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Warframe Concept: Blade.


Zrimers
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(I apologize for my terrible English)

 

Name: Blade

(If you continue to find fault or illogic write about it.)

 

Health 80.0 (240.0 at rank 30)

Power 150.0 (225.0 at rank 30)

Armor 150.0

Shield Capacity 100.0 (300.0 at rank 30)

Sprint Speed 1.0

Stamina 90

Polarities   

Aura Polarity

 

I'm not very confident in the distribution of damage and protection as to understand what they should be, should be tested in real conditions warframe.

 

Abilities:

Skill 1) Compression: Warframe compresses the pieces of their armor, increases their resistance than 15/25/50/75% damage instead of 1.0 / 9.5 / 9.0 / 7.0 speed of movement and change weapons.

Application: Immediately. Duration: Unlimited. Cost: -25 energy.

Skill1.1) Shards: Warframe redirects its fragments on his weapon making it more accurate and with a chance of 15/20/25/50% accompanied by a splinter shot that deals extra damage. Just Syndicates namely "Red Veil" and " Arbiters of Hexis " may propose additions to this ability that will enable activation fragments move more and closest allies, with the same positive effect.

Application: Immediately. Duration: 4/5/7/10. Cost: -25 energy.

 

 

Skill 2) Iron Prison: Warframe dissolve some of its fragments in 4/6/8/10 enemies denying them any movement and making them in the likeness of a living wall, but it becomes vulnerable warframe 5/10/15/30% damage at the time of duration of use and ability depending on the number of enemies. When reusing pieces of compressed enemies inflicting 200/200/500/1000 cutting damage. This ability does not work on bosses, and PvP only slows enemy Warframe. Just Syndicates namely " Arbiters of Hexis " may propose additions to this ability, which allows you to use it on allies, thereby increasing their armor by 5/10/15/30%, and the rate of 0.5 / 0.5 / 1.0 / 2.0.

Application: 1c. Duration: 3/5/7/10 seconds. After that, they compress the target. Cost: -30 energy.

Skill 2.1) Hedgehog: Warframe collects some splinters in his hands twisting them into a ball and let them raising his arms above his head, the pieces fall into enemies on wearing them 200/200/500/1000 shock damage and forced the enemy to lose his balance. Just Syndicates namely " Arbiters of Hexis " may propose additions to this ability, which allow the fragments to pull enemies to Warframe and engage them in melee.

Application: 1,5s. Cost: -30 energy.

Skill 2.2) All your-mine: Warframe let the pieces to the weapon of the enemy, he snatched it attracts him and use against their opponents. (2/3/4/5 weapons will fly with Warframe)

2.2.1-seized weapons shooting at the same target as the Warframe thus will draw their weapons similar to what is used by the player. (Automatic / automatic rifle / rifle, grenade launcher / grenade launcher, pistol / gun. Exceptions: (Bow / Rifle) rifle will shoot at the same time as the bow (KUNA / guns).

Application: 1c. Duration: 3/5/7/10 seconds. Cost: -30 energy.

2.2.2-seized weapons automatically shoots at enemies within 5/6/7 / 10m regardless of the player.

Application: 1c. Duration: 3/5/7/10 seconds. Cost: -30 energy.

 

 

Skill 3) Hurricane: ( Warframe of the fragments formed extra hands and tail) and folded back on Glaive Warframe down to the hands and tail while unwinding to high speeds. Each hit adds a 50/100/150/200% cutting damage, and when throwing in addition to the cutting added more 50/100/150/200 shock damage. Just when moving forward completely blocked all the shots, but if you throw 1/2/3/4 Glaive is reflected damage will be reduced to 25/50/75/100%, while strikes on the site is blocked 10/25/30/50 % of the shots and there is inertia.

Application: Immediately. Duration: 8/12/16/26 seconds. Cost: -50 energy.

During this ability, you can activate the ability of 2, 2.1, 1, 2.1 or 2 if you have been applied after 1 after the return of fragments 1 skill reset.

Skill 3.1) Snakes: Warframe 1/2/3/4 let the snake out of the fragments (They will be like a thread) that pierce through enemies near warframe, and on the expiration of 3/5/6 / 10c. back to warframe.

Application: 1c. Duration: 3/5/6/10 sec. Stoimost: -50 energy.

 

 

Skill 4) Grinder: Warframe spins around itself and all its fragments Glaive, thereby opening a second layer of armor which begins to tighten opponents to him in the middle. For each killed enemy in the "meat grinder" in their armor absorbs energy (not the one that is used), and after the end of the ability of this energy can be used to modify the previous abilities:

Skill 1) When you compress fragments armor is not formed, but warframe gets a certain amount of energy which took over power (maximum of 80 recovered energy), the more energy it gains so it is not stable and therefore if it is greater than 500 when compressing some of its portion extends between the nearest warframe.

Skill 1.1) Shards fly with a shell with a probability of 100% and cause additional damage.

Skill 2) When removing debris from an explosion armor that gets near 75% explosive damage, and the distance of 50 shock damage of stored energy.

Skill 2.1) are identical skill 2.

Skill 2.2) does not affect. Either guns appears higher crit and increased rate of fire.

Skill 3) All Glaive are in a constant concentration while acting ability.

Skill 3.1) Snakes hit with concentration.

Skill 4) 2 Identical skill.

Energy is dialed depending on the level of being killed: 10level – 10, 30 level – 30. The maximum amount of energy in 1000, then the ability to automatically shut off. Also, if warframe decided not to use energy as soon as it got, the energy will try to get out thereby undermining warframe, that would interfere with its movement and impair accuracy, and the more energy gained warframe (maximum of 999) the more energy will be disturb him.

If two or more warframe use this ability at the same time the radius will be increased, and between the middle and will warframe Warframe will still share receives energy, which will be attracted to the enemy, and if one of warframe out of capacity before the other he will receive ½ of energy if ability to participate warframe 1/3 2 if 3 and 4 ¼ if warframe, and those who remained in the ability to continue to store energy while acting ability.

Application: 1-2 seconds. Duration: Until the end of energy. Distance: 10/15/20/25 m. Power: 100/150/200/250 cutting damage per second. Value: When using 25 and the action of energy of -12 / sec.

Edited by Zrimers
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Me either. There's a reason we are allowed to build and equip weapons. What's the point in building a warframe only to find out you need to build a specific melee too. Even Excalibur doesn't discriminate.

 

Honestly, I don't think having a warframe tied to a specific weapon is a great idea. 

Yes I did not at first thought, now I'll fix

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