%, AOE<br />
	SYBARIS PRIME, 2.0, FAIL, -85%,<br />
	SYBARIS, 0.25, PASS, 0%,<br />
	VADARYA PRIME, 3.0, FAIL, -85%,<br />
	VECTIS PRIME, 3.0, FAIL, -85%,<br />
	VECTIS, 3.0, FAIL, -85%,<br />
	VELDT, 2.5, FAIL, -85%,<br />
	VULKAR WRAITH, 0.75, PASS, -60%,<br />
	VULKAR, 0.75, PASS, -60%,
</p>

<p>
	Primary Shotguns:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	ARCA PLASMOR, 3.0, FAIL, -85%,<br />
	ASTILLA PRIME, 3.0, FAIL, -85%,<br />
	ASTILLA, 3.0, FAIL, -85%,<br />
	BOAR INCARNON, 0.0, PASS, 0%, AOE Tether<br />
	BOAR PRIME INCARNON, 1.5, FAIL, -85%, AOE Tether<br />
	BOAR PRIME, 3.0, FAIL, -85%,<br />
	BOAR, 3.0, FAIL, -85%,<br />
	CEDO PRIME, 3.0, FAIL, -85%,<br />
	CEDO, 3.0, FAIL, -85%,<br />
	CODA BASSOCYST, 3.0, FAIL, -85%,<br />
	CORINTH PRIME, 5.0, FAIL, -85%,<br />
	CORINTH, 3.0, FAIL, -85%,<br />
	DRAKGOON, 5.0, FAIL, -100%,<br />
	EXERGIS, 5.0, FAIL, -85%,<br />
	FELARX INCARNON, 5.0, FAIL, -85%,<br />
	FELARX, 3.0, FAIL, -85%,<br />
	HEK, 5.0, FAIL, -100%,<br />
	KOHM, 0.25, PASS, 0%,<br />
	KUVA DRAKGOON, 5.0, FAIL, -100%,<br />
	KUVA HEK, 5.0, FAIL, -100%,<br />
	KUVA KOHM, 0.25, PASS, 0%,<br />
	KUVA SOBEK, 1.0, PASS, -60%,<br />
	MK1-STRUN, 2.5, FAIL, -85%,<br />
	RAUTA, 3.0, FAIL, -85%,<br />
	SANCTI TIGRIS, 1.75, FAIL, -85%,<br />
	SOBEK, 2.0, FAIL, -85%,<br />
	STEFLOS, 2.0, FAIL, -85%,<br />
	STRUN PRIME INCARNON, 3.0, FAIL, -85%,<br />
	STRUN PRIME, 3.0, FAIL, -85%,<br />
	STRUN WRAITH, 3.0, FAIL, -85%,<br />
	STRUN, 3.0, FAIL, -85%,<br />
	TENET ARCA PLASMOR, 2.5, FAIL, -85%,<br />
	TIGRIS PRIME, 1.5, FAIL, -85%,<br />
	TIGRIS, 1.75, FAIL, -85%,<br />
	VAYKOR HEK, 5.0, FAIL, -100%,
</p>

<p>
	Primary Beams:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	AMPREX, 0.0, PASS, 0%,<br />
	CODA SYNAPSE, 0.0, PASS, 0%,<br />
	CONVECTRIX, 0.0, PASS, 0%,<br />
	FLUX RIFLE, 0.0, PASS, 0%,<br />
	GLAXION VANDAL, 0.0, PASS, 0%,<br />
	GLAXION, 0.0, PASS, 0%,<br />
	IGNIS WRAITH, 0.0, PASS, 0%,<br />
	IGNIS, 0.0, PASS, 0%,<br />
	PHAGE, 0.0, PASS, 0%,<br />
	PHANTASMA PRIME, 0.0, PASS, 0%,<br />
	PHANTASMA, 0.0, PASS, 0%,<br />
	QUANTA VANDAL, 0.0, PASS, 0%,<br />
	QUANTA, 0.0, PASS, 0%,<br />
	SYNAPSE, 0.0, PASS, 0%,<br />
	TENET FLUX, 0.25, PASS, -50%,<br />
	TENET GLAXION, 0.25, PASS, -50%,
</p>

