Nazrethim

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About Nazrethim

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  1. What do we need? Infested pit fights in relays. Why?

    Could fit on Maroo's Bazar, as she's independent, likes making some fast cash and doesn't really care what the Lotus has to say, or anyone else for that matter.
  2. -SPOILER- The Quills

    First: the Quill at Cetus is Onkko, they guy you actually try to help Saya locate, unsuccessfully. He's the one who left the shards, and the stone fishes. Onkko was an historian. Then he found the Quills and became one. Why didn't he sent you an invite to his lair or why he so readily gives you an Amp and guides you during the Eidolon fights? Because the Quills see time in a non-linear way. To Onkko you already have the conversation, he already knows you will find your way to his hideout. And he knows you will need an Amp and so he has it prepared for you to arrive.
  3. You can't make the combo useless. Nuff said. And the problem is they need to fix the slide = dash combo distance boost. That player is avoiding hitting the attack key to get stuck in the slow final slash. I would conssider that a skill acquired. No. Ash has the "luxury" of having his two offensive abilities being completely useless. Let him keep a niche damage at least. What about making Hemhorrage a fixed 5dmg per sec for 3s bleed and working on all weapons with Slash on them, and buff Shuriken and Blade Storm to be actually useful? Like BS dealing the same damage of every other nuke in the mode or Shuriken dealing at least the same damage of a Kunai instead of half? I've been pestering DE about it since the Conclave stances got released xD
  4. please mark the eidolons on the map

    I don't think a marker is necesary. Though I think the marker we put on the enemies (or terrain) shouldn't dissapear when the Eidolon teleports away.
  5. Just Curious.

    No. The slam radius is the same as other melee weapons like Heavy Blades, Hammers, etc. Considering you killed him despite being knocked down and from a fair distance I would say it was a server hicup. Ash's passive is called "Hemorrhage". And it's the only offensive bonus he has, as Shuriken and Bladestorm are completely useless due to low damage and shody mechanics. Rather make it apply to all melee weapons that have Slash. The only reason you see Ash players with Nikanas is because the passive doesn't affect any other weapon and as I said it's the only offensive boon he has. Yeah. that's a bugger that rarely gets complaints. Exalted Blade is close to it. Swordwhips trade radius for range (you can essentially sideroll out of it if you see the user starting the combo). Yeah. Offhand and Dual wield melee being just as good as equiped melee makes no sense.
  6. Would be really nice. It also would allow any frame to enter when the dog does without having to switch to Nidus.
  7. Ah. Now I can see what you mean. If I understand the gifs right, it's not a problem with the combo per se, but rather Melee attacks getting a momentum boost from Slides if used at the moment of the dash. Still, the distance bonus is of about 1m, compare that to pressing W which gives you about 2-2.5m. Combined you can get 3m out of the combination, so just reducing the dash distance (while boosting it's speed to Guiding Light levels) would result in a shorter and faster gap closer. The problem is that the last hit is too slow, and it's there mostly as a form of "cooldown" for the combo. Unless we add a another quick horizontal slash to it (ErmbEEE = Horizontal slash>Dash>Horizontal Slash>Diagonal slow slash) to apply the stagger. What do you propose then? Because right now that's Ash's only thing about Ash that isn't mediocre (SScreen, Teleport) or useless (Shuriken, Failstorm). Unless you mean giving the frame a balance pass that adresses the problems he has. Honestly I think it could be changed to deal 10% of a Melee weapon's Slash damage (thus making it work on nearly all melee weapons) over 3s and call it a day.
  8. The emote trick to reset the Dash? That takes some skill to actually pull off, so I don't consider it a bad thing. Unintended? Definetly. Should be fixed? Hell yes. Overpowered? Not really. It's like trying to nerf Combo Steer and Spiral Doom skills.
  9. Adding some more rewards to Teshin

    @----Legacy---- Another reward that could be added could adding, for players who are Rank Typhoon and have completed TWW, a guaranteed Riven (any kind) to the weekly mission.
  10. Nonsense. RMB combo is the gap-closer Impair combo. And it's fine as it is. At most you could reduce the distance but increase the dash speed. And Leading Blade has a slow enough delay already (the final attack in it). Pause combo "Sudden Spring" causes a knockdown, not an Impaired status. Leading Blade RMB combo is the one that causes Impair. Impair only prevents Jumping for 2s. It doesn't affect anything else. And most people don't understand that huge nerfs aren't always needed. As I said. The only change needed here is adding a second wind-up attack to Sudden Spring (from EpauseEE to EEpauseEE). Leading Blade is fine as it is, but if changed the only feasible change could be reducing the distance but greatly increasing the dash speed. What does need a nerf though is off-hand melee back to 50% damage and remove the knockdowns and status procs from it.
  11. Idea for Ash

