When your combo timer expires, your combo is reduced entirely to its initial value. This can be circumvented by using a heavy attack, even if it doesn't hit anything - efficiency will still be applied, and saves the combo count. However - having to use a heavy attack to keep your combo up is entirely counter-intuitive and cumbersome. The experience could be streamlined by just applying Combo Efficiency any time the combo would expire. I propose this more streamlined way of handl
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