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MrWednesday

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Posts posted by MrWednesday

  1. Ground vehicles are pointless because there is zero need for them in the open world. If you want to implement ground vehicles, there must be a need that associates with it. Transporting is not enough since archwing is much faster and easier.

    Now my idea is replace all the mining in the plains with ground vehicles. You need to take a mining truck to an ore deposit location. Park it and engage mining. During the process enemies will attack your truck, and you would have to defend it. Here's the catch, the truck will come with its own weaponry like turrets for example. You'd have to stay inside and use them to protect your truck, if you get out the mining will stop.

  2. It's gonna be a no from me considering it encourages less communication and more toxicity. It could even back fire, for example if you vote kick and 2 other denied, that person is going to feel offended and potentially become toxic to ruin/troll your game. So now, not only you have an under-performing player but also a toxic one.

    Just ask them leave squad before the mission. When making group ask people if they have the desired loadout before inviting. 

  3. 5 hours ago, Chappie1975 said:

    You need to argue this in business/economic terms. If it is easier to farm certain things will this result in player spending less plat? 

    Because I am a consumer and I am only interested in improve my experience as a consumer? This is something DE's board of director, investor, employees needed to determine. You want me to do a whole business cost-benefit analysis on a feature in video game? No sorry, I play Warframe for entertainment, it's not my full time job. I am not pitching a sale, which you appear to be implying. This is a criticism of the current system and a suggestion on how to improve it, from a consumer stand point.

    But okay here's how it could generate more plat. New players that approach the game will have an easy to use feature that they have been familiarized with other titles. Hence they are more inclined to stick around and spend more platinum into the game.

    5 hours ago, Chappie1975 said:

    Furthermore, WoW has a "I already have your money model" and warframe does not thus saying "game X has feature Y, why doesn't this game have Y" is not fair either.

    Um..no. I have played online games with better group-find system than Warframe. Some of them are not from big triple-A studio. Also this game has been out for 6 years and is now one of the biggest F2P multiplayer game. Also, DE has worked on numerous big titles and has developed a rather successful IP (dark sector), it is entirely within their capacity to do something like this. 

    5 hours ago, Chappie1975 said:

    How many public missions are run per day without recruit chat vs recruit chat?  If a large amount of missions where done this way then that might encourage DE to move on this.    

    I have no access to such information, I doubt even DE does. You're asking me to make an impossible argument.

    5 hours ago, Chappie1975 said:

    You are viewing this through what you want what you believe and then extrapolating to others.  The fact that you stated "I see no lost" is means you are not considering what DE has to do to keep this game running and meeting their goals.

    My argument is that the current recruit chat for finding groups is archaic. It's just another chat tab...It does not whole fully fulfill what it's supposed to do (aka creating dedicated public groups). "I see no loss" means the loss on consumer side. Only DE knows what resources are needed. I find the argument  "takes too much time, resource, etc." trivia in this specific case because neither party (me and you) has any idea how much time/resource is truly needed, only the game developers know that. But from evidence that other titles have done it (big or small), DE's own experience in making multiplayer games, I'd say it would not take more than half of their programmers and engineers to do it.

  4. 5 hours ago, (PS4)Deadwood_Lane said:

    DE devs, can someone of you for once at least answer anything outside of the news section? ...Hmm

    Never going happened. From the latest dev stream, it is pretty clear that DE themselves are aware of the “endgame” issue but reluctant to even discuss. This is because they pretty much have no idea how to tackle it. I also don’t see any good suggestions in here. 

    • Like 1
  5. Ehh...probably never gonna happend in a million year. It would take an enormous amount of work to implement something like this. Legacy stuffs exist, but probably impossible to make them work with current system. Even if they can, they won't. They had already made the decision to move pass the old design (for whatever reasons justified internally) and went with the new one. Well, maybe a toggle-able filter (similar to reshade) can replicate something like that, but the results would be mediocre at best.

    On a personal note, I'd prefer faction tileset of warframe to be more "serious", "realistic" and grittier than the current one. Everything is too clean-looking, even the infected tileset and lacking detailed texture.

    • Like 1
  6. 17 minutes ago, GnarlsDarkley said:

    Off topic. But since you mentioned it I'll hook on that.

    Waiting minutes (dunno how long you want to wait) to have people join who don't know Spy and either fail or let you do the work regardless makes the mission faster how?

    And for Interception: Take control of 1 Tower in solo ~10 seconds. Taking control of a tower with 3 others who jump around like on speed ~40 seconds times 2 or 3.

    Extermination: I got flagged for afk/leeching because my team was too slow and I have waited for more than 2 minutes at the extraction

    I still don't see any reason why a group finder would make this game better for me

    Objectively, most missions will always be faster if you have a group who knows what their doing. spy: 3 vaults done at same time, interception: all 4 control points stay up at all time.

