We decided to rework Blade Storm after almost a full year of the same themed feedback showing up. We often heard and experienced a power that doesn't allow for player participation beyond pressing 4 once and waiting. We have been increasingly committed to participatory powers (especially ultimates) and focused on emphasizing that for Blade Storm. Blade Storm Changes:
Blade Storm now has a new 'Mark Enemy' mode that is activated when you hit 4. Ash enters target mode, which you can freely
I'm from Argentina. I am not actually looking to work in DE, my area of expertise is mostly theoretical. I have very limited programming or modelling skills/knowledge. I'm just savvy about general basic game design and mechanics (triggers, interactions, etc). I do have some experience in game balancing since I worked as "advisor" for a few friends who wanted to release indie games (none of them went into market but they were very playable).
A condensed version of it:
For my design ap