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[Warframe Concept] Ajuoga, The Witch Doctor


Beldair
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Helmet side and front

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alternate helmet

aoNTQL4.jpg?1

Body (torso and half of legs, squiggly arrows are straw and black are bones)

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Body ( no necklaces and torso bones)

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Drawn by Aliuas

Name: Ajuoga

This is Ajuoga. The mystifier, healer, protector. Ajuoga's abilities buff his allies while weakening his foes.

Ajuoga's first ability is Divination Toss. Ajuoga throws a handful of bones at his enemy that damages them and weakens their attacks

His second ability is Healing Salve. By targeting himself or an ally, Ajuoga is able to heal the target per second at the cost of energy with each heal.

Muti-medicine is his third ability. Upon casting, Ajuoga shields and increases the damage of all allies in an area around him.

Becareful of the Spirits, Tenno. Ajuoga's final ability is Spirtual Warding. By calling out to the ancestors of all Tennos, Ajuoga creates spiritual copies of his allies that take damage for them.

Ajuoga's abilities can be amplified with the use of mods. Equipping Strength mods strengthens Divination Toss. Duration mods increase the effects of Healing Salve and Spiritual Warding. While Range and Efficiency mods will strengthen all of Ajuoga's abilities.

Be prepared for the Spirits, Tenno. For Ajuoga communicates with all.

Type: Witch Doctor

Lore: Ajuoga was created by the Orokin as a means to defend his allies and protect them with help from the Tenno's ancestors. Utilizing old Tenno Traditions, Ajuoga swarms the battlefield with all of the Tenno's deceased with him.

Stats:

Health-100

Energy-175

Shield-100

Armor-75

Speed-1.0

Abilities

1) 25 Energy-Divination Toss: Bones are thrown at the enemy for 75/150/225 impact damage and reduces their damage by 5/10/15% for 2.5/5/7.5 secs. Damage reduction can't stack.

2) 5/4/3 energy per sec- Healing Salve: Heals Ajuoga or a targeted ally for 1/2/3 health per sec, with a max casting range of 30/60/90ft draining 5/4/3 energy per sec, and can be toggled.

3) 75 energy-Muti-medicine: Increases max shields by 5/10/15% and damage by 5/10/15% to all allies and you for 5/15/25 secs and has a range of 50/100/150 feet

4) 100 energy-Spirtul Warding: Ajuoga calls to all Tenno ancestors, creating spiritual duplicates of his allies that take damage for them for 10/15/20 seconds.

Edited by Beldair
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3 of these powers seem like ones already in the game

 

1 is like saryns 4th

 

2 seems kind of useless and should be 1 if you don't want to change it

 

3 is like oberons 3rd or 2nd(I don't remember wich though)

 

and 4 seems kind of like atlas 4th but less powerful

 

 

you should change these to suit the witch doctor theme

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the last one seems a little op, and maybe you should take out the shrine and make it as just a power not something he places/makes for the 2nd power

 

 

how bout the 4th one be like a blast thing that leaves something on the ground over a large area (like bones/sticky goop) that damages/slows down enemies? so then the 3rd should be the 1st instead if you think the idea is ok

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so here:

 

1- divination toss: bones are thrown at the enemy for 75/150/225 impact damage and reduces their damage by 5/10/15% for 2.5/5/7.5 secs

 

2: unnamed: heals ajuoga or a targeted ally for 1/2/3 health per sec, with a max casting range of 30/60/90ft draining 5/4/3 energy per sec, and can be toggled

 

3 -combo of multi medicine and imsamo: increases max shields by 5/10/15% and damage by 5/10/15% to all allies and you for 5/15/25 secs and has a range of 50/100/150 feet

 

4- unnamed thing: ajuoga lets out a blast leaving bones and goop on the ground, that slows down enemies by 20/40/60% and does 250/500/750 toxin damage to enemies that are in the bones/goop and has a range of 75/150/225 feet, lasts 10/20/30 secs

Edited by Aliuas
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your welcome

 

 

and just 2 more things, mention that the damage reduction for an enemy cannot be stacked for the 1st power

 

 

and put the energy costs at the front, like this:

 

1) 25 Energy-

 

2) 5/4/3 Energy per sec-

 

3) 75 Energy-

 

4) 100 Energy-

Edited by Aliuas
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sorry I meant like this:

 

 

1) 25 Energy- Divination Toss:

 

 

2) 5/4/3 Energy per sec- Healing Salve:

 

 

3) 75 Energy- Multi-Medicine:

 

 

4) 100 Energy- Spiritual Warding:

Edited by Aliuas
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put these ::::::::

 

 

instead of ---

 

at the end of the power names

 

 

it looks better with the :

 

 

 

put a space after it too and make the first word after capital, like this:

 

1) 25 Energy- Divination Toss: Bones are thrown at the enemy...etc

 

 

it will look a lot better, and then after that I think that's enough editing

Edited by Aliuas
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I thought of 1 more thing to edit...sorry last time though

 

 

change bones and goop for the 4th to tar and bones, makes a little more sense

 

 

 

im just making sure the descriptions gewd

Edited by Aliuas
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