Tomozow Posted June 10, 2013 Share Posted June 10, 2013 (edited) This feature will be smoother team play and farming :) Please bound to M key Edited June 10, 2013 by Tomozow Link to comment Share on other sites More sharing options...
Limekim Posted June 10, 2013 Share Posted June 10, 2013 Why isn't this already in the game??? Link to comment Share on other sites More sharing options...
OldJerseyDevil Posted June 10, 2013 Share Posted June 10, 2013 Nice idea. Very good presentation. Fits with the art aesthetic. Having teammates status & location included and color coded definitely a plus! One suggestion would be to specify whether you're intention would be is this bound to a key to toggle visablilty on/off? I'd presume yes? --ojd- Warlord: "Chi to Meiyo" {Blood & Honor.} Link to comment Share on other sites More sharing options...
Tomozow Posted June 10, 2013 Author Share Posted June 10, 2013 Nice idea. Very good presentation. Fits with the art aesthetic. Having teammates status & location included and color coded definitely a plus! One suggestion would be to specify whether you're intention would be is this bound to a key to toggle visablilty on/off? I'd presume yes? --ojd- Warlord: "Chi to Meiyo" {Blood & Honor.} That's right! thankyou :) Link to comment Share on other sites More sharing options...
Elizu Posted June 10, 2013 Share Posted June 10, 2013 I do like the map feature too :) It makes things much easier but.. I think a reason it is not in yet is because it makes some rushing too easy. Or perhaps, how would the warframe's see their map? they dont have any devices as far as i have seen on their body to display hologram maps and such. Link to comment Share on other sites More sharing options...
NoShoes Posted June 10, 2013 Share Posted June 10, 2013 100% Agree with this feature being needed. There are some maps where I simply get lost because the waypoint marker is off the minimap and it takes forever to find where you are meant to go. A multilevel button would also be nice to shade out the areas that aren't on your current level so you can find out if you are meant to go up/down etc. with a toggle option to see which levels you want on the map. Link to comment Share on other sites More sharing options...
OldJerseyDevil Posted June 10, 2013 Share Posted June 10, 2013 (edited) @Elizu Hmm... Doesn't really need to be a complete map, only parts your squad have ventured into might actually be shown. Textbook definition opf Automap. Still a good point.Not a fan of rushing for the most part. As to the other point. Not sure but I think the HUD elements as they are would be considered standard issue inside visor or telepathic.neual display type of thing. Depending on which lore theories you subscribe to: Organic (Humanoid) in a cybernetic shell, Spam-in-a-can. as in Iron Man. Or "something else" full cyborg/artificial construct or quasi-lifeform able to swap consciousness into different forms for mission specfics. Either way the HUD is what it is, this proposal is just an extension of it. HUD 2.0! Brings on the next question. How to merge it with the existing and future mods & artifacts that add more data to the HUD? IE; Enemy Radar, Enermy Sense, Loot Radar etc. A standard dtail toggle might be the trick? Tap key once for standard HUD & mini map, twice for HUD 2.0, thrice for 2.0 plus whichever... More control of the data less clutter. --ojd- Warlord: "Chi to Meiyo" {Blood & Honor.} Edited June 10, 2013 by OldJerseyDevil Link to comment Share on other sites More sharing options...
.Fyr. Posted June 10, 2013 Share Posted June 10, 2013 w0w amazing..i like this...DE should see this! Link to comment Share on other sites More sharing options...
.Fyr. Posted June 10, 2013 Share Posted June 10, 2013 +1 for u sir! Link to comment Share on other sites More sharing options...
Aranhor Posted June 11, 2013 Share Posted June 11, 2013 That will be awesome. Link to comment Share on other sites More sharing options...
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