<p>
	Primary Bows/Crossbows:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	ATTICA, 1.0, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	CERNOS PRIME, 0.5, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	CERNOS, 0.5, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	CINTA, 0.25, PASS, 0%, Needs to have recoil removed - this is a bow - not a gun<br />
	DAIKYU PRIME, 0.5, PASS, 0%, Needs to have recoil removed - this is a bow - not a gun<br />
	DAIKYU, 1.0, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	DREAD INCARNON, 0.5, PASS, 0%, AOE Needs to have recoil removed - this is a bow - not a gun<br />
	DREAD, 0.5, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	EVENSONG, 0.5, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	KUVA BRAMMA, 0.5, PASS, -50%, AOE Needs to have recoil removed - this is a bow - not a gun<br />
	LENZ, 0.25, PASS, 0%, AOE Needs to have recoil removed - this is a bow - not a gun<br />
	MK1-PARIS, 0.5, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	MUTALIST CERNOS, 1.0, PASS, -50%, AOE Needs to have recoil removed - this is a bow - not a gun<br />
	NAGANTAKA PRIME, 1.5, FAIL, -60%, Needs to have recoil removed - this is a bow - not a gun<br />
	NAGANTAKA, 1.5, FAIL, -60%, Needs to have recoil removed - this is a bow - not a gun<br />
	NATARUK, 2.0, FAIL, -85%, Needs to have recoil removed - this is a bow - not a gun<br />
	PARIS PRIME INCARNON, 1.25, FAIL, -85% Needs to have recoil removed - this is a bow - not a gun<br />
	PARIS PRIME, 1.25, FAIL, -85% Needs to have recoil removed - this is a bow - not a gun<br />
	PARIS, 1.0, PASS, -60%, Needs to have recoil removed - this is a bow - not a gun<br />
	PRISMA LENZ, 0.75, PASS, -50%, AOE Needs to have recoil removed - this is a bow - not a gun<br />
	PROCOSCIS CERNOS, 0.5, PASS, -50%, AOE Needs to have recoil removed - this is a bow - not a gun<br />
	RAKTA CERNOS, 0.5, PASS, -50%, Needs to have recoil removed - this is a bow - not a gun<br />
	ZHUGE PRIME, 3.0, FAIL, -85%, Needs to have recoil removed - this is a bow - not a gun<br />
	ZHUGE, 2.5, FAIL, -85%, Needs to have recoil removed - this is a bow - not a gun
</p>

<p>
	Primary Launchers:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	BUBONICO, 0.5, PASS, -60%,<br />
	CARMINE PENTA, 0.0, PASS, 0%, AOE This gun NEEDS a huge rework!<br />
	KUVA OGRIS, 2.5, FAIL, -85%, AOE<br />
	KUVA TONKOR, 2.5, FAIL, -85%, AOE This gun NEEDS an aim rework!<br />
	KUVA ZARR, 4.0, FAIL, -85%, AOE<br />
	OGRIS, 0.5, PASS, -50%, AOE<br />
	PENTA, 0.0, PASS, 0%, AOE This gun NEEDS a huge rework!<br />
	PURGATOR 1, 4.0, FAIL, -85%, AOE<br />
	SECURA PENTA, 0.0, PASS, 0%, AOE This gun NEEDS a huge rework!<br />
	SHEDU, 1.0, PASS, 0%, AOE<br />
	TENET ENVOY, 3.0, FAIL, -85%, AOE <br />
	TONKOR, 2.0, FAIL, -85%, AOE This gun NEEDS an aim rework!<br />
	TORID INCARNON, 0.5, PASS, 0%, AOE<br />
	TORID, 4.0, FAIL, -85%, AOE This gun mode NEEDS an aim rework!<br />
	ZARR, 1.0, PASS, -60%, AOE This gun NEEDS an aim rework!
</p>

