I want to suggest a slight rework to Fissure-Missions. Its not about the gameplay itself, that is fine imo.   What i want to adress is the variation of available missions in regards to enemylevel (and nodes)   The current Problem: i simply dont want to play Lith/Meso fissures for example because the enemy level is so low, its beyond boring even with unmodded frames always the same Tilesets for same missions: Neo-Defense seems to always be either the Map in t