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Shimekiri

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Posts posted by Shimekiri

  1.  Let's be honest here two minutes is enough if you're just going to the bathroom for a moment or walking away to get a drink. If you really have to be gone longer than that you can tell people so that they can wait before starting or completing the mission. If you can't do that then you don't deserve rewards. If you are actively playing the game in any way then you don't have to worry about the afk timer.

     

     People really can't argue about supposedly doing nothing during defense style mission because nobody just stands still while in snowglobe if you're actually contributing then you're shooting at things outside of it and you're pressing left click while in mesa's ult. There is no excuse to do absolutely nothing while playing for 2min or more and try to say you deserve rewards because you contributed nothing.

     

     There is always something to be done always some sort of action to perform; recasting snowglobe, casting desecrate, holding click during peacemaker, shooting at enemies, looking for loot, checking the chokepoints, typing in chat. C'mon people don't saying you're not doing anything at all.

    That's the problem though: The AFK detection system punishes you and says you're AFK, even if you're not, when using abilities such as Mesa's Peacemaker. The system in its current form is broken and for that reason all complaints about the system, when speaking about Mesa/Banshee/Hydroid/Nekros/Frost are valid. Because when you're "playing them right" in the current high-tier endless missions, past the 40min marker, you're not moving or doing minimal movement and that is the ONLY thing the current AFK detection system looks for. The AFK detection system needs heavy refining/reworking, or the warframes which have abilities that AFK detection system will falsely flag, will need to have said abilities completely reworked.

     

    Edit:Added the last sentence.

  2. The only way to "prevent" the abuse of macros(There are legit ones, especially rapid-fire macros for mouse f.ex. when using weapons that don't have full-auto feature.) would be to have a tracking script, that would take random, let's say 3 second segments of button presses over the course of the first 3-5 minutes of a mission and then it have compare those segments fulltime to every action sequence taking place for the next 3-5 minutes and if it detects repetition of more than 1 segment, it would kick that person out of the game without any warning, instantly.(Note: It wouldn't wait for the "tracking" timer to end before the kick, the kick would take place as soon as any segment repetition would be noticed. This process would also repeat itself for the full duration of the mission, so it wouldn't lose any of its effectiveness. The downside is that this kind of a script could be fairly heavy to run, depending on its execution.) The script should also ignore any and all LMB presses/repetitions as aimbots are pretty much non-existant and no "effective farming" techniques rely on weapons fire. To further prevent the misuse of this exception, you could make the LMB button completely unreconfigurable in the game settings, so that it can only, ever, be used for channeling/firing a weapon. This would also make the weapon firing macros for non-auto weapons safe to use, whilst still detecting all of the ability spam, which is what all of the "efficient/afk farming" bots/macros are using.

     

    This wouldn't prevent the use of macros for legit users or for users that use some generic macros to afk quickly for, let's say a bathroom break on a long t4 survival/defense mission, but it would hamper the use of the generic/easy-to-use macros/toggle macros/repeat macros for afking extended periods of time, such as what was done at E Gate. 

     

    On another subject; This would, still leave the fully non-functional afking script still in place though, which should be fully removed from the game and redesigned from scratch, as a priorty #1 hotfix to the game though. It really is so utterly broken, it doesn't prevent any level of macro use from anyone who knows anything about macros, but it absolutely destroys most of the currently used/valid/common tactics for high level play in the game.

     

    Edit: Typos and a little clarification.

     

    I'd also like to clarify more on my personal stance to the current AFK detection: I'd keep the movement tracking, but I'd also add kills gained with weapons fire as another criteria to prevent going into AFK state. This wouldn't fix the issue entirely, especially when energy feeding as a Trinity or panic spamming Frost Globes as a Frost in high tier endless missions, but I believe a specific exception could be added atleast for Trinitys EV as it does require the same level of targeting as firing a weapon does and thus can't be "macroed" without the use of an aimbot, which don't really exist for this game, atleast not on a massive scale.(Also, moving while spamming EV isn't that hard, so Trinity users really have no excuse for "going afk" even with the current AFK detection system. I've never had the problem myself when I've played my Trinity.)

     

    As for Frost/Mesa/Banshee/Nyx/Nekros/Hydroid and their "stand your ground" abilities, I actually don't have many "good" ideas for in terms of the afk prevention/macro prevention, simply due to the nature of how the abilities work, or are used in the case of Snow Globe/Desecrate. The abilities really could/should recieve a full rework, if you aren't ready to rework the AFK system entirely.

     

    Here are some of my ideas, which could work, could be refined or just scrapped as bad ideas, I'm simply throwing them out there, should an ability rework be easier than just reworking the AFK system:

     

    Mesa  f.ex. could be able to move during her #4 skill, while still draining energy and firing the weapons and then balance it accordingly, to the added utility in it, by f.ex. shortening the baseline max range to 15m and make it able to be extended with the current range mods? Would still be shorter range than currently even with maxed out range mods, would take more mod slots to make it as effective as currently but would increase mobility and leave no excuse for getting hit by the AFK hammer.

