[DE]Danielle

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About [DE]Danielle

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  1. [DE]Danielle

    Enthrall stopping defense? [Investigating]

    Ahaha fair enough! Thanks for the info!! Host/client info much appreciated, ty!
  2. [DE]Danielle

    Enthrall stopping defense? [Investigating]

    Thanks for the info! Did they also happen to have any procs on them at the time? Or were they just Enthralled?
  3. [DE]Danielle

    Enthrall stopping defense? [Investigating]

    Hey! Thanks for reporting, we're trying to track down the issue. What weapons were you using when this happened?
  4. [DE]Danielle

    Enthrall stopping defense? [Investigating]

    And any other information on what exactly happened when this occurred would be awesome, thanks guys!
  5. [DE]Danielle

    Enthrall stopping defense? [Investigating]

    Hey! Out of curiosity were you guys Enthralling enemies? Silly question ahaha, but it'll help us track down the issue!
  6. The original lord of ruin arrives September 25! Become the true elemental master with Chroma Prime. This legendary warrior comes with the formidable Rubico Prime sniper rifle, the monstrous two-handed Gram Prime, and more! Chroma Prime Access Features: Chroma Prime: The original lord of ruin. Elemental. Primal. Perfection. Chroma Prime Glyphs: Embody Chroma Prime with these Prime Glyphs Rubico Prime: For the hunter, the apex of the sniper's art; for the hunted, a gateway to the next life Gram Prime: Born anew, the father of swords returns Chroma Prime Accessories: Imugi Prime Armor Impetus Prime Syandana 90 Day Credit Booster 90 Day Affinity Booster Chroma Prime, Rubico Prime, and Gram Prime Blueprints can also be earned in-game through Relics! Are you ready, Tenno? Chroma Prime Access begins September 25!
  7. [DE]Danielle

    Revenant finished "quest" bug

    Hey (PS4)Blodgharm! I can see that the blueprint is in your inventory, but you can't see it in your Arsenal to craft him? Thanks for any info!
  8. [DE]Danielle

    Any news on the Tenno's Best Friend Contest?

    Hey! We actually announced the winners on Prime Time 🙂
  9. September 14th - Hotfix #2 Revenant Ability Changes: As mentioned in the status thread, Mask of the Revenant: Update 23.5.0 includes up to the cherry picked goods from 23.6.0, which meant that the Revenant changes from PC Update 23.8.0 were not included since they went live after the build had already been sent to cert. Well, since Revenant is new for our console players, we wanted you to enjoy him in his new form sooner than if we were to wait for the next major update. So! With that said, this hotfix brings you the changes listed below for our new beloved bearded Teralyst vampire Warframe. Specifics per ability follow below. ENTHRALL: THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death. Currently Enthrall has the following uses: WHILE ALIVE: You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created. AFTER DEATH: It creates a damaging pillar, and that's it. Not useful enough in death at all! ADDITIONAL After Death: We've added the following with this update: While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma! The pillars can now be exploded to output their damage radially if hit by Danse Macabre. MESMER SKIN: On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it! REAVE: Lowered Energy cost to 50. Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver! When Reaving Thralls with Mesmer Skin active, it restores a charge. When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus! When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering. The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent. Revenant Fixes: Fixed Revenant’s Danse Macabre not breaking containers in range. Fixed issues with Danse Macabre causing small to big hitch on tile sets with open skies. Fixed multiple script errors with Revenant. The following fix will be coming in a future hotfix! Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
  10. September 14th - Hotfix #2 Revenant Ability Changes: As mentioned in the status thread, Mask of the Revenant: Update 23.5.0 includes up to the cherry picked goods from 23.6.0, which meant that the Revenant changes from PC Update 23.8.0 were not included since they went live after the build had already been sent to cert. Well, since Revenant is new for our console players, we wanted you to enjoy him in his new form sooner than if we were to wait for the next major update. So! With that said, this hotfix brings you the changes listed below for our new beloved bearded Teralyst vampire Warframe. Specifics per ability follow below. ENTHRALL: THRALLS: We have made changes to have Thralls have more value in life AND death - just as Revenant did. The general rule Thralls will follow is they provide CC in Life, Damage in Death. The goal is simply to have an easy supply of Thralls to make use of in both Life and Death. Currently Enthrall has the following uses: WHILE ALIVE: You can get up to 7 enemies Crowd Controlled - they won't attack you or allies and will draw Aggro from AI. It spreads / is transferred - the Enthralled state is contagious! You can Reave Thralls for greater scaling Health and Shield Leeching. If Thralls are killed by Danse Macabre, overshield drops are created. AFTER DEATH: It creates a damaging pillar, and that's it. Not useful enough in death at all! ADDITIONAL After Death: We've added the following with this update: While active, the pillar creates homing projectiles similar to the Vomvalyst attacks and Revenant's Signature weapon, the Phantasma! The pillars can now be exploded to output their damage radially if hit by Danse Macabre. MESMER SKIN: On the development build before release, Mesmer Skin was recastable but we removed this due to balance concerns. But, our gut reaction was right and thanks to your feedback we've changed it back to how it was and you can now recast Mesmer Skin to recharge it! REAVE: Lowered Energy cost to 50. Revenant is now fully immune to damage while Reaving - it's meant to be a life-saver! When Reaving Thralls with Mesmer Skin active, it restores a charge. When Reaving Allies with Mesmer Skin active, it adds the protective energy to your allies who happen to be in range. A small protective bonus! When REAVE is cast while in DANSE MACABRE, Energy cost lowered to 25. This allows for quicker, risk-free placement of Revenant for tactical maneuvering. The Direction of Reave now follows last Reticle aim point which makes casting more responsive to intent. Revenant Fixes: Fixed Revenant’s Danse Macabre not breaking containers in range. Fixed issues with Danse Macabre causing small to big hitch on tile sets with open skies. Fixed multiple script errors with Revenant. The following fix will be coming in a future hotfix! Fixed Gara’s Mass Vitrify blocking Revenant’s Danse Macabre lasers.
  11. [DE]Danielle

    Cephalon Audio Fragments off screen [Investigating]

    Merged all related threads here! Thanks for reporting guys, we'll keep you updated here 🙂
  12. [DE]Danielle

    Revenant Miniquest Bug [Reply inside]

    Not a waste of time at all! Happy to help you get what you need 🙂 You need to craft 1 Revenant part between interacting with the energy orbs. So the path should be: - Interact with the 1st orb - Return to Cetus - Start a Bounty with a Revenant part in its droptables - Run the Bounty until any Revenant part drops - Craft that part - Return to Plains at night and Nakak should pop up to help guide you to the next orb - Rinse and repeat! (keep in mind though that'd you have to craft a different Revenant part from the first one)
  13. [DE]Danielle

    Revenant Miniquest Bug [Reply inside]

    Are you saying that once you've crafted a Revenant part after the first time you find a specter that the others aren't spawning?
  14. [DE]Danielle

    Revenant Miniquest Bug [Reply inside]

    Okay! So after you interact with the blue energy orb thingy, go back to Cetus, and visit Konzu's Bounties and select the Bounties that reward Revenant components. Once you've collected a Revenant part from those Bounties, craft it, and then you can return to Cetus at night to continue. Let me know if that helps!
  15. [DE]Danielle

    Revenant Miniquest Bug [Reply inside]

    Hey! Could you give me more information on what exactly is "glitched" in the quest, thank you!