    Subjectively, like you said, people will slow you down because they don't play at the same pace and skill level that you are. You are exactly right that a group finder won't make your missions time faster. For high skilled players (such as yourself), a public group with varied skill gaps will only slow them down. So, of course, a group finder won't improve their experience because it's a problem with gameplay (which is totally off topic).

    However, a group finder, in my opinion, will objectively make finding group faster. 5 minutes can become 1 or 2, potentially more impactful for older contents too.

  7. 2 hours ago, (PS4)guzmantt1977 said:

    Have you actually though the system through? The first reply was rather flip at first. I suspect that they realised that some people can't figure out what the issues were and decided to expand on it. Seriously think it through. Don't just drop an "I want this because it will be better". 

    You are right, I wasn't very clear why a new tool is needed. Here's a list of the current problems with recruit chat and how a group finder can solve it (in my opinions):

    My current issue with recruit chat:

    1. Text is small and cluttered: Even on large font the text is still small and single space lines > hard to read, eye strain. Increase chat scale causes the entire chat box to take up half of the UI the entire time.

    2. Filter function only works with future chat/post: previous chat messages are not included in the filter. I don't want to see messages that are 1 hour old. However, chat messages that are 2 - 5 min old can still be looking for members.

    3. Spam: comning from point 2, in order to keep chat messages relevant there is a need to spam constantly in hope that your message got noticed. 

    4. Lack of information: Cannot see host ping. If you're a host, you cannot see information of players asking for invite unless you specfically check the profiles of each. 

    Proposed group finder:

    raPwRi7.jpg

    This is not made by me, but I'd imagine it would look something like this, a table that clearly displays information clearly.

    1. Bold, big text seperated by lines > easier to read, visually appealing

    2. Do not need to spam chat constantly. You hit "create group" and a new entry will be created in the table. You can exit out the table and do things in your orbiter until squad fills up. Of course there needs to be an afk check, like a prompt every 10 minutes so host won't go afk. (i.e: "It hax been X minutes, disband group? Yes/No")

    3. Features for host are:

           a. Group title (ex: [Axi A1] radshare)

           b. Activity type (ex: Alert, Invasion, Fissure, Sortie, Other etc.)

           c. An option to choose to Accept Everyone or Approved Only: when a player clicks "join", they can immediately join the group (1st option) or host                                 would have to approve their request (2nd option). For the 2nd option, the 'request to join' will have the player's currently equipped frame and its level, also               the ability to whisper the player.

    4. Features for players looking to join:

           a. Ping tab (as shown) to see what is the host ping relative to you. This can partially solved the high latency, bad host issue.

           b. Activity tab to see how long ago the host started the group. Older groups (like >20 min) will be placed at the top so more people can see. Allow sort by time             if people don't want to see old groups/see new only.

           b. Right click to whisper host. 

    5. Of course if you want to make group with friends/clan mates, you can just right-click-invite like we usually have now. 

    **The group finder is for people to look for dedicated public groups and replace recruit chat. Recruit chat can still be there for clan, friend, community recruit purposes.

    /I'll include this post in the first one. 

     

  8. 31 minutes ago, (PS4)guzmantt1977 said:

    So... Since they're similar, just use that. And the whisper is a bit important for you, because since you are being picky, you will probably want to micromanage check out the folks who want to join up and give final instructions on gear and build requirements. 

     

    I literally said above that a group finder is a better version of recruit chat, what is supposed to be versus what it is now. 

    7 hours ago, matkiencan138 said:

    Yes, what I am proposing is a refined version of recruit chat, call it a UI improvement or whatever.

     

  9. 7 hours ago, -Temp0- said:

    Public group is a rnadom group which is "found" when you hit play in public mode.

    So dont lie saying you cant find random group for hours. It only means your internet connecion sucks a** so you cant connect to most players, or you playing in complete off hours for your servers, or trying to play completely unpopular nodes for "farming".

    There's completely NO reason to have 3 more players for "FARMING" unless you also run farming frames. The minor increase in spawn only in survials have minor increase in loot drop, un-equal to the hassle that 3 more players cause such as leaving or stretching the spawns.

    You cnat evne answer a simple question WHY do you need to farm with 3 more random bodies so the whole system makes no sense. Since you cant even say why you need it and for what.

    Or maybe you should do it instead of inventing a new system?

    Its braindead easy to find 3 randoms with trash frames and trash gear to farm your polyme bundles, that doesnt warrant a new system.

    Listen mate it's only a fcking group finder but why are you bending your ass over to oppose it? Did a group finder murder your family or something lol? I have no problem finding players through hitting "Play". I have a problem finding dedicated group through recruit chat, which I have made very clear in the first place. 

