TLDR GUIDE: Read the stuff in bold: I get it, we're all busy. I won't take it personally.
Problem Statement: Enemies do not scale appropriately with level, weapons have to brute force through insane armor leading to CC (CheeseyCheeto) effects to allow players to more easily dispatch enemies. The gameplay loop is as follows.
Low Level Enemies: Die to AOE auras or ez nukes (ember, rhino, etc) (0-30)
Mid Level Enemies: Die to AOE auras or ez nukes (30-50)
High Level Enemies: D