I like this idea, and I believe the AI should not be mindless "walk out and die" but use strategies that are centered around a "commander" or "general" like a "mini sargus ruk" where the enemies are more coordinated in their attack patterns and we need to take out the "leader" first, to disrupt their symmetry and then their accuracy suffers and the enemies start to "panic"...  Then maybe we can get rid of nully bubbles and auto aim-botting and we can focus on out thinking our opponents by antici