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[DE]Danielle

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  1. We made an oopsie! We added Primed Animal Instinct once we saw that we missed it - we're also keeping the the now leaked Primed Pack Leader for our mistake. Have a good weekend 🙂
  2. May 10th, 2019: Hotfix #1 The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking. Fight the Wolf in two Tactical Alerts starting today at 2:15 PM ET for a limited time: Changes: Reduced The Wolf of Saturn Six’s tankiness. Fixes: Fixed the Creator Mod tooltip appearing as a filepath.
  3. Hey guys! Thanks for your reports, we're having a look into this 🙂
  4. Plains of Eidolon Remaster: Update 24.8.1 is live!
  5. Plains of Eidolon Remaster: Update 24.8.1 The download size for this update is roughly ~1.7 GB. ATLAS KARST SKIN To move a mountain, become the mountain. Embody the tectonic power of Atlas with this landmark skin. TECTON SPARRING SKIN With seismic force shatter and sunder, blow upon blow. Enemies quake at the sound of these signature sparring weapons. STRATUM SYANDANA Austere crystalline beauty, formed over time, deceptively delicate, lethally sharp. The Stratum Syandana perfectly complements Karst, Atlas' deluxe skin. ATLAS KARST COLLECTION Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin, and Stratum Syandana. TENNOGEN BUNDLE XXXVI As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community: Garuda Successor Skin by prosetisen Nidus Night Hunter Skin by Mz-3 Ivara Astrea Skin by Rekkou Dominus Syandana by led2012 and jaeon009 Nikana Shinigami Skin by Hitsu San and Reilart As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. Thank you! NEW WARFRAME AUGMENTS (max rank) Garuda (Dread Mirror) Dread Ward Become unkillable for 5s when Dread Mirror kills a target by ripping its life force. Revenant (Reave) Blinding Reave Enemies hit are blinded by fog for 10s. Nidus (Virulence) Teeming Virulence Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s. Khora (Strangledome) Pilfering Strangledome Enemies held in Strangledome have a 65% chance of dropping additional loot. ARBITRATIONS ‘ITERATION 1’ CHANGES Our goal with these Iteration 1 changes is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing. BE KIND, REVIVE The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them. In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing! NEW REWARDS You can now spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: AMPREX TELOS SKIN ATOMOS TELOS SKIN ATTERAX TELOS SKIN ILLUMINA JUDICIUM: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose. https://n9e5v4d8.ssl.hwcdn.net/uploads/bb9f5fa6e54764d1c952142b54e501ef.mp4 JUDICIAL OCULUS: Eyewear created by the Arbiters for those they deem worthy. ARCHGUN RIVENS (if you are below your Riven cap) As a new rotation reward, you now also have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. Let Arbitration begin. General Arbitrations Changes: Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1. General Additions: The Ventkids Clubhouse Scene has been added to the Ventkids Offerings! Added a HUD buff icon to the Synth Reflex Mod. Secondary Energy Color Changes and Fixes: Clarification on Secondary Energy Color: Your Primary energy color is the dominant color with Secondary Energy being the “halo” color around it. Primary Energy colors will cover the brightest emissive area with the Secondary Energy color covering the darkest emissive area. Secondary Energy color now applies to Nova’s Wormhole ability. A short FX will now appear in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities. Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update. Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery). Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen. Fixed Clients only seeing primary Energy color on Syandanas. Fixed Random Colors in the Arsenal giving you a Secondary Energy color. Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc). Tusk Thumper Changes & Fixes: Tusk Thumper Doma now drops Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn. Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s. Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class. Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar. Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned. Fixed the Tusk Thumper’s damage reduction not applying to all hit types Fixed a script error that could occur after killing the Thumper, such as Operator Amps. Toroid Changes: We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids. Calda Toroids have a 20% chance to drop from Scyto Raknoids. Sola Toroids have a 20% chance to drop from Kyta Raknoids. Vega Toroids have a 1% chance to drop from Mite Raknoids. General Changes: Over 20 Melee and Primary weapons/Skins have received the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog! Changed the Korrudo Riven Disposition to 1 (previously 0.5). Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time). Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure. Nyx’s Psychic Bolts now have an instant recast which simply selects 6 new targets and despells on older targets automatically. Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN". Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources. Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) no longer choose to appear as you’re extracting. Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop. The 'Wolf Howl' Emote will now play howling sounds (only audible for the local player). Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’. The Ascension Altar and the Clan Vault are now displayed on the Clan Dojo minimap. Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table. Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables. Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset. Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now! Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset. Slightly reduced the fog in the Grineer Forest tileset. The Hildryn Collection now indicates that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna." Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen. Reduced the "Join Squad" message size to avoid overlapping in UI. Fixes: Expand the spoilers below for full list of fixes! Additional notes: Warframe Emissive Energy inheriting Secondary Energy: This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth color customization to in a future update, check it out here! The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for PS4 players (working around a button mapped command): "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!" HOTFIXES May 10th, 2019: Hotfix #1 The Wolf is on the prowl, Dreamers -- and we know exactly where he and his Fugitives are lurking. Fight the Wolf in two Tactical Alerts starting today at 2:15 PM ET for a limited time: Changes: Reduced The Wolf of Saturn Six’s tankiness. Fixes: Fixed the Creator Mod tooltip appearing as a filepath.