     

    Something similar could be done with Banshee I reckon, but Nyx and the use of Absorb is a tougher one. Honestly speaking the only way I could see Absorb being "rebalanced" and "reworked" to prevent the AFK hammer, would be to make Absorb cast the bubble where you are currently standing, make it still function exactly the same way as it does now regarding the absorbtion amount and energy drain, but let the Nyx move freely, without requiring her to stay in the same spot. That could be balanced easily by then having a secondary debuff, which lasts as long as Absorb is being channeled, that reduces all damage done with weapons by 95% and preventing the use of all other abilities and resurrecting of teammates. It would let the Nyx still draw fire from the enemies, deal minimal damage back and/or move to another objective, whilst the previous one is defended by the Absorb but it wouldn't make the ability too "OP", kind of like a smallscale, energy draining, "infinite health" Snow Globe in effect.

     

    Frost could have its Frost Globes be "cast where you're aiming", instant cast and not prevent movement. In that fashion it could be used the same way it is now, but it would allow the Frost to be moving, thus getting around of the AFK detector. Most of these issues really are movement related, or rather lackthereof in higher tier endless missions as the abilities require for you to be standing still currently.

     

    As for Nekros/Hydroid, I really have no idea how to rework their skills to function within the limits of the current AFK detection system, without completely changing their abilities.

     

    Eniwei, these are just my couple of cents on the subject. Some of these ideas could function, some might not for reasons unknown or for something obvious I probably missed due to being sleepdeprived while writing this. :D These ideas could/should atleast work as a base for discussion, if nothing else.

     

    Edit: Typos.

  3. The only way to "prevent" the abuse of macros(There are legit ones, especially rapid-fire macros for mouse f.ex. when using weapons that don't have full-auto feature.) would be to have a tracking script, that would take random, let's say 3 second segments of button presses over the course of the first 3-5 minutes of a mission and then it have compare those segments fulltime to every action sequence taking place for the next 3-5 minutes and if it detects repetition of more than 1 segment, it would kick that person out of the game without any warning, instantly.(Note: It wouldn't wait for the "tracking" timer to end before the kick, the kick would take place as soon as any segment repetition would be noticed. This process would also repeat itself for the full duration of the mission, so it wouldn't lose any of its effectiveness. The downside is that this kind of a script could be fairly heavy to run, depending on its execution.) The script should also ignore any and all LMB presses/repetitions as aimbots are pretty much non-existant and no "effective farming" techniques rely on weapons fire. To further prevent the misuse of this exception, you could make the LMB button completely unreconfigurable in the game settings, so that it can only, ever, be used for channeling/firing a weapon. This would also make the weapon firing macros for non-auto weapons safe to use, whilst still detecting all of the ability spam, which is what all of the "efficient/afk farming" bots/macros are using.

     

    This wouldn't prevent the use of macros for legit users or for users that use some generic macros to afk quickly for, let's say a bathroom break on a long t4 survival/defense mission, but it would hamper the use of the generic/easy-to-use macros/toggle macros/repeat macros for afking extended periods of time, such as what was done at E Gate. 

     

    On another subject; This would, still leave the fully non-functional afking script still in place though, which should be fully removed from the game and redesigned from scratch, as a priorty #1 hotfix to the game though. It really is so utterly broken, it doesn't prevent any level of macro use from anyone who knows anything about macros, but it absolutely destroys most of the currently used/valid/common tactics for high level play in the game.

     

    Edit: Typos and a little clarification.

  4. Current macros can be used to have your own "pressing delay", basically, you press buttons a certain amount of times and those delay times are saved, then you can set the macro to "toggled", so it repeats itself until turned off, so having it track a "specific repeated delay in a row" won't work on atleast half of the macros in existence.

  5. As for AFK, I know for a fact that being immobile while using an ability for a long period of time does NOT invoke the AFK penalty.  Otherwise my Hydroid would be in serious trouble.

    I can state, as a fact, that staying immobile while using an ability or spamming abilities, for an extended period of time, will get you marked as AFK. Try doing a max range/power/efficiency Mag and do 5 waves of any lowbie defense mission, using nothing but "Pull". You won't get the reward, nor will you get energy after the 1 minute marker, if you don't move/kill targets with your weapon(s).

  6. Simply put, the option to choose Nightmare Mode for Jackal has vanished for me, the mission tile no longer has the orange'ish colour either. I've tried re-completing some of the missions, including the Fossa mission itself, without any change. (The mission counter does still show 13/13 completed.) I noticed this around/soon after the time I started the new quest Stolen Dreams, but having completed the questline, the Nightmare Mode is still disabled.(May be completely unrelated and could have appeared when the actual 15.13. patch went live, didn't check/ try to run the mission at that time.) Several relogs and the day changing haven't had any impacts, nor have the several smaller updates/hotfixes which have gone through.

     

     

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