This is more of a DE thing than specific to network setup; from the game's perspective, it could just treat all players as client instead of one host and there's your dedicated server setup (it in fact does this for relays and hubs already). The mission types don't particularly matter to the net code in that regard, they're agnostic and just transmit data regardless of what the objective is. It's not holding big projects hostage or preventing anything. If they moved to a purely dedicated
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