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Ethedor

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Posts posted by Ethedor

  1. 57 minutes ago, peterc3 said:

    Nooo[insert number of "o"s equal to number of Auction House threads that already exist]ooo.

    why did you waste your time pointing out the number of threads about one of my suggestion

    thats what i dont understand

    why the hatings :(

    (but thx for bumping up my thread xD)

  2. zaws are awesome in my opinion...

    maybe its for the end game players who wants some new stuff to kill things

    i didnt see in any of your comments but, you get a weapon built and you can use it right away after 1 hour cooked in the foundry (if you start all 3 parts at the same time)
    and you get a free polarization choice on your weapon when you gild it as well as it will look more shiny!
    you can also put exclusive exodia stuff on them

    i built 4 zaws already
    1 dagger (speed and status)
    1 sword (full dmg+crit)
    1 polearm (speed and status) cyath which gives slash dmg, and exodia force
    and another polearm built for pure dmg and status to check out exodia hunt

  3. this is my list of most needed things to make the gameplay smoother in warframe in my opinion

    1. Changing focus schools in Cetus via options menu (or maybe we could assign a focus school to a specific warframe) so we dont have to change it manually every time we change to a different warframe

    2. Randomized relic rewards in bounties (so we dont end up with 50 Neo M1 relics at the end of the day)

    3. Ability to make a relic refinement while equipping for mission (so we dont have to go back to relic refinement station, then launch mission again at navigation), as well as maybe inside an endless fissure mission

    4. Ostron standing daily cap should be shown when choosing bounty mission! its very sad i have to go to my profile and check it manually every time

    5. would be a nice thing if we reached max capacity standing with a faction, the game would notify us about it (no more wasted cephalon simaris points)

    6. Ostron stuff (alloys, amps, zaws, exodias, magus, vigorous stuff) should be on a different tab at the foundry or at least make a separate tab for zaw and for amp stuff (or maybe a tab -> subtab)

    7. would be nice if we could maybe check our daily trade slots (in our orbiter) left for today instead of going to a dojo and checking manually at a trade hub

    8. game needs an auction house!!!! its inconvenient alt tabbing to a third party website putting up one item, then alt tabbing back to game
    for riven trading this would be a huge thing
    maybe mastery rank would determine how many items we can put up to auction (cuz logic)

    9. zaw links should show what percentage it changes the weapon in the ingame description (only a third party website tells us the percentage it changes not even wiki)

  4. i will just continue posting here my experience with Limbo players until something is done against this behaviour
    i was in sortie mission 3 survival and this limbo player casted bubble right away at the first air supply
    we other 3 players gone to have some fun and kill some stuff cuz its a game after all and not an AFK simulator... (and since i modded my arca plasmor to viral dmg for fun test) and limbo stayed there and i think he died twice alone who cares right?

    then he followed us and when he put up a bubble i asked him not to do it...

    then he started following me around AND CASTING HIS FUCKIN BUBBLE EVERY TIME I MOVED TO A NEW AREA

    should i quit middle of the game cuz of him? or can maybe DE rework Limbo until it cant troll people?

    My suggestions (since i built Limbo and now has some experience):
    1st ability nice, except you cant controll to only banish rescure targets (with Haven augment)/enemies and allies get caught in the area accidentaly... change it so other players cant be banished... EZ done
    2nd ability stasis... nooo nonono make it slow motion ability (enemies move slow, bullets move slow) and everyone in the squad can do matrix neo bullet dodges FUN FOR THE FULL SQUAD np EZ done fixed it for you (ranged weapons now work in slow mo)
    3rd ability who cares does anyone use this anyway?
    4th ability cataclysm is gud with 2nd ability change

    my other problem is its roll generating a gateway when changing planes... remove it so other players cannot enter the rift unwillingly  EZ DONE limbo trolls fixed 
    send plat for payment

  5. dont take away my Ohma weapon which makes 200k red crits thx :D

    i say OH MA GAD a lot of times seeing all the red text coming up xD

    only issue here is the number so long and disappears so quickly (also i move so fast with my Nezha) i cant even read how much dmg i just made!

    acolytes? ~5-6 slide attacks

    lvl 110 bombard? ~12 slide attacks...

    yes, thats right, i modded it for GAS DMG :DDDD

    at least a slide attack requires 3 buttons to be pressed instead of those warframes which presses 1 button to activate AOE dmg on the entire map

    keep asking for nerfs in a PVE game until there will be no more fun left in the game and people will just leave

    sooo get a maiming strike or a riven which gives slide crit and ENJOY

  6. first sortie mission limbo casts void bubble inside elevator (twice) then we were standing in it for a minute (cuz we couldnt activate the elevator, nor the MR 12 limbo player noticing himself)

    so why cant i get an opt out for this kind of gameplay? anything else (including a resonating quake banshee or an ember) i can accept (because they at least kill the enemy and not hide inside a bubble from them), but i cant play alongside a limbo which dictates my gameplay

    or im running behind a limbo player and he leaves his gates open every 10 meters and im getting inside the rift then i roll outside of it and then i bump into his gate again and yes it was a long long very long corridor

