hi, im on PC and on the EU region, normally i get around 33ms ping. i have gigabit fiber networking that's insanely stable.
so why in the unholy clem do i get matchmade with hosts that net me and the rest of the non-host players a consistent 1.6 SECONDS of ping... on an alert nonetheless (the tenno united 3 forma alert).
in my opinion, DE should do the following:
>fix the matchmaking ping limit since it's clearly not working
>add a way for players that have bad
This is more of a DE thing than specific to network setup; from the game's perspective, it could just treat all players as client instead of one host and there's your dedicated server setup (it in fact does this for relays and hubs already). The mission types don't particularly matter to the net code in that regard, they're agnostic and just transmit data regardless of what the objective is. It's not holding big projects hostage or preventing anything.
If they moved to a purely dedicated