Jump to content

TheRA1LGUN

PC Member
  • Posts

    4
  • Joined

  • Last visited

Posts posted by TheRA1LGUN

  1. Hi, i've found the mismatches listed below:

    - Torid status chance is 23% and doesnt take into account the Poison cloud damage.
    https://warframe.wikia.com/wiki/Torid
    - Status damage not taken into account
    https://warframe.wikia.com/wiki/Status_Effect
    - Rakta cernos uncharged crit chance and total dmg are wrong
    https://warframe.wikia.com/wiki/Rakta_Cernos
    - Loki and Loki prime invisibility doesnt give +800% melee damage :facepalm:
    https://warframe.wikia.com/wiki/Invisibility
    - Efficiency is capped at 175%, skill cost are ok but imho it would be better if you highlight it when we exceed, like:
    180.00%   power efficiency (175% max)
    - Atlas augment Path of statue is affected by Ability duration
    https://warframe.wikia.com/wiki/Path_of_Statues

    Edit 1

    - Nova Molecular prime slow is capped at 75%
    https://warframe.wikia.com/wiki/Molecular_Prime
    - Nova Antimatter drop "400.00% of all absorbed damage converted to (Radiation☢️) damage", radiation is missing
    https://warframe.wikia.com/wiki/Antimatter_Drop

    Edit 2

    - Mutalist Cernos uncharged crit chance, crit damage and total dmg are wrong and toxin cloud missing
    https://warframe.wikia.com/wiki/Mutalist_Cernos
    -  Cernos uncharged crit chance and total dmg are wrong
    https://warframe.wikia.com/wiki/Cernos
    -  Cernos Prime uncharged crit chance, crit damage and status chance are wrong
    https://warframe.wikia.com/wiki/Cernos_Prime
    -  Rakta Cernos uncharged crit chance, crit damage and total dmg are wrong
    https://warframe.wikia.com/wiki/Rakta_Cernos

    Edit 3
    - Paris charged shot have 2m punch through
    https://warframe.wikia.com/wiki/Paris
    - Paris Prime uncharged crit chance and punch through are wrong
    https://warframe.wikia.com/wiki/Paris_Prime
    - MK1-Paris uncharged total damage, crit chance, status chance (charged too) and punch through are wrong
    https://warframe.wikia.com/wiki/MK1-Paris
     

    I will edit this when i will find something else

    PS: Awesome site !

  2. Since ember already is pretty squishy having average shields,hp and running speed with the lowest armor i think we can go a bit out there with the tweaks but not too far. So my suggestions would be:

     

    1:fire ball - i was thinking that it should be like a 10m explosion that would leave behind a short lived pool of fire of the same size adding offensive utility

     

    2:overheat - fine as is, my favorite skill along with world on fire

     

    3:fire blast - i had problems with this skill and didn't come up with something good enough imo. Someone said that the ulti and this should be combined but that would't work too well as wof is a mobile ulti of mass destruction were as fire blast's ring of fire is immobile. I was considering making it a huge self centered explosion (like 30m) having enemies within 15m take regular damage, enemies farther away take reduced damage and enemies 10m away take increased damage. This idea would have the ring of fire gone though since wof does a better job.

     

    4:World on fire - my only issue with this (besides the sudden changes with the hotfixes) is that it's affected by armor. this makes wof very weak as enemies get higher in level even ancient infested which is the main faction ember is great against.

    1:fire ball - 4m or 3m radius explosion (max) should be fine, 10m are too much (it cost 25)

    2:overheat - agree*

    3:fire blast - just adding a knockdown effect to the initial damage of 15m (or only in 10m) should be fine, the fire ring does not do a great damage and the enemy MUST pass over that ring to be effective

    4:world on fire - just fixing it is fine**... 3 targets per time and a little faster cast animation, because it is quite annoying to be knocked down while casting... she waste time to cast it again.

     

    she is a light armored warframe so should (...maybe must) have a speed of 1.1 or 1.2 instead of 1.0...

    *at least a better armor (50 or more instead of 10) that should be usefull with overheat...

    or adding some buff (attack movement speed and speed buffed) to overheat (like 20% fastest)...

    and a 20% of knockdown recovery

     

    That's all (IMHO) ... Ember <3

    **EDIT: i've just noticed that world on fire it's working correctly but not if she's cloaked by shade's ability !

×
×
  • Create New...