  7. Please DE rework how players can acquire the buffs from Octavia's music

    its hurtful to see people "min-maxing" (or how they called it) their "music" for increased chance to give buffs around to squadmates..

    i had to take off my headset when i had to play a defense mission with such octavia

    that warframe is about creating music (and a really good idea by the way) but its very sad that my ears are bleeding out when one of these "pros" comes with their "music"

    i really liked playing with octavia, making music and never ever bothered making a music which makes it easier for people to acquire buffs (although i made them rythmic, and easy to follow the pattern) i barely even shot at enemies i was only focused on playing my music

    i would rework it this way:
    when certain actions are performed near octavia you get the buff which includes sliding/crouching (cloak), running (speed bonus), shooting (multishot), melee attacking (melee dmg) 
    so basicly people dont have to perform actions by the rythm but just enjoy the music you know... what you would do in normal circumstances

    nerf the buffs or make the range which gives these buffs like 10 meters i dont care but something needs to be done about this thing

  8. What the title says

    Im fed up with random limbo players ruining all the fun in a game cuz they make that void bubble thingy or leave behind a gateway to the void and i accidentally go into it then i have to roll out of it every godamn time
    this is a game, not an afk simulator

    i know i can melee attack enemies which gets into the bubble but what if i just want to pew pew at enemies instead of swinging at stationary enemies??? its the most annoying frame in the game and i hate everytime i get into a game with one of these limbo players... they cast their bubble at mobile defense and defense missions like "this is my territory now, go fcck off if you dont like it"

    im so sick of limbo's abilities i sometimes ragequit when i see one

    i just want an option in the options menu to not queue up with random limbos, thats all... then no biggie

    the only missions i agree they are useful are nightmare missions (no shields) and lvl100 sorties missions, but other than these 2 they just ruin all the fun the game could provide

    pls add a selection to options menu so we can opt out limbo players ok thx have fun goodbye

    i dont hate limbo players, i hate the frame's abilities which changes the gameplay without permission from other players just to make it clear

    EDIT 1 (2018.01.13) 
    "My suggestions (since i built Limbo and now has some experience):
    1st ability nice, except you cant controll to only banish rescure targets (with Haven augment)/enemies and allies get caught in the area accidentaly... change it so other players cant be banished... EZ done
    2nd ability stasis... nooo nonono make it slow motion ability (enemies move slow, bullets move slow) and everyone in the squad can do matrix neo bullet dodges FUN FOR THE FULL SQUAD np EZ done fixed it for you (ranged weapons now work in slow mo)
    3rd ability who cares does anyone use this anyway?
    4th ability cataclysm is gud with 2nd ability change

    my other problem is its roll generating a gateway when changing planes... remove it so other players cannot enter the rift unwillingly  EZ DONE limbo trolls fixed 
    send plat for payment"

  9. i dont know why you need any buff on opticor... a fully charged shot does 10k-20k dmg (depending on crit and multishot) even more if modded differently/properly

    try it with nova's molecular prime which slows down enemies for you so you can aim their heads easy (and the death detonation ability will kill the crowds for you)

    this weapon is not a crowd controll weapon its a boss killer, a high dmg/shot weapon

    if you want crowd clearing try bringing a secondary weapon which does that

    also if you want punch through try [Shred] mod which gives punchthrough and also some much needed fire rate

  10. 3 minutes ago, daget24 said:

    Well no thats just obvious bug that is being talked about a lot in chat and on forums :P

    And well the advantage that Javlok has over Opticor is its Bigger AOE on secondary, and faster charge up time meaning you'll be able to actually kill something more often with it before the teammate does. No need to mix them up, Javlok is good as a general use charged weapon while Opticor is a more specialized one that serves to take down enemy MvP's like ancients, bombards or bursas.

    for me a gun either excels at taking down lot of enemies fast or it can do high amount of dmg/shot to take down bosses and stronger enemies

    i cant put javlok in either group which makes it useless and not fun to play

    tho i would be happier if it would look more similar to the staff weapon from stargate

  11. 8 hours ago, EvanTheNewbie said:

    If I were to buff the opticor, I'd definitely make it so that you can hold the charge. It'd also be nice if the AOE effect activated on enemy contact. I also find the AOE effect not so great, so a buff there damage wise would also be great.

    there is a unique mod for opticor called [Firestorm] it does increase its AOE radius

    and if you want to know real pain, try javlok... nearly the same weapon just with

