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Cephalon_Jizo

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Posts posted by Cephalon_Jizo

  1. Pop N Lock  ( metronome augment ):

    "pulses" from metronome no longer grant action related buffs but rather each enemy touched by the "pulses" is either randomly confused, disarmed or staggered.

    (scales with strength for frequency of the effects and scales with duration for duration of the effects)

  2. i was nervous on a few Things here but after comprehending everything i think this could be good.

    we shall see.

    i was shocked to see that yall feel mag is....lets say not suitible for unflexible noobs as i find her very rewarding for getting to know her and mastering her.

    so the straight up buff is kinda nuts. to me at least. ( guess cuz im a really good mag main and im sorry if that sounds braggy. not intended).

    so Hype is real to put all this to the test.

     

    give us plenty time to test all this before changing anything tho please.

  3. 13 hours ago, FierceDeityLinkMask said:

    Have my applause for a good post, shame DE will just ignore this. Even worse are the people that are "Happy with these changes" that DE plan to make to damage. 

    Oh thanks. i sure hope it does not go unnoticed. as well as the other pretty good Posts out there.

    there are ppl that agree with the suggested changes ? O_o 

  4. thank the Unum.   now lets get constructive....

    so im seeing alot of ppl hyping brozimes suggestions. honestly guys, thats not gonna happen. it would be too OP and ultimately lead to the same issue we have now. BUT ist still a much better idea than DE suggestions so far.

    Mogamu on the other Hand made a bit more "sense" i guess with his ideas on the whole DAMAGE 2.5. perhaps not only touching the Basics but maybe consider to tweak elementals as well.

    DE, you mean well, we all know this, but the suggested changes are truly and in no way meant disrespectfully a terrible terrible idea.  i for one will not pretend to have all the answers especially on this difficult Topic BUT perhaps something along the lines of the following suggestions:

    IMPACT vs PUNCTURE vs SLASH.  Why is slash so popular?   because ( and only for this reason) it is the only dmg type that DEALS DMG in ist Status effect.

    the other 2 dont.  and we, the Tenno, happen to like killing hordes of enemies. so naturally slash is where we would go. 

    the answer must be to bring PUNC & IMPACT up to par.  

    OK so we know that Impact deals better dmg to shields. right?

    and puncture deals better dmg to armored Units. correct?     so why not perhaps ad the  a Chance for puncture to Strip armor or cause it to explode ( kinda like maggys effect) and give the Impact a Chance to Strip shields or cause some sort of DoT effect?  

    Perhaps we should be able to Combine 3 elementals into something new thereby dramatically increasing our Options. 

     

    CONCLUSION:

    In any case, what the community wants is to kill enemies as creatively as desired. NOONE cares about ragdolling a single enemy, or reducing incoming dmg from a single enemy. we already have warframes to do that. and better to boot. 

    So, for the love of Unum :) do not nerf slash ( 35% calculation of slash only instead of total base dmg) and try to sweet talk it by promoting "improved" effects noone Needs.

    rather try to bring the 2 neglected damage types up to Speed and allow them to deal dmg as a PROC of some sort in some way.

    take your time for it. we have been fine so far. another year or however Long it takes for a better solution WONT HURT.

     

    well, thats my 2 Cents on the matter.

    Swazdo-lah pedlegs

     

  5. ok so no idea if this is the place to post this so pardon me in advance.

    i Need as many dancing warframes at my dojo as possible. and fast since ppl are waiting.

    the footage will be used for a YT vid coming soon.

    would really appreciate any helpers

     

  6. played DEF today as trinity with a NIDUS present.

     

    noticed that nidus' PARASITIC link seems to negate trinitys LINK.  as my 3 trin-link "threads" disappear the Moment nidus cast his ability on me and i became vulnurable to knockdowns which is otherwise not the case.

    (the energy glow on trinity's Body remains however)

  7. 8 hours ago, TheDefenestrater said:

    My thoughts exactly.  I honestly enjoyed friendly fire missions way more than i did the second dream...

    yup. 2016 has definitely been a devastating year for veterans. i cant shake the Feeling that we are getting shyt-faced for the sake of noob 6week Players. ( who are also ofc entitled to their fun ). ive seen way too many friends actually quit warframe all together due to massive prolonged Frustration.

    it saddens me to see this develpment and i fear that the war within will not be able to make that right. but i guess we shall see

  8. DAFUQ on removing friendly fire from NIGHTMARE mode?

    i have no words for this Change honestly. finally ,something new and interesting for the vets to have tactical fun with ( we havent had this much fun in a while ) and POOF. gone.

    veterans Need love to.

    everything else is great tho. replayable quests. yay. i guess.

     

  9. greetings and welcome back.

     

    -can we expect more dojo costimization options?  "social" rooms perhaps for member interaction etc 

     

    -will there ever be more blade weapons WITH a SHEATH ?

     

    -will kubrows be able to execute commands ( sit, stay, attack etc ) ?

     

     

    IDEAS :

     

    opposite gender skins ?

     

    alternate kubrow skins like hairless or wounded for example?  ( 3 headed ;D )

  10. Attention, do not try to avoid this question ^^

     

    is there any news on dojo costumization ,if so what ?

     i think many clan warlords, clan members, players would benefit from more costumization.

     

    examples:

     

    - editable parkour

    -race track

    -armory

    -shooting range

    -a simulator ( somewhat like the one found in relays )

    -more decor ( ARCADE MASHINES TO PLAY WRYMIUS etc )

    -more rooms like T-section sand garden or L-shaped pond like corridor...etc

    -kennels for kubrows

    -social rooms like a bar,club whatever ^^

     

     

    possible changes:

     

    -clan treasury donations could include all types of items instead of only credits 

    -enabled voice chat in dojo

    -in game organizer/calender to host and better manage clan exclusive activities and mamber birthday, notifications etc..

    the list goes on but ill stop here ;-P

     

     

    2. QUESTION:

    will we ever see clan emblems as sigils ? 

     

    3.

    any ideas/news on CAPTURE rework? 

    if not hit me up. ill knock steve on his but with some ideas ive been discussing with a alot of fellow tenno and so far noone hates it ;-P

     

    ill shut up now^^

  11. is the greedy pull murder (as it currently is) final or work in progress?

     

    i know ur concerns were the MESA+GMAG abuse, however imo nerfing the pull to where it only will NOT pull in energy orbs for team mates would have solved the problem just fine instead of not drawing in anything at all for team mates.

     

    ive liked mag since the beginning ( first frame). her augment mod made her even more useful and super-diverse as a team player. now ,sadly she feels more like an arogant selfish frame imo. (mag deservs love too ;-)  )

  12. hi there to all especially devs tho.

    so first off im lovin the new looks and refinements to the game. very nicely done.

     

    now then,

    ive noticed that sometimes ( too often for comfort) Mesa looses the capability to use her melee weapons after going peacemaker.

    instead of swinging swords,daggers and whatnot she twitches upon pressing the "E" botton as if the weapon were stuck in place.  it almost looks painful :D.

    in any case its quite the handicap and a bit of a bother.

     

    sorry if im the millonth person letting yall know bout this. so far i havent seen or heard anyone else mentioning it.

     

    happy hunting and git grem   ^^

     

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