Issxi Posted August 19, 2015 Share Posted August 19, 2015 The changes made to the Default Colors option is by far my favorite change made to date. The majority of items and Warframes just look their best in their default color schemes. However, I've noticed the one flaw with this system: Weapon effects and certain Warframe abilities (as well as Sigils) maintain the default blue colored effects. Here is an example of the side affects of the Warframe default energy colors. For this we will use Saryn. Saryn One of the reasons I love her default scheme so much is how the energy color on her nodes are purple, while her abilities vary from a toxic green, to a yellow-green. The problem is that while channeling she doesn't glow in her default purple, but instead the stock blue energy color. Sigils applied to her also show up in a blue color not native to her scheme. Figure 1: As you can see above (figure 1) the small energy nodes on her back are using the correct purple color unique to Saryn's default color scgeme, however the energy applied to her sigils retain the default blue sigil color. The same issue persists across Parkour 2.0 maneuvers and weapon channeling. Parkour 2.0 maneuvers are defaulted to blue while channeling becomes a default white, both breaking the color scheme of whatever frame is chosen. Certain warframe abilities also show symptoms of this bug. The blue particles should be either purple or green for this ability (Molt) but yet again are forced to use a universal color. Weapons aren't safe from this either, show here by our friendly neighborhood Scorch: The particles from the Ignis are blue instead of orange. Every other weapon and Warframe suffers from this default issue. Hopefully this can be fixed so that we can have a more complete default option. Link to comment Share on other sites More sharing options...
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