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youraduck

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Posts posted by youraduck

  1. I agree with the extraction points throughout the plains. It gets a bit tiring for my poor pinkie to run all the way back. I also agree with something preventing or discouraging Pre-TSD players from going into the plains at night or playing the Gara quest. The eidolons raise too many questions to a new player. To add a point or two of my own. I think the plains could use a couple more eidolon spawns, as I've gone several of nights with running around and not finding a single one. They could do with a size update or more of them.  I also think the 'standing' cap for the Cetus people should be removed and its name changed to match how its basically currency. You don't buy food with good will, and you don't stop getting paid after working for x amount of hours. 

  2.     This will be short and sweet. I remember hearing on a devstream that They were thinking of ways to extract without leaving the plains and re-entering. I was thinking that they could have you use the air ship charges as sort of a drop pod to send to Ordis.

        Let me explain, when you use an airship charge in the plains it'll have Ordis send down a storage pod of sorts and you and everyone in your squad will have, say, 15 seconds to go up to it and unload all the supplies and mods and loot that you've gotten during your stay on the plains. After that time is up it'll send the loot you've stored back up to Ordis for 'extraction'. This will put the airship charge for that particular squad member on cooldown for 2 minutes or something of the like. 

        I thought it would work well considering I have 2000 ship charges and use them once maybe every 30 missions. Would be a decent way to link an existing consumable to plains and would solve the extract problem they have. I think it's a lot better than having the predetermined areas of extraction throughout the plains like they mentioned as well.

  3. here is my buddy

     Here he is with some music to run to :) 

    Heres proof that it was me who made these

    We were having so much fun in the mission looking at our new friend that we forgot why we were even in the mission. Until we were actually attacked by an Ambulas anyway. 

    Probably my favorite clan event so far as well. Although I still don't quite know how to unlock the boss node. Something about 40 beacons but i have around 100, Ill figure it out. Thanks for your time :)

  4. 53 minutes ago, ArchPhaeton said:

    So, you just want to mindlessly mow down everything in your path?

    You don't need to spot the specific features of certain enemies. If I'm pounding a group of Corrupted and suddenly my damage goes down to a minimum then I know there's an Ancient around, proceed to spot and kill it, the continue with the other units. I mean you can see the damage numbers, it doesn't require advanced eagle vision or skills to take down priority targets.

    If you only bring 1 weapon with 1 damage type then yes, you will be in trouble specially if Shadow Stalker or Sentients show up. That's why I always have a backup plan, as in another weapon with different damage types to cover my back.

    If you think the current eximus are bad, I don't even want to imagine what will happen when they give them the Achilles treatment, completely immune except for a couple spots.

    The corrupted are significantly less swarm-y than the normal infested. Spotting a single enemy giving you a reduction in damage is much easier when they're not completely surrounded by clouds of poison. mosquitoes and clumped into a group of 30. When that happens 'Priority targets' become much much harder to take out.  You also cannot see through the clouds of poison at all. So in those cases yes, yes you do need advanced eagle vision.

    I also don't think the current Eximus are that bad. It was just the complete utter immunity that a normal toxic ancient gave to an entire room to a Third of my load out that was super frustrating. I did bring multiple weapons, I didn't plan for my back up plan to be useless to me however. 

     

    3 minutes ago, Urlan said:

    in the case of the Toxic Ancient, it makes all infested take no damage from toxin and gives infested a boost to their damage in toxin damage.

     

     

    This has to be relatively new because I've never experienced this toxin immunity before. It's also very specific considering the effect of the other auras :/ 

  5. So me and my friend were farming on Uranus and we were being swarmed by infested. Since I had the Soma Prime, pox and a barely leveled melee I went for my pox for the group clear, But after a couple throws I noticed i did 0 damage. Literally 0 damage. I was doing nothing to them. I was so confused I thought it was a bug. I found out later it was because a toxic ancient was in the mess of enemies I could barely see into. I haven't really tested it to see if it was my damage type, gas, or just the weapon, pox, but either way that's pretty annoying. Extremely annoying actually, I'm being punished while fighting the infested for liking a certain damage type or weapon. DE seriously cant expect me to look into a swarm of infested while I've got the swarm cloud on me, Or while I'm in the poison cloud of an infested drone, and expect me to spot each Toxic ancient take them out first with a different weapon and then swap back to the pox and use them before another Toxic ancient just leisurely joins the group again; Making everything once again immune to the cloud of damage. I think its pretty absurd if that's what they expect. What about anyone else, am I being overly critical or am I not alone?

  6. I'll make it short and sweet. Why on earth are the minor resources still in boss drop tables. I just ran Ruk bout 16 times and 1 1/2 out of the 16 were orokin cells the rest were detonite ampules and nano spores. The half was a cell that dropped from a random enemy, i still got some from the run but not from Ruk. I just think its kind of annoying, and  maybe hoping to light a fire big enough for the devs to take notice do something about to make it less annoying. I searched to see if anyone else had made a post about this but I didn't see one. If i over looked it I apologize.

  7. This is my ability concept for the time Warframe "Centurox The Time Baron". Enjoy, I had fun coming up with it :)

     

     

    First ability- Tachyon Beam/Tachyon Cannon

    Centurox fires a focused beam of tachyon particles at target location

     

           Acceleration - Fires a fast moving ball of compressed tachyon particles that deal high damage to a single target.

     

           Deceleration - Fires a slow moving ball of dense tachyon particles that will explode slowing and dealing moderate/low DoT to all enemies hit and slowing them as they age and decay.

     

     

    Second ability- Time Shelter/Time Shield

    His/her third ability would be a smaller scale, mobile and personal frost bubble. instead of being centered on where its cast, like frost's, its centered on Centurox. Of course instead of slowing you with cold its with time.

     

             Acceleration -  casts said bubble and gives Centurox and allies movement speed and attack speed when within range of his/her bubble.

     

             Deceleration - Reduces incoming damage by slowing it down as it hits Centurox as well as slowing enemy attack speed and movement speed when within her bubble, bubble will be smaller and more 'personal' in this form.

     

     

    Third ability- Time Release/Time Halt 

    This ability would look , effect wise, a lot like banshee's sound quake. As in a wave centered on the caster, Just not channeled.

     

             Acceleration - triggers an explosion of tachyon particles giving health regen and movement speed to nearby allies as well as freezing enemies in time for a moderate duration, however if an enemy is not killed within that duration the enemies will be released and will be given a slight attack speed buff and a movement speed buff.

     

             Deceleration - triggers an explosion of tachyon particles that deals High damage, reduces armor and slows enemies. The slow persists for several seconds afterwards and increases its slow until the enemy is halted at the end of the slows duration.
     

    Fourth ability- Acceleration/Deceleration 

     

    His/her fourth ability would be a 'stance change' for accelerating time and decelerating time giving passive buffs ,such as reduced damage and movement speed, and changing the effects of his/her previous skills. If a skill is cast in one form the 'stance' may not be changed until the skill has ended but skills of the same stance may still be activated, e.g. should you cast Time shelter you may not cast Deceleration until the skills effects have dissipated this also prevents you from casting Time Halt, Time Shield and Tachyon Cannon as the 'stance' has not changed, However Time Release and Tachyon Beam may still be cast.

     

    All effects are up for discussion, should you want to know my reasoning for a certain effect I will gladly explain. Also feel free to add numbers to any of the skills. I deliberately left numbers out so you may do so. 

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