  6. Hey, Tenno! We were notified of an issue with Warframe not resuming from sleep mode reported here: We've been able to reproduce this bug and are working on a fix! Just want to give you a heads up that our investigation of this issue will likely delay the launch of this update. Thank you! We will have status updates for you as we go along.
  7. May 7th, 10:25 AM EDT: Hey, Tenno! We were notified of an issue with Warframe not resuming from sleep mode reported here: https://forums.warframe.com/topic/1085913-warframe-not-resuming-from-sleep-correctly-since-update/ We've been able to reproduce this bug and are working on a fix! Just want to give you a heads up that our investigation of this issue will likely delay the launch of this update. Thank you! We will have status updates for you as we go along. --- Plains of Eidolon Remaster: Update 24.8.1 has just been sent to Cert! We’ve got some gneiss stuff coming your way, sure to rock your world. Atlas is looking boulder and better than ever with his Deluxe collection, we’ve got new Augment Mods, TennoGen, and more! We’ve included everything from PC Update 24.7.0 to Hotfix 24.8.1, making the download size for this update roughly ~700 MB. This will bring Warframe’s total size to around 20.7 GB on Nintendo Switch. For our Tenno out there who have not equipped their Nintendo Switch with an SD card and have no other games downloaded, this will most likely be the last update that will fit Warframe under the base memory allowance. We have done remaster updates in the past to make room with newer updates, but it will become increasingly difficult to maintain this as more content becomes available to our Nintendo Switch Tenno. The next major update on the Nintendo Switch is expected to go over the maximum capacity on SD-less Nintendo Switches, so we want to give you an early heads up that managing and/or adding space on your Nintendo Switch (depending on what you have downloaded on it) will soon be necessary to accept the latest updates. We thank you for your understanding! Once we have passed cert, we will share the good news and an official launch date with you here and on the usual Warframe channels. Let's take a look at what Plains of Eidolon Remaster: Update 24.8.1 will bring: ATLAS KARST COLLECTION Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana. TENNOGEN BUNDLE XXXVI As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community: Garuda Successor Skin by prosetisen Nidus Night Hunter Skin by Mz-3 Ivara Astrea Skin by Rekkou Dominus Syandana by led2012 and jaeon009 Nikana Shinigami Skin by Hitsu San and Reilart As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. Thank you! NINTENDO SWITCH TENNOGEN BUNDLE IV The following TennoGen items have been bundled up and prepped to ship with this Update on Nintendo Switch! Mesa Graxx Skin by Faven_PS Nova Corpra Skin by FrellingHazmot Octavia Diva Skin by Iukinu_u Due Volpi Syandana by Volkovyi and led2012 Repala Syandana by Master Noob This bundle was originally announced in our resolution post for a bug that allowed the purchase of TennoGen items that had yet to be licensed for sale on Nintendo Switch. You can read the full post here. As mentioned, we continue to work with TennoGen artists to license and properly restore the items with fair compensation to our creators as quick as possible. In other words, this is just the first bundle of more to come! NEW WARFRAME AUGMENTS (max rank) Garuda (Dread Mirror) Dread Ward: Become unkillable for 5s when Dread Mirror kills a target by ripping its life force. Revenant (Reave) Blinding Reave: Enemies hit are blinded by fog for 10s. Nidus (Virulence) Teeming Virulence: Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s. Khora (Strangledome) Pilfering Strangledome: Enemies held in Strangledome have a 65% chance of dropping additional loot. ARBITRATIONS ‘ITERATION 1’ CHANGES The rules of Arbitration death are shifting: in this update players can still be downed with no bleedout timer, but a Revive tower will instead be placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them. In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing! The following Arbitration changes from Hotfix 24.8.1 have been included in this update. Expand the spoilers below for list: NEW REWARDS You will soon be able to spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: Archgun Rivens (if you are below your Riven cap) Amprex Telos Skin Atomos Telos Skin Atterax Telos Skin Illumina Judicium: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose. Judicial Oculus: Eyewear created by the Arbiters for those they deem worthy. As a new rotation reward, you now have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. General Arbitrations Changes: Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1. General Additions: The Ventkids Clubhouse Scene will be added to the Ventkids Offerings! Added a HUD buff icon to the Synth Reflex Mod. Secondary Energy Color Changes and Fixes: Added Secondary Energy color to Nova’s Wormhole ability. Added a short FX that appears in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities. Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update. Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery). Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen. Fixed Clients only seeing primary Energy color on Syandanas. Fixed Random Colors in the Arsenal giving you a Secondary Energy color. Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc). Tusk Thumper Changes & Fixes: Tusk Thumper Doma will drop Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn. Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s. Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class. Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar. Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned. Fixed the Tusk Thumper’s damage reduction not applying to all hit types Fixed a script error that could occur after killing the Thumper, such as Operator Amps. Toroid Changes: We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids. Calda Toroids have a 20% chance to drop from Scyto Raknoids. Sola Toroids have a 20% chance to drop from Kyta Raknoids. Vega Toroids have a 1% chance to drop from Mite Raknoids. General Changes: Over 20 Melee and Primary weapons/Skins are receiving the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog! Changed the Korrudo Riven Disposition to 1 (previously 0.5). Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time). Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure. Added an instant recast to Nyx’s Psychic Bolts which simply selects 6 new targets and despells on older targets automatically. Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN". Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources. Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) will no longer choose to appear as you’re extracting. Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop. Changed the 'Wolf Howl' Emote to play howling sounds (only audible for the local player). Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’. Changed the Ascension Altar and the Clan Vault to be displayed on the Clan Dojo minimap. Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table. Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables. Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset. Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now! Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset. Slightly reduced the fog in the Grineer Forest tileset. Changed Hildryn Collection’s to indicate that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna." Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen. Reduced the "Join Squad" message size to avoid overlapping in UI. Fixes: Expand the spoilers below for list of notable fixes! Additional notes: Warframe Emissive Energy inheriting Secondary Energy: This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth colour customization to in a future update, check it out here! The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for Nintendo Switch players (working around a button mapped command): "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"
  8. Plains of Eidolon Remaster: Update 24.8.1 has just been sent to Cert! We’ve got some gneiss stuff coming your way, sure to rock your world. Atlas is looking boulder and better than ever with his Deluxe collection, we’ve got new Augment Mods, TennoGen, and more! We’ve included everything from PC Update 24.7.0 to Hotfix 24.8.1, making the download size for this update roughly ~1.2 GB. Once we have passed cert, we will share the good news and an official launch date with you here and on the usual Warframe channels. Let's take a look at what Plains of Eidolon Remaster: Update 24.8.1 will bring: ATLAS KARST COLLECTION Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana. TENNOGEN BUNDLE XXXVI As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community: Garuda Successor Skin by prosetisen Nidus Night Hunter Skin by Mz-3 Ivara Astrea Skin by Rekkou Dominus Syandana by led2012 and jaeon009 Nikana Shinigami Skin by Hitsu San and Reilart As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. Thank you! NEW WARFRAME AUGMENTS (max rank) Garuda (Dread Mirror) Dread Ward: Become unkillable for 5s when Dread Mirror kills a target by ripping its life force. Revenant (Reave) Blinding Reave: Enemies hit are blinded by fog for 10s. Nidus (Virulence) Teeming Virulence: Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s. Khora (Strangledome) Pilfering Strangledome: Enemies held in Strangledome have a 65% chance of dropping additional loot. ARBITRATIONS ‘ITERATION 1’ CHANGES The rules of Arbitration death are shifting: in this update players can still be downed with no bleedout timer, but a Revive tower will instead be placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them. In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing! The following Arbitration changes from Hotfix 24.8.1 have been included in this update. Expand the spoilers below for list: NEW REWARDS You will soon be able to spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: Archgun Rivens (if you are below your Riven cap) Amprex Telos Skin Atomos Telos Skin Atterax Telos Skin Illumina Judicium: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose. Judicial Oculus: Eyewear created by the Arbiters for those they deem worthy. As a new rotation reward, you now have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. General Arbitrations Changes: Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1. General Additions: The Ventkids Clubhouse Scene will be added to the Ventkids Offerings! Added a HUD buff icon to the Synth Reflex Mod. Secondary Energy Color Changes and Fixes: Added Secondary Energy color to Nova’s Wormhole ability. Added a short FX that appears in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities. Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update. Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery). Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen. Fixed Clients only seeing primary Energy color on Syandanas. Fixed Random Colors in the Arsenal giving you a Secondary Energy color. Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc). Tusk Thumper Changes & Fixes: Tusk Thumper Doma will drop Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn. Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s. Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class. Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar. Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned. Fixed the Tusk Thumper’s damage reduction not applying to all hit types Fixed a script error that could occur after killing the Thumper, such as Operator Amps. Toroid Changes: We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids. Calda Toroids have a 20% chance to drop from Scyto Raknoids. Sola Toroids have a 20% chance to drop from Kyta Raknoids. Vega Toroids have a 1% chance to drop from Mite Raknoids. General Changes: Over 20 Melee and Primary weapons/Skins are receiving the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog! Changed the Korrudo Riven Disposition to 1 (previously 0.5). Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time). Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure. Added an instant recast to Nyx’s Psychic Bolts which simply selects 6 new targets and despells on older targets automatically. Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN". Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources. Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) will no longer choose to appear as you’re extracting. Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop. Changed the 'Wolf Howl' Emote to play howling sounds (only audible for the local player). Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’. Changed the Ascension Altar and the Clan Vault to be displayed on the Clan Dojo minimap. Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table. Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables. Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset. Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now! Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset. Slightly reduced the fog in the Grineer Forest tileset. Changed Hildryn Collection’s to indicate that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna." Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen. Reduced the "Join Squad" message size to avoid overlapping in UI. Fixes: Expand the spoilers below for list of notable fixes! Additional notes: Warframe Emissive Energy inheriting Secondary Energy: This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth colour customization to in a future update, check it out here! The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for XB1 players (working around a button mapped command): "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"
  9. Plains of Eidolon Remaster: Update 24.8.1 is live! Plains of Eidolon Remaster: Update 24.8.1 has just been sent to Cert! We’ve got some gneiss stuff coming your way, sure to rock your world. Atlas is looking boulder and better than ever with his Deluxe collection, we’ve got new Augment Mods, TennoGen, and more! We’ve included everything from PC Update 24.7.0 to Hotfix 24.8.1, making the download size for this update roughly ~1.7 GB. Once we have passed cert, we will share the good news and an official launch date with you here and on the usual Warframe channels. Let's take a look at what Plains of Eidolon Remaster: Update 24.8.1 will bring: ATLAS KARST COLLECTION Shake the earth with this collection of deluxe items for Atlas that includes the Atlas Karst Skin, Tecton Sparring Skin and Stratum Syandana. TENNOGEN BUNDLE XXXVI As promised, our first TennoGen Round 15 bundle is arriving with this Update! It includes the following creations by talented artists from the community: Garuda Successor Skin by prosetisen Nidus Night Hunter Skin by Mz-3 Ivara Astrea Skin by Rekkou Dominus Syandana by led2012 and jaeon009 Nikana Shinigami Skin by Hitsu San and Reilart As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. However! We are in the final stages of the transfer process for a handful of Round 14 items to come in a future update. Thank you! NEW WARFRAME AUGMENTS (max rank) Garuda (Dread Mirror) Dread Ward: Become unkillable for 5s when Dread Mirror kills a target by ripping its life force. Revenant (Reave) Blinding Reave: Enemies hit are blinded by fog for 10s. Nidus (Virulence) Teeming Virulence: Hitting 4 enemies with Virulence grants 120% Primary Weapon Critical Chance for 15s. Khora (Strangledome) Pilfering Strangledome: Enemies held in Strangledome have a 65% chance of dropping additional loot. ARBITRATIONS ‘ITERATION 1’ CHANGES The rules of Arbitration death are shifting: in this update players can still be downed with no bleedout timer, but a Revive tower will instead be placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them. In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing! The following Arbitration changes from Hotfix 24.8.1 have been included in this update. Expand the spoilers below for list: NEW REWARDS You will soon be able to spend Vitus Essence in the Arbitrations Market to purchase the following NEW rewards: Archgun Rivens (if you are below your Riven cap) Amprex Telos Skin Atomos Telos Skin Atterax Telos Skin Illumina Judicium: A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose. Judicial Oculus: Eyewear created by the Arbiters for those they deem worthy. As a new rotation reward, you now have the chance to earn the elusive Aura Forma Blueprint! Craft Aura Forma to further customize your Warframe and fine-tune your