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TapeKiller

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Posts posted by TapeKiller

  1. How about you let us use the rubedo skin on rhino prime without the prime pieces? Nobody ever wanted them.
    Don't do things halfway, you definitely can allow us to remove them since you can do it on the tennogen skin, and even prior to that it wasn't such a difficult thing to do, since you don't have to do any changes to the model (like what could have happened with vanilla rhino prime, since i doubt you "wasted" time texturing him properly under the shoulder pieces).


    Is it because a skin that is not worth 5 bucks doesn't deserve the same attention? Or is it because you just forget about things?

  2. On 2/3/2017 at 11:37 PM, SnipSnipSnipered said:

    So, lemme get this straight.

    My clan basically has 2 active people, me included.

    We need 4000 points for a pre-built Ignis (like every other event we ever got..)

    But instead of doing a few missions, we both need to rescue 500 (500 defectors * 4 points) in a single mission, to both get 2000 points and end up at 4000 points because only the highest score counts.

    If this is correct, and please correct me if I'm wrong, doesn't this sound extremely over the top for a *gun that is apparently a sidegrade to the normal Ignis?*

    Even if it was the S#&$tiest weapon it wouldn't be justified, because in a gear centric game that gravitates around gear acquisition (and mastery rank is dependent on that) even the worst weapon counts in terms of gameplay material and progression just as much as a top tier one does.
    I personally believe this is just BAD, clans are being overlooked way too much, and now they try to forcefeed you this nonsense to get core gameplay material.
    Reminds me of when they did the conclave events, even if conclave is being taken care of way too often (considered Warframe is for the most part a pve tps) 

  3. From your tennogen guidelines: (https://warframe.com/steamworkshop/help/index.php?page=creating-a-syandana)

    "We do not want a Syandana that is larger than the Izvara"

    As if the Sari syandana wasn't enough (hehe technically it's smaller when it's closed, DUH) now we have this other syanana that is incredibly huge and from a volumetric standpoint it's ridicolously big.
    But hey, as long as people are buying those who cares about guidelines? 
    Of course somebody is gonna come up with stupid comments such as "if you don't like it don't buy it" but as far as I'm concerned those are part of the game and beside an ethical standpoint (it's unfair towards those stupid creators that actually respect guidelines, jokes on them) I honestly find this choice, which is just driven by economic reasons, just sad because I don't think developers that actually care about the looks of their game to have such absurdly big attachments just because people are going to buy them.

    As somebody who really likes the art and looks of this game (apart from certain technical aspects like glossy textures and wrong materials) I'm just disappointed.

  4. 1 minute ago, That1Cactus said:

    I wish that the Legacy models were purchasable skins for those of us who love the old models (including Ogris, Ignis, Burston and all the ones in this update)

    You guys are sitting on a platinum gold mine if you did that.

    there still are conclave skins, and the forest one

  5. Not really a fan of the Nocturne skins. They look bland and poorly made imho, just a white base model with a pattern on it, and a gradient.
    I find hilarious that they updated the skins of the old weapons (and even the model for the braton) to make them look better (even if there really weren't needed, while stuff like the rhino base model and helmets look not so great, especially when paired with the prime models), but then came out with a skin such as the Nocturne one.

    Welp.

     

  6. 10 minutes ago, ChillZi said:

    Doesnt surprise me that they did it this way. It is consistent with their game design philosophy. Touching the stats of older weapons would have been troublesome so they created a new system on top of an old system which fixes the old stuff for them randomly (Bandaid upon Bandaid upon Bandaid .....) That way they don't have to touch old code and fix the issue (although it will create more issues). If they go on this way their architecture will become a mess.

    Watch this video. Quite Shallow talks about the Flux Overdrive which is supposed to be a bandaid of a broken weapon but she also shows that the Riven mods (also a bandaid -.-) dont work as they are supposed to work. Omg it's bandaid-ception. And she is a warframe partner for gods sake.

    To all people who said that I complain too much. Lol look at the warframe partner quite shy who complains about everything all the time.

    I know, it's DE, the devs that release primed pressure point right after they announced they were taking a different direction and they wanted to remove damage mods.
    I feel sorry for devs like Scott that still care about the game, I think many people at DE lost the passion and just want to milk as much revenue as they can before the game gets buried under the weight of its content redundancy and lack of care for the core gameplay.

