I dont think it's intentional. When you look at the arsenal stats page, adding multishot increases the damage of the weapon for both the hitscan and the AoE portion. However in the real world testing, you get 2 hitscans but 1 explosion. You may think just like beams, the explosion does extra damage to compensate, but it does not. Meanwhile something like the laetum which is similar but has projectiles that AoE on contact, they would instead explode on each hit as intended. As a side point,