    "Why do I need to farm stuff with 3 other bodies?"

    uhh...because most contents are done faster in group than solo? Orokin Vault runs, Kavat codes, caches, spy, interception, etc. And, again, I am talking about a finding group of that shared the same goal through recruit chat. Random group (just hitting "play" and let's the game match make you with anyone") is obviously faster but worse because everyone is not on the same page.

    And as I have said before, a good group finder will allow you to specify your team composition to whatever you want. The way I see it, you want DE to make Warframe an offline solo game so you don't need group or interact with people. It's fine if you want that but please keep your anti-social view point to yourself.

    6 hours ago, (PS4)guzmantt1977 said:

    Setting the matchmaking to public, finds groups for you. 

    Using the recruitment chat, helps you to refine your group choice and allows everyone to be on the same page. If you have trouble reading the chat try using appropriate filters. 

    Honestly your proposed system is just a graphical version of the chat. That would be even more more stuff to scroll through or require more effort to code a search function (not sure how anyone is going to know to search whatever obscure relic you want them to run) and take more effort to create what is just a glorified LFG message. 

    The chat is seamless and doesn't require an alt-tab. The filter allows you to fine tune what you see, as much or as little as you may want. That's pretty much what you are asking for, isn't it? 

    Yes and No.

    Yes, what I am proposing is a refined version of recruit chat, call it a UI improvement or whatever. The significant changes are: you can simply click join without having to whisper (can still whisper if you want to); host can accept or decline if you don't meet specific requirements; if you're host you can just put your listing and wait, no need to spam every 120s. A quick google search "Warframe group finder" will give you several 3rd party results for group finder tools, so obviously there is a need in the community and I am suggesting to just put it in the game.

    No, group finder is not the same as matchmaking. It is a tool (similar to recruit chat) to find groups that suit your need. Setting matchmaking to public and play with randoms is not what I am discussing.

  10. 1 hour ago, -Temp0- said:

    And what exactly will change? Resource farming is unpopular because unless its a new resource, people get resource by playing thats why it "takes up to an hour to find a group". And is ultimately pointless because just bringing nekros and melle is far faster and easier.

    The system also dont take into account frames used by players making it ultimately useless because the ramdom trash that you get not suited for farming is inferior to a single nekros. Unless you can filter it or use "nekros, hydroid,ect or gtfo" anyway. This is the main downside. Peopel dont just group up to have 3 more bodies with them. They group up to increase the chances of 1 success 2 the loot/resource 3 shorten the time of a mission. All that requires 1 knowledge, experience 2-3 certain frames.

    You are completely missing the point. It takes long amount of time to find a public group to do things and a group finder is a potential solution. I don't understand how this has anything to do with group compositions? I am only proposing a better looking, simpler to use system than the current one. You can absolutely filter your search to only search for groups with nekros/hydroid or whatever. As a host, you can specifically put that in your group title. Maybe add a function where a request to join group has to be approved by the host (again exist in many games) so random noobs cannot join your squad freely.

    Also if you are such a die-hard farming machine than maybe join a clan/community with dedicated farming players and not look for public group where players experience and skills varied?

    • Like 1
  11. 4 hours ago, hazerddex said:

    im convinced some of these vets are looking for a "you win the game screen." i.e a definitive end of the game at this point which will never happen. because if they make a definitive end they can't add anything after it. and that would basically be the death of warframe. 

     

     

    NOPE! Endgame means content that will never expire. If you give players a "You win screen" it means they beat the game and there is no more challenge left. The only true endgame is one that is continuously challenging, what immediately comes to mind is Rank PvP. It is hard for players to reach max rank, and given an elo system, those at max rank will have to fight to stay at their rank. This creates a perpetual goals for new and veteran players. New players will have something to look forward to and old players wanting to keep their prestige.

    Obviously PvP in Warframe requires massive balancing. Make PvP seperate mode where it required seperate mod sets and all the stat changes to can be kept to only PvP. Basically Conclave but better!? Another important thing is to tie rewards of PvP & PvE to encourage players to pursue both at the expense of neither. For example, ludicrous Endo PvP rank ups, vaulted relics, etc. High rank PvP will have special items that are only accessible if they kept their ranks. This "special items" could be anything from cosmetics to rare funtional tools, but this is for further discussion I think.

    Endgame PvE is harder to make because if something like 1000% damage buff exist on Chroma then nothing can sustain that type of OP-ness. Oneway is to make a big bad boss that can nullify damage/abilities of certain frames and grow stronger. For example, it has like 10 stage. If the first two stages Chroma was the main dps, the next stage it will take very little damage from Chroma's weapons and all his abilities are nerfed for the rest of the fight. And so on for other stages until the entire team is pretty much useless without proper damage calculation and preparation.The boss is resistence to elemental damage overtime like sentients. In fact, this could be a late game sentient boss that ties to upcomming content. Rewards has to be worth while though like unique cosmetics, strong weapons that are extremely over kill in normal content but can make fighting the boss a little easier? Idk.