  7. I don't like the latest changes to lighting, especially how PBR textures behave when strong light sources hit objects.
    Whenever you go in the conclave room in the relays you can see that everything looks like it's covered in vaseline, which is definitely not something I like to see when looking at a supposedly matte texture.
    But the best has yet to come.
    For some reason, when DE started upgrading textures they sometimes (read as often) left the job half done, and they forgot that the same warframe could use different helmets, and the prime parts will look different when using a immortal skin or a different helmet that haven't received the PBR treatment yet.
    I understand that making something look better doesn't generate direct revenue and you can't sell a PBR update for platinum, but why they left things half done is beyond my comprehension.

    These are few examples where you can see what I'm talking about.

    OSndArH.jpg

    In this case you can see how the pendragon helmet has a different behaviour from the body skin, which is the immortal one. Same happens to my rhino prime, where my prime parts look different from the body AND the helmet (which didn't receive the PBR treatment, most likely because they didn't bother updating vanilla rhino as well)


    cl2e3bm.jpg

    Another example, with the deluxe rhino skin to compare the other two warframes with.

    59phQGJ.jpg

    Another example, even if it's less noticeable the prime parts have a different behaviour from the old textures.
    This wasn't even a problem before the recent lighting changes, but apparently Tenshin's clothes are supposed to look like it's wet and his copper armor is supposed to look like... well I don't really know.

     

  8. The main problem with riven mods is that DE has been lying about its purpose, and they disguised a platinum sink item as something that was supposed to bring bad weapons not necessarily on par with top tier weapons, but at least making them usable outside of the starchart.
    As if using bandaid mods to balance a game isn't ridicolous enough.

    If it was just gimmick I would have been ok with riven mods, but the way DE has implemented is just a blatant and shameless way to monetize weapon balance, which is even worse than other games' paid DLCs.
     

  9. I can see why they don't want to. Although I find it stupid to not be able to get the bundle weapon skins and attachment or anything else when you already have the skin by just paying the difference.

  10. Lol you guys keep surprising me, you managed to monetize even mod slots. we can't even buy a single one, but three.
    This is really disappointing, riven mods were supposed to fix S#&$ weapons (they don't), so you've introduced a lackluster system that is just a bandaid and not an actual solution.
    But ok, we let it pass because we know you really love bandaid mods.
    Several degrees of RNG and a timegate behind the acquisition of a potentially decent mod? Well, that's not that good, but ok...
    But then, asking for 60 platinum if you want to keep more than 15 riven mods (when DE knows there are way more than 15 weapons that could benefit from riven mods) is just disappointing, because there are many ways to monetize a f2p game but you chose the easiest and shadiest route: monetize core gameplay features. I mean, warframe slots and weapons slots are already something.

    Ninjas play free, unless you want to be able to choose between many options in a gear centric game, then you'll have to pay.

    I wonder what's next.

  11. Rhino's augment doesn't really make sense, it forces you to mitigate what you're building for just to take advantage of its effect.
    Who builds for Iron skin doesn't build for radius, and a CC build doesn't contemplate strenght, but just range and a bit of duration.
    Just bad.

  12. Ok, let me tell you something.
    When people say "we don't want 2k endo" they don't mean "give us something even less useful", they mean, "tweak the chances so that it's less likely to get a punishment rather than a prize".
    You have understood NOTHING from what people have been suggesting, and you are polluting the drop tables with unnecessary things people will still not want (who the hell wants an exilus adapter? It's just a 20pl item that is not going to be useful on any warframe without a potato and a couple formae, I'd rather sell a corrupted mod and buy two of those rather than wasting the time doing all three sortie missions to get something useless that I most likely already have in abundance), especially after you implement a bandaid system that is supposed to make lackluster weapons better, even if they don't (because you can't polish a turd). And talking about turd... Nobody is really going to enjoy the timewall you are going to implement for kuva farming. That's honestly something so bad on various degrees that I highly doubt people are going to be happy about it.

    This is just sad and I've never felt so disappointed.
    This doesn't look like something properly designed or something a dev that plays the game would come up with.

  13. I don't want 2k endo
    I don't want nitain nor I do need any of it beside what I already get from alerts
    If players' feedback is almost unanimous when saying 2k endo and lenses are not really welcome maybe there is a problem with the reward system.
    Doing sorties is supposed to reward you, not punish you and kick you in the nuts and make you feel like you have wasted time, because in the current state of the game most missions and things to grind for are more than a chore than an objective you're glad to be playing for.
    Don't walk around the problem instead of solving it, don't pollute the drop tables with unnecessary items.


