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[Weapon Concept] Urchin


kimahn
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design : rough pen crap, ill do a photoshop version another day



DSC_0183.jpg




the concept, in brief : a charging weapon, who accumulate energy into a plasma cone, at the tip of the weapon.

3 charge levels :

1 circle red cone : 5m plasma shot, dealing damage and causing DoT (try to imagine a large flux shot, limited @5m)
if charge in maintained, white cone : 15m plasma shot, in trident spread, same mechanic
if charge is maintained further, blue cone : the cone morph into a plasma ball, who fly with glaive speed, exploding on contact, making splash damage and causing DoT


6ammo clips, charge 1 consume 2 ammo, charge 2 : 4, charge 3: 6, 300 munitions stock

any ideas to improve this ?


edit : i really like the concept of hurting myself if i m not cautious. it makes me more aware of my surroundings, so charge 3 should have this kind of limitation :)

edit 2 : i faceplanted on the munitions : i wanted to be able to make choices, fire rate or big boom, i must be more like

12 ammo clip :

charge 1 : 1 ammo so 12 shots before reload
charge 2 : 2 ammo, so 6 shots before reload
charge 3 : 4 ammo, so 3 shots before reload

300 ammo should make a total of 100 max charged

Edited by kimahn
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the damage should not be adjusted by players, its a pure dev thing, if i had to guess ill go for :

 

charge 1 (1s) : 5m lenght, 1m wide laser like shot, wide at the start, point @ the end, serration dmg : 100+ 10dmg/s *12s

 

charge 2 (2s): 15m, 3 ways, same mechanic 175 dmg + 20dmg/s *12s

 

charge 3 (3s): infinite range, on contact explosion, 300+ 350aoe dmg + 30dmg/s *12s aoe around the foe

 

i dont know it dot should crush each other, stack, or accumulate. ill go accumulate. because it encourage to use the 3

Edited by kimahn
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