Rengakun Posted September 3, 2013 Share Posted September 3, 2013 (edited) Type: Pistol (Secondary) Firing mechanism: 4-shot burst Features: Fires nails filled to the brim with Detonite. Detonates a few moments after impact. Nails will deal physics impact damage on impact, explosion will deal regular damage. Detonation also deals minor physics impact damage (Caused by shrapnel) in a small area. All damage will scale according to mods. Procurement methods: Chem Lab Research. Requires 4 Detonite Injectors. Description: The Fraglin is a Gremlin modified by the Tenno to fire explosive fragmentation nails. Stats: Slightly higher than [Gremlin] damage. Explosion deals 75% of base damage. Detonation Fragments deal 5% of base damage. Much lower than [Gremlin] Clip Size. Faster than [Gremlin] Reload Speed. Similar to [sicarus] firing rate. Similar to [sicarus] accuracy. I got this idea after using the Frag Nailer in Cortex Command. So, what are your thoughts on this? Post below! Edited September 3, 2013 by Rengakun Link to comment Share on other sites More sharing options...
S3ven0F13 Posted September 3, 2013 Share Posted September 3, 2013 Sounds Interesting. But it seems very similar to Acrid, which i dont think is a bad thing. but it would be nice to have a pistol that uses detonite. since the energy lab and the toxic lab have pistols of their own. Link to comment Share on other sites More sharing options...
Rengakun Posted September 3, 2013 Author Share Posted September 3, 2013 Sounds Interesting. But it seems very similar to Acrid, which i dont think is a bad thing. but it would be nice to have a pistol that uses detonite. since the energy lab and the toxic lab have pistols of their own. Well, I wanted it to be the Chem Lab equivalent of the Acrid, so... yeah. It is very similar to the Acrid. Maybe a different approach should be taken for The Fraglins' stats. I still want it to have the whole delayed detonation nails, though. Link to comment Share on other sites More sharing options...
Karma_Ghost Posted September 3, 2013 Share Posted September 3, 2013 (edited) Features: Fires nails filled to the brim with Explosives/Explodium/[insert generic explosive compound here]. Detonates a few moments after impact. Procurement methods: Chem Lab Research. Requires 4 Detonite Injectors. How about filling them with detonite? That's kind of the point isn't it? Edited September 3, 2013 by Karma_Ghost Link to comment Share on other sites More sharing options...
Rengakun Posted September 3, 2013 Author Share Posted September 3, 2013 How about filling them with detonite? That's kind of the point isn't it? Oh, right. I totally derped that one up. I'm gonna edit that now. Link to comment Share on other sites More sharing options...
Rengakun Posted September 7, 2013 Author Share Posted September 7, 2013 Shameless Self-Bump. Link to comment Share on other sites More sharing options...
sewens Posted September 9, 2013 Share Posted September 9, 2013 shameless bump. There should be a mod for the bolto weapons that gives them the same explosive effect. if you look at the bolts they are HUGE and look like they could explode anyway. Link to comment Share on other sites More sharing options...
Rengakun Posted September 9, 2013 Author Share Posted September 9, 2013 shameless bump. There should be a mod for the bolto weapons that gives them the same explosive effect. if you look at the bolts they are HUGE and look like they could explode anyway. Yup. We totally need an explosive bullets mod. Link to comment Share on other sites More sharing options...
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