    I'm really not looking forward to a timegated kuva farm mechanic, really... good job guys this is what we really need, more restrains.
    Whenever I remember Steve saying "we want to reduce gring" I start thinking he meant "we will give you less reasons to gring in warframe because you either won't be able to or the grind will be so untargeted or unfunny you won't even want to play anymore".
    I'm fine with grinding as long as it is targeted and somehow and at least remotely rewarding, but as you guys pointed out Riven mods, that are supposed to "fix" bad weapons being bad (psst, that's not a solution, they still suck and you just make good weapons better), but the possibility to get one that could potentially fulfill its purpose locked behind several rng walls and a timegate, and now you're also putting the primary resource to get a chance at cycling a decent mod behind a timegate as well. As if exponential cost increase (instead of logarithmic, which would have definitely made more sense, but ok let's pretend nobody ever thought about it) wasn't pretty silly to begin with.
    Their rarity would be justificable if these mods were just gimmicky and were not supposed to make bad weapons better (sorry if I reiterate, but they don't, a panthera is still going to suck even with 5 formae and a good riven mod), and even the cost would be, because people not owning them would still be able to enjoy the whole collection of weapons, but this is not the case because you really love bandaid mods, and I bet you really believe that forcing people to grind for them will keep them playing.
    That's quite the opposite actually, they will either give up and wait for another update, or they will just leave after they are done with what they wanted. This might be a problem tied more to the core gameplay than the actual reward system, but you get my point.

    I might come across as extremely salty but I'm just very disappointed not because DE just doesn't give people what they want (and asking for something like that would be stupid), but because this could have been done really better, and if you ever think about the games where you took inspiration from for these randomly generated stat mods you'd be thinking also about the frequency at which you are able to roll the dice to get a mod with certain stats. Borderlands is a good example.
    There is so much that can be learnt from other games, don't isolate yourselves (and ourselves too) in a bubble that ignores everything outside it, do the opposite and think outside of the box. This is what I used to love about warframe, it was and felt different and unique in a good way, but now whenever I see a new feature I just say "oh, they are going to implement it and ignore it for several months even if it still needs to be worked on, like focus archwing and dojos" and I feel gunplay has also been negatively influenced by some choices tied to the movement system (in fact I never see official footage using bulletjumps and rolls as any normal player would do, because that would mean belitteling what you're trying to portray the game as) but that's another story.

    Sorry for the rambling, but this is something I wanted to say and I just can't keep things like this inside me without feeling guilty about not expressing my thoughts.

  14. 3 hours ago, OzoneSlayer said:

    Will there ever be a mortos prime now that primed auxiliaries are a thing?

     

    Also are we getting a Valkyr prime Trailer?

    probably nope, and nope.
    Too late for a trailer, I believe they were so "busy" trying to patch up the disaster TWW was that they even forgot that a new prime was approaching and didn't have enough time to do it, since TWW wasn't even supposed to come out this late.
    I still can't understand why Valkyr, since it doesn't make sense to have a prime of something whose skills are a consequences of Corpus experiments, but hey let's go buy prime access yeeeea

  15. 3 hours ago, Stoner74 said:

    Wow, so that's what we get after waiting 3 years for Valkyr prime? I am EXTREMELY disappointed.

    First you take her base skin and add some prime bits there and there.. Pretty much like all the prime you've done in the past. This is simply making primes look rushed. And it's a shame really, you guys were on a 3 amazing prime streak With Nekros, Vauban and Saryn.

    Then you take her corpus bits on her default and add them to her prime. I mean, really?? That doesn't make any freaking sense. It honestly feels like you slapped that there because you thought it looked cool. This goes against her lore so damn much.

    And then you have primed Valkyr "bonds"... This is the part that throws me off completely. How can that even be possible? You're insinuating that Valkyr prime was made AFTER the experiments? After Alad V? What.. the.. hell. Add to that only ONE warframe can wear the bonds. Just .. why?

    Words cannot explain how disappointed I am. All the wait... for this? Seriously, i can't stand it. 

    iqt.gif

    Edit: Please DE, redo Valkyr the right way and remove those ugly corpus blocks/bonds.

    "LORE" HAHAHA
    don't try to wrap your head around it, warframe's so called "lore" is so riddled with inconsistencies and contradictions it's not even worth calling it lore, just a collection of codex entries and random notions from quests.
    And yes Valkyr Prime doesn't even make sense conceptually, but hey it's DE, what can you expect? 
    I wonder if they still even enjoy working on this game.

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