<p>
	Primary Miscellaneous:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	AFENTIS, 5.0, FAIL, -85%, AOE<br />
	FERROX, 1.5, FAIL, -60%, AOE<br />
	JAVLOK, 1.5, FAIL, -60%, AOE<br />
	MITER INCARNON, 1.0, PASS, -60%, AOE<br />
	MITER, 0.0, PASS, 0%,<br />
	OPTICOR VANDAL, 0.0, PASS, 0%, AOE<br />
	OPTICOR, 0.0, PASS, 0%, AOE<br />
	PANTHERA PRIME, 0.25, PASS, 0%, AOE horizontal plane<br />
	PANTHERA, 0.0, PASS, 0%, AOE horizontal plane<br />
	SCOURGE PRIME, 0.5, PASS, 0%, AOE<br />
	SCOURGE, 0.5, PASS, 0%, AOE<br />
	SIMULOR, 0.1, PASS, 0%, AOE<br />
	SYNOID SIMULOR, 0.1, PASS, 0%, AOE<br />
	TENET FERROX, 1.5, FAIL, -60%,<br />
	THORNBAK, 1.5, FAIL, -60%,<br />
	VERMISPLICER, 0.0, PASS, 0%, AOE Tethers
</p>

<p>
	Secondary Pistols:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	AKBOLTO PRIME, 1.5, FAIL, -60,<br />
	AKBOLTO, 1.75, FAIL, -60,<br />
	AKJAGARA PRIME, 2.5, FAIL, -85%,<br />
	AKJAGARA, 0.5, PASS, 0%,<br />
	AKLATO, 1.0, PASS, -50%,<br />
	AKLEX PRIME, 5.0, FAIL, -100%,<br />
	AKLEX, 5.0, FAIL, -100%,<br />
	AKMAGNUS PRIME, 1.75, FAIL, -60%,<br />
	AKMAGNUS, 1.75, FAIL, -60%,<br />
	AKVASTO PRIME, 3.0, FAIL, -85%,<br />
	AKVASTO, 1.75, FAIL, -60%,<br />
	ARCA SCISCO, 5.0, FAIL, -100%,<br />
	ATHODAI, 2.0, FAIL, -50%,<br />
	BOLTO, 1.5, FAIL, -60%,<br />
	CODA TYSIS, 2.0, FAIL, -60%,<br />
	DUAL CODA TORXICA, 0.75, PASS, 0%,<br />
	DUAL TOXOCYST INCARNON EVOLVED RELOADER, 0.1, PASS, -50%,<br />
	DUAL TOXOCYST, 4.0, FAIL, -85%,<br />
	EFV-8 MARS, 3.0, FAIL, -85%,<br />
	KNELL PRIME, 2.0, FAIL, -60%,<br />
	KNELL, 2.0, FAIL, -60%,<br />
	KRAKEN, 3.0, FAIL, -85%<br />
	KUVA KRAKEN, 5.0, FAIL, -100%,<br />
	KUVA SEER, 1.5, FAIL, -50%,<br />
	LAETUM INCARNON RAPID WRATH, 3.0, FAIL, -85%, AOE<br />
	LAETUM, 5.0, FAIL, -100%,<br />
	LATO VANDAL INCARNON EXACT PENEANCE, 1.5, FAIL, -50%,<br />
	LATO VANDAL, 1.0, PASS, -50%,<br />
	LATO, 1.0, PASS, -50%,<br />
	LEX PRIME INCARNON READY RETALIATION, 3.0, FAIL, -85%, AOE<br />
	LEX PRIME, 4.0, FAIL, -85%,<br />
	LEX, 3.0, FAIL, -85%,<br />
	MAGNUS PRIME, 4.0, FAIL, -100%,<br />
	MAGNUS, 4.0, FAIL, -100%,<br />
	MARELOK, 4.0, FAIL, -85%,<br />
	PANDERO PRIME, 4.0, FAIL, -85%,<br />
	PANDERO, 4.0, FAIL, -85%,<br />
	PLINX, 0.1, PASS, 0%,<br />
	SEER, 2.0, FAIL, -60%,<br />
	SEPULCRUM, 3.0, FAIL, -85%, AOE Marked Targets<br />
	SICARUS PRIME INCARNON RAPID REINFORCMENT, 1.5, FAIL, -60%,<br />
	SICARUS PRIME, 1.5, FAIL, -60%,<br />
	SICARUS, 3.0, FAIL, -85%,<br />
	TELOS AKBOLTO, 1.5, FAIL, -60%,<br />
	TENET PLINX, 0.1, PASS, 0%,<br />
	TENET SPIREX, 4.0, FAIL, -100%<br />
	TYSIS, 2.0, FAIL, -60%,<br />
	VASTO PRIME INCARNON AWAKENED READYNESS, 12.0, FAIL, -100%,<br />
	VASTO PRIME, 3.0, FAIL, -100%,<br />
	VASTO, 3.0, FAIL, -100%,<br />
	VAYKOR MARELOK, 5.0, FAIL, -100%,<br />
	VESPER 77, 4.0, FAIL, -85%,<br />
	ZAKTI PRIME, 4.0, FAIL, -85%,<br />
	ZAKTI, 10.0, FAIL, -100%,<br />
	ZYLOK PRIME INCARNON RAPID REINFORCMENT, 3.0, FAIL, -85%, AOE<br />
	ZYLOK PRIME, 1.5, FAIL, -60%,<br />
	ZYLOK, 1.5, FAIL, -60%,<br />
	ZYMOS, 2.0, FAIL, -85%, AOE
</p>