    -lesser dmg

    -cant put heavy caliber on it because its bugged

    -no aoe dmg

    -slow projectile

    -cant charge shot to deal higher dmg like with an opticor

  12. and none of you is upset that we cant use heavy caliber mod on this weapon because its bugged?

    i compared the opticor and javlok with heavy caliber mod on (both has 100 accuracy unmodded state)

    after installing heavy caliber (max level -2) mod

    the opticor had 29 accuracy (not to mention it deals higher dmg, you can charge your shot for dealing greater dmg, shoots instantly (after charging it ofc but it will hit at least where you aim at), and also have an AOE dmg compared to newly released javlok)

    the javlok had 2.1 accuracy... failing to hit an enemy just in front of me!

    for anyone thinking about getting a javlok, dont!

    just get an opticor and thank me later

     

  13. what 80m are you talking about guys?

    80 million? or what?

    i think i once saw one of my fully charged anti matter drop doing 500k dmg but its relative to what type of armor and resistances an enemy have

  14. btw did you guys notice how you cant be knocked down while using this weapon? it must be also a bug... or a feature... either way its satisfying you dont get knocked down when that fiery stuff (one of the eximus units have this ability) comes at you and it only moves you up in air but does not knock you down

  15. for me a weapon is either good at killing crowd of enemies efficiently like a Sobek with Acid shells and Shattering Justice (dont tell DE how OP it is and how its totally like an upgraded tonkor thx)

    or a weapon is good at taking down bosses with high dmg per shot and stuff like an Opticor or a nice Twin grakatas with corrosive dmg

    i cant put Javlok in either group which makes it useless

  16. yes javlok with heavy caliber must be a bug i mean, opticor and javlok has the same 100 accuracy point yet opticor can still fire without any noticable accuracy drop and when i used heavy caliber on javlok i was barely able to hit the enemy just in front of me!

    i can only compare this weapon to an opticor... and oh boy it fails in every aspect

    i hoped that javlok will have a chargeable shot increasing its dmg like with an opticor... but it does not sadly...

    you attack with it, it charges one shot... around 0.3 sec... then it starts the projectile which will travel where you pointed it, so its not 100% that the target will be there after the charge time + projectile travel time... i mean... srsly guys? 

    and it does not have a innate AOE dmg like the opticor has to compensate its low ammo/low fire rate which is very very sad

    if only it would be more like the staff weapon from stargate... its idle animation is S#&$ty, its attack mod without zooming in is also S#&$ty one handed attack and its projectile model is a fireball... and not like in the stargate movies/series what we have seen
    they should remodel it and make it look like a molotov cocktail instead!

    and you can also can equip an adhesive blast mod on it which does... nothing :D

    so Jaffa Kree to you DE

  17. Just now, IronRipcord said:

    People without relics can't choose from the reward pool at all. They can only get void traces to my knowledge (which is one reason to farm those missions). Other than that the bug probably is annoying but not as annoying as the one I have w/ TWW (Cinematic of jumping through the queen will not play even after I've jumped through her multiple times)

    yes but still a #$&(% move farming them without a relic since then those 3 people who came with relics can only choose from 2 other players rewards isntead of 3 if he/she doesnt like what he got from his relic

  18. 14 hours ago, [DE]Drew said:

     

    Fixes:

    • Fixed numerous unlocalized text.
    • Fixed incorrect/no reward if a fissure expires before the player rejoins from a crash or disconnect
    • Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission
    • Fixed issue when trading Platinum and sculptures together
    • Fixed a bug with Martial Fury that made Power Rate a negative value
    • Fixed codex entries where it would assume an enemy could spawn in a region too high level for it.
    • Fixed Mirage’s Sleight of Hand traps going away when she dies in Conclave.
    • Fixed players sometimes getting Prime they rolled instead of Prime they chose when cracking Relics in endless Defense.
     

    Spoiler Fixes :

      Reveal hidden contents

    Changes:

    • Changed the Kuva Siphon progress elements in hud (Progress circle is now for number of braids destroyed, and “harvested” is moved to a list underneath the circle)

     

    Fixes:

    • Fixed Riven Cycle increasing reroll count by two when selecting the original Riven. We’ve also improved how Cycles are tracked with the hopes of adding more functionality at a later time.
    • Fixed potential script error in Teshin mission when players join/leave.
    • Fixed FoV resetting after Transference

     

     

    -Fixed Void Relic still displaying in inventory after cancelling a Fissure Mission

    THIS FIX DOES NOT WORK

    i had 2 games by now where i check that all players have relics with them (because if not i quit all those games since those basterds lowering everyones chances to get some useful from intacts)

    then at the end mission window i only see 3 choices!!!!! (instead of usual 4 choices)

    PLS DE prohibit players entering fissure mission without any relic or at least fix this bug that people use to con people with relics

    edit: those people come to farm void traces, i think...

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