Im happy to hear about the armorcap on enemies, as that will help out the struggling elements a bunch, while still keeping armorstrip as a good tool. That means that if you bring the "wrong" elements into the mission, you can at least brute force it a bit more easily (even if it is still not recommended). However, the blanket faction damagetype weaknesses/resistances seems to be a step in the wrong direction, as with such an oversimplification, choosing your elements matters even less - but
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