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(XBOX)TheLegend 64312

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Posts posted by (XBOX)TheLegend 64312

  1. I feel like it would be more fun if (This might already be a thing) mobility skills effected the defectors. Like they could get wormholed by Nova or sped up by Volt. There could be a really cool meta. Again, sorry if this is already a thing, harrow farming burnt me out.

  2. I feel like it would be more fun if (This might already be a thing) mobility skills effected the defectors. Like they could get wormholed by Nova or sped up by Volt. There could be a really cool meta. Again, sorry if this is already a thing, harrow farming burnt me out.

  3. Just throwing this in there but biologically all viruses are considered obligate intracellular parasites. So yes it's a parasite too. But communication between infested could be from pheromones or some new process brought about by the viral genome.

  4. 2 hours ago, (Xbox One)OmniDevil said:

    Not working for me, as well.

    I get the screen where you would get your codes, but no codes are listed there. Just the message:

    "Collect your Free to Play Rewards

    You dove into the world of Free to Play… and now it's time to collect your Reward. You can use the tokens below to redeem your digital prizes. If you won a digital or physical prize in the sweepstakes, we'll be contacting you directly to fulfill your prize.

    Now that you've got your Rewards, don’t stop here. Feel free to go earn some more!"

    Same here. I'll try later today and update if it works

  5. I was playing with the euphona for the first time today and came to a conclusion. We should just be able to switch fire modes with the alt fire button instead of firing one shot. By default, right stick is alternate fire. With the euphona, it's not a huge deal, just kind of annoying when you're running the status build and almost exclusively using the alt fire. On top of that, I got to thinking of weapons like the panthera. Using the alt fire on that is horrible, since the right stick is also what you aim with. Why can't we have all alt fires be a separate fire mode that you switch to like the zarr and stradavar? Or at least the option to do so so the people who like how it is now aren't screwed.  

  6. As a MR 23 I'd say the best way to stay in it and have fun is get as many frames, weapons, and mods as you can so that you can do something different all the time. Find weird combos that do well for weird reasons. Play for the fun of it not for a goal. And the biggest thing is to take breaks. Play other games and don't burn yourself off.

  7. 19 hours ago, Tesseract7777 said:

    Knockdown resist is absolutely movement related. LMFAO. 

    It doesn't matter whether it helps you move faster, or stops the enemy from moving you. It is movement and mobility related. That's the point. 

    It was a joke. I understand that it is entirely related to moving even though the effect technically stops you from being moved.

  8. 11 hours ago, Tesseract7777 said:

    Oh this topic again... 

    No. It doesn't need to be exilus. That would be too powerful for some builds, and some builds is too many. It directly affects warframe dps too much. 

    Speed Drift, I think it is, with its much smaller buff to casting speed is the closest we are going to get to casting speed in exilus. And that is the way it should remain.

    The drift mods include some weird stats like casting speed, or power strength, etc, because they are triple stat mods, meant to be weird and none of the stats are significantly strong. 

    But in general the point of exilus mods is supposed to be about movement. To say the point of Natural Talent fits within mobility or movement would be quite a stretch... On some builds it is used as a bandaid for mechanics that simply need to be fixed, and on other it is slotted as a choice to directly increase your dps. 

    Power drift is power and knockdown resist. It literally is about NOT moving.

  9. I think it is the kind of mod that exilus slots were made for. I would use it on a lot of frames but since nekros's update, I don't have it on any because there's always something better. But if it were exilus, I would put it on a few and it would expand the viable exilus to about five (depending on your playstyle).

  10. 1. The cyst in general is a cool idea. I'm terrible at fashion frame so it wouldn't bother me to have it there. And as for the cure and reinfection, to be cured of something doesn't mean you can't get it again. Every time you have a cold it's the "same" virus just with a few differences in the genes and proteins. Assuming the infestation has a high rate of mutation I see no problem with getting infected over and over.

    2. Most of the time I can build something a day or so after it's released. Being a veteran, I have a stockpile of most resource. It's the oxium that gets me and that's just because I don't like corpus so I don't fight them often.

    3. As Rob said, things with a high build requirement should pack a punch. I also think it should go the other way too. If things like the tonkor were locked behind a bit of a resource door, it would feel more satisfying to use them once someone had them. Of course, people will whine about the grind but at least this way it's not completely RNG.

    4. A nullifier weak point is long overdue. I think they're necessary to prevent some cheese tactics but hitting them with a sniper shot that would normally do in the tens of thousands of damage and having it go down by the same amount as it would from one furis bullet just doesn't make sense. 

    5. If we're fairly compensated for mods and formas, do whatever you want for damage 3.0. But i also agree that the enemies need a change. I think scaling enemies are fine but it's all the exponentials that go into the heavy enemies without having the credits, drops, or affinity benefitting to a similar degree that I have a problem with. 

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