<p>
	Secondary Submachine Guns:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	AFURIS PRIME, 0.75, PASS, 0%,<br />
	AFURIS, 0.75, PASS, 0%,<br />
	AKARIUS PRIME, 6.0, FAIL, -100%,<br />
	AKARIUS, 6.0, FAIL, -100%,<br />
	AKSOMATI PRIME, 0.75, PASS, 0%,<br />
	AKSOMATI, 0.75, PASS, 0%,<br />
	AKSTILETTO PRIME, 1.0, PASS, -50%,<br />
	AKSTILETTO, 1.0, PASS, -50%,<br />
	AKZANI, 0.5, PASS, 0%,<br />
	CESTRA INCARNON RAPID REINFORCMENT, 2.0, FAIL, -85%,<br />
	CESTRA, 2.5, FAIL, -85%,<br />
	CYANEX, 3.0, FAIL, -85%, AOE Ricochet and homing<br />
	DEX FURIS, 1.0, PASS, 0%,<br />
	DUAL CESTRA, 6.0, FAIL, -85%,<br />
	FURIS INCARNON EXECUTIONER'S FORTUNE, 0.5, PASS, 0%,<br />
	FURIS, 0.5, PASS, 0%,<br />
	KUVA TWIN STUBBAS, 6.0, FAIL, -100%,<br />
	MK1-FURIS, 0.25, PASS, 0%,<br />
	PRISMA TWIN GREMLINS, 1.5, FAIL, -50%,<br />
	QUATZ, 4.0, FAIL, -85%,<br />
	RIOT-848, 0.25, PASS, 0%,<br />
	SECURA DUAL CESTRA, 3.5, FAIL, -85%,<br />
	STUBBA, 3.5, FAIL, -85%,<br />
	TENET DIPLOS, 2.0, FAIL, -60%,<br />
	TWIN GRAKATAS, 0.5, PASS, 0%,<br />
	TWIN GREMLINS, 0.75, PASS, -50%,<br />
	TWIN VIPERS WRAITH, 1.0, PASS, 0%,<br />
	TWIN VIPERS, 1.0, PASS, 0%,<br />
	VELOX PRIME, 2.0, FAIL, -60%,<br />
	VELOX, 2.5, FAIL, -85%,<br />
	VIPER WRAITH, 1.0, PASS, -85%,<br />
	VIPER, 1.0, PASS, -85%,
</p>

<p>
	Secondary Shotguns:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	AKBRONCO PRIME, 5.0, FAIL, -100%,<br />
	AKBRONCO, 5.0, FAIL, -100%,<br />
	BRAKK, 6.0, FAIL, -100%,<br />
	BRONCO PRIME INCARNON EXTENDED VOLLEY, 4.0, FAIL, -100%,<br />
	BRONCO PRIME, 5.0, FAIL, -100%,<br />
	BRONCO, 5.0, FAIL, -100%,<br />
	DETRON, 1.0, PASS, 0%,<br />
	EUPHONA PRIME, 2.5, FAIL, -60%, AOE<br />
	KOHMAK, 0.1, PASS, 0%,<br />
	KUVA BRAKK, 6.0, FAIL, -100%,<br />
	MARA DETRON, 5.0, FAIL, -100%,<br />
	PYRANA PRIME, 5.0, FAIL, -100%,<br />
	PYRANA, 5.0, FAIL, -100%,<br />
	TENET DETRON, 1.0, PASS, 0%,<br />
	TWIN KOHMAK, 1.0, PASS, 0%,<br />
	TWIN ROGGA, 4.0, FAIL, -85%,
</p>