Mod builds. Used to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. General Arbitrations Changes: Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1. General Additions: The Ventkids Clubhouse Scene will be added to the Ventkids Offerings! Added a HUD buff icon to the Synth Reflex Mod. Secondary Energy Color Changes and Fixes: Added Secondary Energy color to Nova’s Wormhole ability. Added a short FX that appears in the Arsenal as an effort to help display how your chosen Secondary Energy color will blend with your Warframe’s abilities. Fixed Secondary Energy color not applying to numerous Melee weapons if the primary Energy color was default. Fixed the Ki’Teer Sekhara being extremely bright after the Secondary Energy color update. Fixed lens flares not properly applying the Secondary Energy color (noticeable when casting Mesa’s Ballistic Battery/Shooting Gallery). Fixed Warframe Helmets not using the full Primary Energy color if defaults are applied, or if you just have the Primary chosen. Fixed Clients only seeing primary Energy color on Syandanas. Fixed Random Colors in the Arsenal giving you a Secondary Energy color. Fixed Secondary Energy not being inherited by Exalted weapons (Excalibur’s Exalted Blade, etc). Tusk Thumper Changes & Fixes: Tusk Thumper Doma will drop Spring-Loaded Blade and Kinetic Diversion instead of Target Acquired and Stinging Thorn. Increased the Tusk Thumper encounter chances and lowered the encounter cooldown from 180-240s to 90-120s. Converted the Tusk Thumper’s Health class from ‘Cloned Flesh’ to a more appropriate ‘Hulking Armor’ class. Fixed cases of extremely high damage breaking Tusk Thumper, making it impossible to destroy, such as the Tusk Thumper remaining alive after destroying it and excess damage from shooting off the armor plates going towards the main Health bar. Fixed Tusk Thumper despawning if it or players moved too far from where it originally spawned. Fixed the Tusk Thumper’s damage reduction not applying to all hit types Fixed a script error that could occur after killing the Thumper, such as Operator Amps. Toroid Changes: We are making some changes to Calda, Sola, and Vega Toroid Acquisition to simply act as an added chance / change of scenery for acquiring Toroids. Calda Toroids have a 20% chance to drop from Scyto Raknoids. Sola Toroids have a 20% chance to drop from Kyta Raknoids. Vega Toroids have a 1% chance to drop from Mite Raknoids. General Changes: Over 20 Melee and Primary weapons/Skins are receiving the PBR treatment! From Spearmint Scythe to Tigris, our art team has been updating our back catalog! Changed the Korrudo Riven Disposition to 1 (previously 0.5). Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down (for real this time). Tweaks to bring Limbo’s Rift FX to a happy medium between different levels of environment exposure. Added an instant recast to Nyx’s Psychic Bolts which simply selects 6 new targets and despells on older targets automatically. Renamed Hildryn's Shield Pillage ability to simply Pillage to not overshadow the Armor stripping functionality. Hildryn’s Pillage Arsenal SHIELD DRAIN stat now reads as "DRAIN". Capped multi purchases for Syndicate stores that use currency other than Standing (e.g. Nightwave, Nakak) to what can be afforded with currently owned Resources. Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) will no longer choose to appear as you’re extracting. Added Wolf Hammer component Blueprint drops to the Sentient Wolf, and increased the drop chance to match the regular Wolf table. Previously was a 25% chance for the Wolf Hammer Blueprint to drop, now it's a 35% chance for either the Blueprint or one of its components to drop. Changed the 'Wolf Howl' Emote to play howling sounds (only audible for the local player). Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’. Changed the Ascension Altar and the Clan Vault to be displayed on the Clan Dojo minimap. Removed duplicate Spoiled Strike Mod entry from the Orokin Vault rewards table. Removed duplicate Fast Deflection Mod from some Defense and quest node reward tables. Moved spawn location of a Kuva Siphon to prevent the Kuva cloud from getting stuck under staircases in the Corpus Outpost tileset. Made Captura and dynamic skies play nicer together! Much of Cetus or Vallis FX were lost in the Captura settings, which should be fixed now! Widened the wall gap for the purpose of Warframe size sliding in the Lua tileset. Slightly reduced the fog in the Grineer Forest tileset. Changed Hildryn Collection’s to indicate that "Gravimag deployment requires gear obtained from the Profit Taker missions in Fortuna." Swapped mentions of PRIMARY/SECONDARY to ACTIVE/INACTIVE, and MAKE PRIMARY to ACTIVATE in the Focus manager UI screen. Reduced the "Join Squad" message size to avoid overlapping in UI. Fixes: Expand the spoilers below for list of notable fixes! Additional notes: Warframe Emissive Energy inheriting Secondary Energy: This was introduced in Hotfix 24.7.1, but was reverted in 24.7.2 because we missed the mark on our first attempts! Since we’ve included Hotfix 24.7.2, emissive energy inheriting secondary energy will not be included in this update. You can expect a way more in-depth colour customization to in a future update, check it out here! The following from Hotfix 24.7.3 will be coming in the next update as it requires more time and attention to implement for PS4 players (working around a button mapped command): "A Clan Dojo Map Legend can now be accessed by pressing the \ key when viewing the Map (can be changed under ‘Customize Key Bindings’)!"
