I'm making a separate thread because the 8 page one from February has gone way into subjective territory. I'm not here to say how it should be, just how the weapon performs after the adjustments of Update 20, and the effect it has on my personal gameplay.
---
The mechanical change of the weapon has gone from a ranged "wave" attack to a vortex that draws enemies towards when performing a slide attack and ragdolls them away from you upon a subsequent one. The vortex is named "Stormpath"
Yeah, I'm using them now and on the same leveled field on LoS for the wave, Saryn can consistently pop her Spores from head to toe if Toxic Lash is activated. Maybe there's some imbalance if the enemy character models are in a staggered state, or the wave's Impact damage isn't applying the damage like the old Telos Boltace wave did (as in instead of player to enemy, damage is applied from the max range the wave is modded for to the point of contact the player executes the slide attack).
I h