<p>
	Secondary Beam:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	ATOMOS INCARNON, 4.0, FAIL, -85%, AOE<br />
	ATOMOS, 0.0, PASS, 0%, AOE Chain Tether<br />
	CATABOLYST, 0.25, PASS, 0%,<br />
	CODA CATABOLYST, 0.5, PASS, 0%,<br />
	CYCRON, 0.0, PASS, 0%,<br />
	EMBOLIST, 0.0, PASS, 0%, AOE<br />
	GAMMACOR, 0.0, PASS, 0%,<br />
	KUVA NUKOR, 0.0, PASS, 0%,<br />
	NUKOR, 0.0, PASS, 0%,<br />
	OCUCOR, 0.0, PASS, 0%, AOE Tether On Kill<br />
	SPECTRA VANDAL, 0.0, PASS, 0%,<br />
	SPECTRA, 0.0, PASS, 0%,<br />
	SYNOID GAMMACOR INCARNON, 0.0, PASS, 0%, AOE Group<br />
	SYNOID GAMMACOR, 0.0, PASS, 0%, AOE<br />
	TENET CYCRON, 0.0, PASS, 0%,
</p>

<p>
	Secondary Throwable:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	AEGRIT, 0.25, PASS, 0%, AOE On Detonation<br />
	CANTARE, 0.0, PASS, 0%,<br />
	CASTANAS, 0.0, PASS, 0%, AOE On Detonation<br />
	CODA POX, 0.0, PASS, 0%,<br />
	DESPAIR INCARNON, 0.0, PASS, 0%, AOE<br />
	DESPAIR, 0.0, PASS, 0%,<br />
	FUSILAI, 0.0, PASS, 0%,<br />
	HIKOU PRIME, 0.0, PASS, 0%,<br />
	HIKOU, 0.0, PASS, 0%,<br />
	KUNAI INCARNON, 0.0, PASS, 0%,<br />
	KUNAI, 0.0, PASS, 0%,<br />
	MK1-KUNAI, 0.0, PASS, 0%,<br />
	POX, 0.0, PASS, 0%,<br />
	SANCTI CASTANAS, 0.0, PASS, 0%, AOE On Detonation<br />
	SPIRA PRIME, 0.0, PASS, 0%,<br />
	SPIRA, 0.0, PASS, 0%,<br />
	STATICOR, 0.0, PASS, 0%, AOE<br />
	TALONS, 0.0, PASS, 0%, AOE On Detonation
</p>

<p>
	Secondary Miscellaneous:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	ACRID, 0.25, PASS, 0%,<br />
	ANGSTRUM INCARNON, 7.0, FAIL, -100%, AOE Ricochet<br />
	ANGSTRUM, 7.0, FAIL, -100%, AOE<br />
	BALLISTICA PRIME, 1.0, PASS, -60%,<br />
	BALLISTICA, 1.0, PASS, -60%,<br />
	CATCHMOON, 6.0, FAIL, -100%,<br />
	EPITAPH PRIME, 4.0, FAIL, -85%,<br />
	EPITAPH, 4.0, FAIL, -85%,<br />
	GAZE, 0.0, PASS, 0%,<br />
	GRIMOIRE, 1.0, PASS, -60%, AOE ALT Fire<br />
	HYSTRIX PRIME, 1.5, FAIL, -60%,<br />
	HYSTRIX, 1.0, PASS, 0%,<br />
	KOMPRESSA PRIME, 2.0, FAIL, -60%<br />
	KOMPRESSA, 2.0, FAIL, -60%<br />
	KULSTAR, 10.0, FAIL, -100%,<br />
	ONOS INCARNON RAPID WRATH, 3.0, FAIL, -60%, AOE<br />
	ONOS, 0.5, PASS, 0%,<br />
	PRISMA ANGSTRUM INCARNON, 10.0, FAIL, -100%, AOE<br />
	PRISMA ANGSTRUM, 10.0, FAIL, -100%, AOE<br />
	RAKTA BALLISTICA, 1.0, PASS, -60%, AOE<br />
	RATTLEGUTS, 4.0, FAIL, -100%,<br />
	SCYOTID, 1.0, PASS, 0%, AOE Web<br />
	SONICOR, 0.0, PASS, 0%, AOE<br />
	SPORELACER, 6.0, FAIL, -100%, AOE<br />
	STUG, 0.0, PASS, 0%, AOE<br />
	TOMBFINGER, 6.0, FAIL, -100%,
</p>