     

  12. 1 minute ago, GnarlsDarkley said:

    I bet DE would be glad if you would send them the code for this. I mean it's easy and simple so you can do it, too right?

    Your point being...? Countless games have group finder tool, even when they're dead games. Are you going to tell me to go play other games too? I am not asking DE to reinvent the wheel.

    I bet the playerbase would be glad if you can explain why is it hard for DE to implement such feature? Better yet, please don't respond if you have nothing of value to conttribute to the conversation.

    • Like 2
  13. Came back to the game couple weeks ago because it was hyped up. It's pretty fun and all, but you know what's not fun? Spending half an hour looking at an 11 font text scrolling 60 mph in "Recruit" tab. A group finder, like the one suggested in the post below, is simple, easy and effective.

    raPwRi7.jpg

    For new players or returning like me, finding groups to grind resources is a pain in the ass. Anything not relics or eidelons can take upwards of half an hour to find a group, only to get disbaned after one run because a person left and the other two didn't want to wait to find a 4th person. The problem with recruit chat is you have to constantly spam as host to hope that people will see your posting.

    My current issue with recruit chat:

    1. Text is small and cluttered: Even on large font the text is still small and single space lines > hard to read, eye strain. Increase chat scale causes the entire chat box to take up half of the UI the entire time.

    2. Filter function only works with future chat/post: previous chat messages are not included in the filter. I don't want to see messages that are 1 hour old. However, chat messages that are 2 - 5 min old can still be looking for members.

    3. Spam: comning from point 2, in order to keep chat messages new there is a need to spam chat constantly in hope that your message got noticed. 

    4. Lack of information: Cannot see host ping. If you're a host, you cannot see information of players asking for invite unless you specfically check the profiles of each. 

    Proposed group finder:

    1. Bold, big text seperated by lines > easier to read, visually appealing

    2. Do not need to spam chat constantly. You hit "create group" and a new entry will be created in the table. You can exit out the table and do things in your orbiter until squad fills up. Of course there needs to be an afk check, like a prompt every 10 minutes so host won't go afk. (i.e: "It hax been X minutes, disband group? Yes/No")

    3. Features for host are:

           a. Group title (ex: [Axi A1] radshare)

           b. Type (ex: Alert, Invasion, Fissure, Sortie, Other etc.)

           c. An option to choose to Accept Everyone or Approved Only: when a player clicks "join", they can immediately join the group (1st option) or host would have to approve their request (2nd option). For the 2nd option, the 'request to join' will have the player's currently equipped frame and its level, also the ability to whisper the player.

    4. Features for players looking to join:

           a. Ping tab (as shown) to see what is the host ping relative to you. This can partially solved the high latency, bad host issue.

           b. Activity tab to see how long ago the host started the group. Older groups (like >20 min) will be placed at the top so more people can see. Allow sort by time if people don't want to see old groups/see new only.

           c. Right click to whisper host. 

    5. Of course if you want to make group with friends/clan mates, you can just right-click-invite like we usually have now. 

    **The group finder is for people to look for dedicated public groups and replace recruit chat. Recruit chat can still be there for clan, friend, community recruit purpose

    This is DE respond in the linked post above:

    Why is it not their focus to provide seamless gameplay and improve new players experience? I see no loss and massive gains from this. Yes, there are 3rd party websites and software (Discord) group finder. But not everyone uses those tools, furthermore, why not just put one in the game? Warframe is already a game where I have to alt-tab to Windows the most, I would hate to have to do it again due to another missing feature. I sincerely hope DE will reconsider.

    • Like 7
  14. I never understood why DE refuses to allow players to remove Excalibur Umbra's scarf. It doesn't even need to be a toggle-able feature, just make other skins overide Umbra's skin/scarf. Excalibur is Warframe's iconic frame yet least touch on visually. This feature is the most requested fix regarding Excalibur since Umbra came out. I know that DE has make visual changes in other frames before to accommondate community's request, so what's the hold up on this?

     

  15. 4 minutes ago, krc473 said:

    Fairly normal. 

     

    Are you not able to change it yourself?

    1. Account Settings
    2. Overview
    3. Email Address -> Change

    No sadly this was my account back in 2013. I just started playing again and have lost access to the email associated with this account.  

  16. The Soma magazine does not feed through the gun correctly. Not only that the reload animation is also bugged, the magazine is loaded at the front of the gun. This bug(s) happened regardless of skin or default.

    Soma is my favorite weapon and I don't mean to bash the devs but this bug have been around since 2017 by the looks of it. I wonder why did they neglect to fix such a cool animation? It makes the weapon unique and stands out a lot more but sadly it is now forgotten. 

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