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xBasilisx

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Posts posted by xBasilisx

  1. Also getting nonstop offline and the same for my buddy too.  No issues ingame or whatsoever but extremely annoying for  groups and trading. Feels like I get thrown into offline state  every 20mins if not less. Europe region here from germany but set to play with english players/games and co.

  2. Doubled sensitivity if not more on archwing. Sometimes the sensitivity stays when leaving water as well but does not affect when in operator mode.

    I believe everytime I played archwing the sensitivity went double if not beyond but feels as if the horizontal sensitivity is stronger than the vertical one. 
    Sometimes the bug of the sensitivity staying that way after leaving the water disappears from itself after a short time, sometimes it won't.  Quickly switching forth and back on operator helps a few times but switching to operator again could  give me that raised sensitivity again.

    As for me I usually run the game at 12% sensitivity with 1600 dpi. (Testing of lowering it slightly for myself.)

  3. On South-east shore at the ocean(near where the map ends, also has clear water) I spotted 2x Murkray which spawned at the same time as a Glappid somewhen around dawn I think. Otherwise tons of Goopoolla, some Tralok, Sharrac,Karkina. In the meantime during day a friend said he got like 7 as I was fishing with him. <.<  I threw about 20+ of both lowest baits and didn't seem to help at all.

     

    Edit: Just had  Glappid and 2 Murkray again.  + was  randomly throwing  the   first bait at them. Beginner spear definitely works best against them.9544ca2812.jpg
    37af24c556.jpg

  4. Can we back the old map marker system or atleast option for it?  With big overlay map my mission goals are always out of bonds... and have mostly no idea where to go... + I hate using the small version in the corner just to get a sense in which direction I would have to go. I preferd the  'go to next door' map markers.

    An example would be Uranus spy as it really screws with my sense of direction once the path split and the goals leveld due different high/low grounds.

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