<p>
	Archguns:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	ARBUCEP, 1.0, PASS, 0%, AOE<br />
	CORTEGE, 0.2, PASS, 0%,<br />
	CORVAS PRIME, 0.75, PASS, 0%, <br />
	CORVAS, 0.75, PASS, 0%, <br />
	CYNGAS, 0.5, PASS, 0%,<br />
	DUAL DECURION, 0.5, PASS, 0%,<br />
	FLUCTUS, 5.0, FAIL, -100%, AOE<br />
	GRATTLER, 2.5, FAIL, -100%, AOE<br />
	IMPERATOR VANDAL, 0.1, PASS, 0%,<br />
	IMPERATOR, 0.1, PASS, 0%,<br />
	KUVA AYANGA, 2.0, FAIL, -50%, AOE<br />
	KUVA GRATTLER, 3.0, FAIL, -100%, AOE<br />
	LARKSPUR PRIME, 0.5, PASS, 0%, AOE Tether<br />
	LARKSPUR, 0.5, PASS, 0%, AOE Tether<br />
	MANDONEL, 0.1, PASS, 0%,<br />
	MAUSOLON, 4.0, FAIL, -100%,<br />
	MORGHA, 5.0, FAIL, -100%,<br />
	PHAEDRA, 0.25, PASS, 0%,<br />
	PRISMA DUAL DECURION, 1.0, PASS, 0%,<br />
	VELOCITUS, 3.0, FAIL, -100%,<br />
	<br />
	Miscellaneous:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	Tranq Rifle, 1.5, FAIL, Not Possible, Needs to have recoil removed<br />
	<br />
	Exalted Weapons:<br />
	Name, Recoil, Playable, Required Recoil Reduction, Opinion<br />
	Dante's Noctua, 1.0, PASS, 0%, Needs to have recoil removed - this is a magic book - not a gun
</p>
]]></description><guid isPermaLink="false">1474574</guid><pubDate>Tue, 28 Oct 2025 14:58:13 +0000</pubDate></item><item><title>Orowyrm Grapple Kills on Impact</title><link>https://forums.warframe.com/topic/1478465-orowyrm-grapple-kills-on-impact/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	I've taken down regular-difficulty Orowyrm three times now, but after going back this update, I had an issue in the boss battle. Orbs were working, barrier was working, wyrmlings were dying, but after getting about halfway up the wyrm, my grapple would drag me hundreds of meters in a random direction, as if the momentum was bugged. I'd still grapple the next point, but I'd swing to it over the course of 3-6 seconds (it sent me some distance away) and it would kill me on impact with the grappling point. The death bell ringing as I slammed my forehead into the wyrm had me cackling but I ended up retrying it until my lives ran out. I'll go back into Duviri to see if it repeats soon.
</p>

<p>
	Anyone ever have this happen with the grapple points? 100% sure the electric wall and orbs weren't involved; the death was immediate as I reached the grappling point.
</p>
]]></description><guid isPermaLink="false">1478465</guid><pubDate>Tue, 09 Dec 2025 07:23:35 +0000</pubDate></item><item><title>Isolation Vault bounties really buggy</title><link>https://forums.warframe.com/topic/1478461-isolation-vault-bounties-really-buggy/</link><description><![CDATA[<p>
	Is it just me or do the Isolation vault bounties barely work?  Today I had several bugs with them making them nearly unplayable and it's not the first time, I remember when I first played them a couple of years ago they kept breaking so I shelved them for a long time, today I was close to finally finishing the grind in them but they kept breaking again.
</p>

<p>
	Several examples that happened early on is thew wyrm bait part of the mission, they would just never spawn and you'd never see them on the map.
</p>

<p>
	Another one that happened later today is when Loid goes around firing up the towers he just got stuck soft locking the mission.
</p>

<p>
	And just now I beat the mission and the escape things out never opened so you couldn't leave.  I thought maybe you could manually escape but it turns out the normally way in actually closes, so i had to abort.
</p>

<p>
	 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">1478461</guid><pubDate>Tue, 09 Dec 2025 06:44:09 +0000</pubDate></item></channel></rss>