    Actually, that only applies to a single part of the textwall, the first paragraph. While it's true Ash is melee oriented, BS synergy with melee playstyle doesn't make up for it's major flaws in design. Synergy is only good if the tools are effective on their own and work better when using together. BS flat out doesn't work on it's own, requiring expensive modding and other stuff just to be useful. Ash also doesn't exist in a vacuum, there are several other frames that do what he does and better. BS is just too slow to either set up or execute and too expensive in terms of energy (note how it requires a broken stat that scales exponentially stacked just to not be a waste). And, to make a faithful review, you should also use the ability with diverse builds and, more importantly, default stats. THEN come back and say if it's good or a waste. It is true, without Primed Fury+AS Riven, and stacked energy-related mods and arcanes, BS is a liability. That said, you didn't say anything about the proposed fixes that don't affect your little meta bubble at all but will greatly improve the ability for everyone else, making it competitive.
  12. Why not Conclave Alerts?

    We had the Valentine's Bow-only. And it was AWESOME. I couldn't hit a Fomorian at pointblank on the first match, but later it was a breeze. The Quicksteel also was good.
  13. Idea for Ash

    So what? Mesa's Peacemaker synergizes with gunplay (or at least the modding does, to some extent). You could say Avalanche synergizes with melee (armor strip en masse, hard CC and has a shorter range than other AoEs). While it's true Ash is melee oriented, BS synergy with melee playstyle doesn't make up for it's major flaws in design. Synergy is only good if the tools are effective on their own and work better when using together. BS flat out doesn't work on it's own, requiring expensive modding and other stuff just to be useful. Ash also doesn't exist in a vacuum, there are several other frames that do what he does and better. BS is just too slow to either set up or execute and too expensive in terms of energy (note how it requires a broken stat that scales exponentially stacked just to not be a waste). While I would much prefer a complete rework (and salvage current BS for it's replacement or merging it with teleport) there are ways to fix the current version. Regarding Cost it's rather simple: make it cost 100 energy to activate, but not drain any energy per mark. Or reduce the cost per mark from 15 to 5. In both cases remove the multimarking feature as it serves no purpose as the ability's damage is enough as it is, it doesn't need the feature of duplicating or triplicating damage while doing the same to cost. Fixing the "Slow" part can be in one of two forms (not both): Either speed up the Set up (make it instantly mark in a radius like pre-nerf did) while keeping the target-by-target assassination. Or speed up the Execution (make it attack several enemies at the same time or even all marked targets at the same time) but keep the individual marking. It's worth noting that the first option would also require SScreen to be paused during it, while the second option wouldn't.
  14. Idea for Ash

    Thank you. It's actually not inferior in Duration enough to even matter, relative to the energy costs. Math backs it up. Invisibility: 12s for 50 energy. Smoke Screen: 8s for 35 energy. Over 10 casts SScreen you get 80s for 350 energy. 350 energy spent on Invisibility gives 84s. You need a hella lotta casts of both to even make a (minimal) difference. Their functions are different too, Invisibility is Loki's safe mode he uses for most of a given mission given his low ehp. Ash's is a short melee range CC and repositioning tool. SScreen's issues are actually: -Not pausing during slowstorm -SShadow not affected by range nor being practical (like leaving a small cloud allies could use) Would be nice if, on top of adressing those, SScreen gave in PvE what it does in PvP (without the PvP version's drawbacks of course) and increase Mobility (boosting bulletjump distance, parkour speed and dodge distance). As I said many times, Ash is good, but has a very badly designed 4th and smaller issues piled on his other abilities. The fact that, even with your build, remains a niche "clean up" tool for enemies you didn't bother to kill or shoot proves my point.
  15. Idea for Ash

    ah right. I was probably thinking of something else (what the hell did give 300% melee dmg?!). But yeah, SScreen has 8m stagger range, and cannot be recasted, meaning the stealth reset is only good if you reduce duration of SScreen to next to zero.