  10. Plains of Eidolon Remaster: Hotfix 3 Prime Vault has opened! Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables! See below for PlayStation 4 regional launch dates: North and South America – April 30 Europe – May 1 Asia – May 7 Japan – May 7 PlayStation 4 regional end dates: North and South America – July 2 Europe – July 3 Asia – July 3 Japan – July 4
  11. Plains of Eidolon Remaster: Hotfix 2 Fixes: Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here: https://forums.warframe.com/topic/1081881-mouse-buttons-isnt-working-after-resetting-to-default-keybinding/ Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting. Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas.
  12. Hey Tenno! Would like to clarify and reiterate the adjustments we’ve made to TennoGen releases on Console. First things fist, we want to reassure you that we are continuing to license out TennoGen for all Platforms. Any kind of delay thus far should not be taken as a halt in TennoGen release on Console. Our goal has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. TennoGen Round 14 came out at a busy time and unfortunately the transfer timeline suffered because of it --- these delays aren’t something we’re happy with, and efforts are being made to prevent that kind of delay from happening again. In addition to the unfortunate delay, we know that the partial transfers are a point of contention in the community. We want to keep offering these items to our console Tenno, but changes are necessary to make it sustainable. It has been over two and a half years since our first TennoGen items made their way to consoles, and in that time the program has grown to add over 200 incredible items created by our Tenno. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. But in good news, we will be doing a big catch up soon for Round 14 - thank you for your patience!
  13. Hey Tenno! Would like to clarify and reiterate the adjustments we’ve made to TennoGen releases on Console since there has been active discussion here. First things fist, we want to reassure you that we are continuing to license out TennoGen for all Platforms. Any kind of delay thus far should not be taken as a halt in TennoGen release on Console. Our goal has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. TennoGen Round 14 came out at a busy time and unfortunately the transfer timeline suffered because of it --- these delays aren’t something we’re happy with, and efforts are being made to prevent that kind of delay from happening again. In addition to the unfortunate delay, we know that the partial transfers are a point of contention in the community. We want to keep offering these items to our console Tenno, but changes are necessary to make it sustainable. It has been over two and a half years since our first TennoGen items made their way to consoles, and in that time the program has grown to add over 200 incredible items created by our Tenno. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. But in good news, we will be doing a big catch up soon for Round 14 - thank you for your patience!
  14. Hey Tenno! Would like to clarify and reiterate the adjustments we’ve made to TennoGen releases on Console since there has been active discussion here. First things fist, we want to reassure you that we are continuing to license out TennoGen for all Platforms. Any kind of delay thus far should not be taken as a halt in TennoGen release on Console. Our goal has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. TennoGen Round 14 came out at a busy time and unfortunately the transfer timeline suffered because of it --- these delays aren’t something we’re happy with, and efforts are being made to prevent that kind of delay from happening again. In addition to the unfortunate delay, we know that the partial transfers are a point of contention in the community. We want to keep offering these items to our console Tenno, but changes are necessary to make it sustainable. It has been over two and a half years since our first TennoGen items made their way to consoles, and in that time the program has grown to add over 200 incredible items created by our Tenno. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. But in good news, we will be doing a big catch up soon for Round 14 - thank you for your patience!
  15. Hey guys! We got reports that the first mission of the recent Sortie turnover (Plains of Eidolon incursion) was not triggering any kind of objective marker when loaded in, meaning the mission could not be completed. This is a bug that will be fixed in the upcoming Plains of Eidolon Remaster update on PS4, XB1, and Switch. But in the meantime, we have swapped it out for a Grineer Exterminate mission on Eurasia, Earth so that you can get your Sortie in for the day! If you are already logged in, please restart Warframe to receive the change. Thank you, and good luck out there!
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