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Shot Gun Mod Possibilities


(PSN)NinjaTortoise201
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Cluster round:

1 pellet

Striking an enemy causes an explosion sending pellets in all directions

Energy wall:

(Better for inaccurate weapons)

All pellets are connected to each other by a beam of energy dealing 25% fire and 25% electricity INDEPENDENTLY not radiation

Shotgun rivalry:

+25% damage, accuracy, crit damage, and crit chance for every member in your team with a shotgun

Obliterator rounds:

Deals 20% electricity, 10% magnetism, 10% radiation, 10% viral, and 25% more damage

Doubles ammo cost, decreases range

Ricochet shot:

Can bounce off of 2 walls or enemies

10% damage loss per bounce

Grape shot:

Every time an enemy does not drop a rare recourse, when killed with a shotgun, the next one will have 1% higher chance till one drops then drop rate resets

Fusion flayer:

Counter part for above said but for rare fusion cores

Courtesy of lillemay

Net rounds

1 "pellet"

Fires a net that is affected by highest basic damage

Slash: disables powers and causes an endless bleed (10% of original damage)

Impact: stuns and holds enemies in place

Puncture: slowly degrades armor and weapon effectiveness

And more but later

Edited by (PS4)NinjaTortoise201
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I like the energy wall one honestly, sounds pretty cool

Maybe something like razor net? pellets are connected by razor wire that wraps around the enemy, slowing them down and guaranteeing a bleed proc on them.

Edited by LilLemay
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